Town Hall Cost: 2500 gold Provides owner's kingdom with 1,000 gold per day |
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City Hall Cost: 5,000 gold Provides owner's kingdom with 2,000 gold per day |
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Capitol Cost: 10,000 gold Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed |
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Fort Cost: 20 ore, 20 wood, 5000 gold Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige |
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Citadel Cost: 5 ore, 2500 gold Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch |
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Castle Cost: 10 wood, 10 ore, 5000 gold Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls |
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Tavern Cost: 5 wood, 500 gold Allows recruiting of heroes; increases the morale of troops defending the city; grants allied heroes basic knowledge of enemy troops in garrisons and towns |
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Marketplace Cost: 5 wood, 500 gold Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom |
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Resource Silo Cost: 5 ore, 5000 gold Provides owner's kingdom with +1 sulfer every day |
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Blacksmith Cost: 5 wood, 1000 gold Provides owner's armies with ballistae |
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Battle Scholar Academy Cost: 5 wood, 5 ore, 1000 gold Grants each visiting hero 1,000 experience; one time only per hero |
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Mana Vortex Cost: 1000 gold Replenishes visiting hero's spell points, then doubles them past the maximum |
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Portal of Summoning Cost:5 ore, 2500 gold Allows owner to recruit a unit from an external dwelling |
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Mushroom Rings Cost: 1000 gold Increases Troglodyte/Infernal Troglodyte base growth by +7 per week |
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Artifact Merchants Cost: 10,000 gold Allows visiting heroes to purchase artifacts, using any resource type, for a nominal fee |
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Mage Guild Level 1 Cost: 5 wood, 5 ore, 2000 gold Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold |
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Mage Guild Level 2 Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold |
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Mage Guild Level 3 Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold |
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Mage Guild Level 4 Cost: 5 wood, 5 ore, 8 sulfer, 8 gems, 8 crystal, 8 mercury, 1000 gold Allows visiting heroes to learn level 4 spells if they have a spell book and Advanced Wisdom; spell books can be bought for 500 gold |
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Mage Guild Level 5 Cost: 5 wood, 5 ore, 10 sulfer, 10 gems, 10 crystal, 10 mercury, 1000 gold Allows visiting heroes to learn level 5 spells if they have a spell book and Expert Wisdom; spell books can be bought for 500 gold |
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Warren Cost: 5 wood, 5 ore, 400 gold Provides your army with Troglodytes. |
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Upg. Warren Cost: 5 wood, 1000 gold Provides your army with Infernal Troglodytes, and allows you to upgrade Troglodytes into Infernal Troglodytes. |
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Harpy Loft Cost: 5 ore, 1000 gold Provides your army with Harpies. |
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Upg. Harpy Loft Cost: 2 crystal, 2 sulfer, 1000 gold Provides your army with Harpy Hags, and allows you to upgrade Harpies into Harpy Hags. |
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Pillar of Eyes Cost: 5 wood, 5 ore, 1500 gold Provides your army with Beholders. |
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Upg. Pillar of Eyes Cost: 1 all, 1000 gold Provides your army with Evil Eyes, and allows you to upgrade Beholders into Evil Eyes. |
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Chapel of Stilled Voices Cost: 5 wood, 5 ore, 2000 gold Provides your army with Medusae. |
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Upg. Chapel of Stilled Voices Cost: 5 wood, 1500 gold Provides your army with Medusa Queens, and allows you to upgrade Medusae into Medusa Queens. |
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Labyrinth Cost: 10 ore, 10 sulfer, 2000 gold Provides your army with Minotaurs. |
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Upg. Labyrinth Cost: 5 ore, 5 gems, 3000 gold Provides your army with Minotaur Kings, and allows you to upgrade Minotaurs into Minotaur Kings. |
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Manticore Lair Cost: 10 wood, 10 ore, 6000 gold Provides your army with Manticores. |
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Upg. Manticore Lair Cost: 5 wood, 5 ore, 5 mercury, 5 sulfer, 3000 gold Provides your army with Scorpicores, and allows you to upgrade Manticores into Scorpicores. |
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Dragon Cave Cost: 5 all, 10000 gold Provides your army with Red Dragons. |
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Upg. Dragon Cave Cost: 15 wood, 15 ore, 20 sulfer, 15,000 gold Provides your army with Black Dragons, and allows you to upgrade Red Dragons into Black Dragons. |
Dungeon Buildings
- by CloudRiderX
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