Town Hall Cost: 2500 gold Provides owner's kingdom with 1,000 gold per day |
|
City Hall Cost: 5000 gold Provides owner's kingdom with 2,000 gold per day |
|
Capitol Cost: 10,000 gold Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed |
|
Fort Cost:20 ore, 20 wood, 5000 gold Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige |
|
Citadel Cost: 5 ore, 2500 gold Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch |
|
Castle Cost: 10 wood, 10 ore, 5000 gold Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls |
|
Tavern Cost: 5 wood, 500 gold Allows recruiting of heroes; increases the morale of troops defending the city; grants allied heroes basic knowledge of enemy troops in garrisons and towns |
|
Marketplace Cost: 5 wood, 500 gold Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom |
|
Resource Silo Cost: 5 ore, 5000 gold Provides owner's kingdom with +1 mercury every day |
|
Castle Gate Cost: 5 wood, 5 ore, 10,000 gold Allows travel between Inferno towns with Castle Gates; the destination town must be unoccupied |
|
Order of Fire Cost: 5 wood, 1000 gold Increases all visiting heroes' Spellpower skill by +1; once per hero |
|
Birthing Pools Cost: 1000 gold Increases Imp/Familiar base growth by +8 per week |
|
Cages Cost: 1000 gold Increases Hell Hound/Cerberus base growth by +3 per week |
|
Brimstone Stormclouds Cost: 5 sulfer, 1000 gold Adds +2 to a defending hero's Spellpower skill when defending against a seige |
|
Mage Guild Level 1 Cost: 5 wood, 5 ore, 2000 gold Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold |
|
Mage Guild Level 2 Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold |
|
Mage Guild level 3 Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold |
|
Mage Guild level 4 Cost: 5 wood, 5 ore, 8 sulfer, 8 gems, 8 crystal, 8 mercury, 1000 gold Allows visiting heroes to learn level 4 spells if they have a spell book and Advanced Wisdom; spell books can be bought for 500 gold |
|
Mage Guild level 5 Cost: 5 wood, 5 ore, 10 sulfer, 10 gems, 10 crystal, 10 mercury, 1000 gold Allows visiting heroes to learn level 5 spells if they have a spell book and Expert Wisdom; spell books can be bought for 500 gold |
|
Imp Crucible Cost: 5 wood, 5 ore, 400 gold Provides your army with Imps. |
|
Upg. Imp Crucible Cost: 1000 gold Provides your army with Familiars, and allows Imps to be upgraded into Familiars. |
|
Hall of Sins Cost: 5 ore, 1000 gold Provides your army with Gogs. |
|
Upg. Hall of Sins Cost: 5 mercury, 1000 gold Provides your army with Magogs, and allows Gogs to be upgraded into Magogs. |
|
Kennels Cost: 5 wood, 5 ore, 1500 gold Provides your army with Hell Hounds. |
|
Upg. Kennels Cost: 5 sulfer, 1500 gold Provides your army with Cerberi, and allows Hell Hounds to be upgraded into Cerberi. |
|
Demon Gate Cost: 5 wood, 5 ore, 2000 gold Provides your army with Demons. |
|
Upg. Demon Gate Cost: 5 wood, 5 ore, 2000 gold Provides your army with Horned Demons, and allows Demons to be upgraded into Horned Demons. |
|
Hell Hole Cost: 10 ore, 10 sulfer, 2000 gold Provides your army with Pit Fiends. |
|
Upg. Hell Hole Cost: 5 mercury, 5 sulfer, 3000 gold Provides your army with Pit Lords, and allows Pit Fiends to be upgraded into Pit Lords. |
|
Fire Lake Cost: 10 wood, 10 ore, 6000 gold Provides your army with Efreeti. |
|
Upg. Fire Lake Cost: 5 ore, 5 mercury, 5 sulfer, 5 gems, 3000 gold Provides your army with Efreet Sultans, and allows Efreeti to be upgraded into Efreet Sultans. |
|
Forsaken Palace Cost: 5 all, 10000 gold Provides your army with Devils. |
|
Upg. Forsaken Palace Cost: 5 wood, 5 ore, 20 mercury, 20,000 gold Provides your army with Archdevils, and allows Devils to be upgraded into Archdevils. |
Inferno Buildings
- by CloudRiderX
Please login to view comments.