Town Hall Cost: 2500 gold Provides owner's kingdom with 1,000 gold per day |
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City Hall Cost: 5000 gold Provides owner's kingdom with 2,000 gold per day |
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Capitol Cost: 10,000 gold Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed |
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Fort Cost: 20 ore, 20 wood, 5000 gold Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige |
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Citadel Cost: 5 ore, 2500 gold Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch |
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Castle Cost: 10 wood, 10 ore, 5000 gold Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls |
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Tavern Cost: 5 wood, 500 gold Allows recruiting of heroes; increases the morale of troops defending the city; grants allied heroes basic knowledge of enemy troops in garrisons and towns |
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Brotherhood of the Sword Cost: 5 wood, 500 gold Increases troop morale by +2 when defending against a seige |
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Marketplace Cost: 5 wood, 500 gold Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom |
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Resource Silo Cost: 5 ore, 5000 gold Provides owner's kingdom with +1 wood and ore every day |
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Blacksmith Cost: 5 wood, 1000 gold Provides owner's armies with ballistae |
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Shipyard Cost: 20 wood, 2000 gold Allows the purchasing of ships; can only be bought and used if the town is near water |
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Lighthouse Cost: 10 ore, 2000 gold Increases the movement of all ships under the owner's control |
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Stables Cost: 10 wood, 2000 gold Increases the movement for a week, over land, of all heroes under the owner's control who visit the Stables |
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Griffin Bastion Cost: 1000 gold Increases Griffin/Royal Griffin base growth by +3 per week |
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Mage Guild Level 1 Cost: 5 wood, 5 ore, 2000 gold Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold |
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Mage Guild Level 2 Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold |
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Mage Guild Level 3 Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold |
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Mage Guild Level 4 Cost: 5 wood, 5 ore, 8 sulfer, 8 gems, 8 crystal, 8 mercury, 1000 gold Allows visiting heroes to learn level 4 spells if they have a spell book and Advanced Wisdom; spell books can be bought for 500 gold |
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Guardhouse Cost: 10 ore, 500 gold Provides your army with Pikemen. |
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Upg. Guardhouse Cost: 5 ore, 1000 gold Provides your army with Halberdiers, and allows you to upgrade Pikemen into Halberdiers. |
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Archer's Tower Cost: 5 wood, 5 ore, 1000 gold Provides your army with Archers. |
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Upg. Archer's Tower Cost: 5 wood, 5 ore, 1000 gold Provides your army with Marksmen, and allows you to upgrade Archers into Marksmen. |
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Griffin Tower Cost: 5 ore, 1000 gold Provides your army with Griffins. |
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Upg. Griffin Tower Cost: 5 ore, 1000 gold Provides your army with Royal Griffins, and allows you to upgrade Griffins into Royal Griffins. |
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Barracks Cost: 5 ore, 2000 gold Provides your army with Swordsmen. |
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Upg. Barracks Cost: 5 ore, 5 crystal, 2000 gold Provides your army with Crusaders, and allows you to upgrade Swordsmen into Crusaders. |
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Monastery Cost: 5 wood, 5 ore, 2 sulfer, 2 gems, 2 crystal, 2 mercury, 3000 gold Provides your army with Monks. |
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Upg. Monastery Cost: 2 of all resources, 1000 gold Provides your army with Zealots, and allows you to upgrade Monks into Zealots. |
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Training Grounds Cost: 20 wood, 5000 gold Provides your army with Cavaliers. |
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Upg. Training Grounds Cost: 10 wood, 3000 gold Provides your army with Champions, and allows you to upgrade Cavaliers into Champions. |
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Portal of Glory Cost: 10 gems, 10 crystal, 10 mercury, 10 sulfer, 20,000 gold Provides your army with Angels. |
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Upg. Portal of Glory Cost: 10 gems, 10 crystal, 10 mercury, 10 sulfer, 20,000 gold Provides your army with Archangels, and allows you to upgrade Angels into Archangels. |
Castle Buildings
- by CloudRiderX
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