Multiplayer for MMMerge [beta 30.09.2024/1]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Benpat
Leprechaun
Leprechaun
Posts: 4
Joined: 01 Oct 2024

Re: Multiplayer for MMMerge [beta 14.01.2024/4]

Unread postby Benpat » 08 Oct 2024, 21:54

Hi Rodril,

Thanks again for your quick response.

The strange thing is that we already downloaded the version of 14.01.2024 when we installed the game in September.
So we will still overwrite the files just in case.

Thank you for the arcomage game !

Rodril
Swordsman
Swordsman
Posts: 576
Joined: 18 Nov 2016

Re: Multiplayer for MMMerge [beta 30.09.2024/1]

Unread postby Rodril » 11 Oct 2024, 15:02

Hello. Updating multiplayer to version 30.09.2024/1.

It has few major bugfixes:
1. Synchronization could be broken once you disable and reenable multiplayer within one game session.
2. Some client requests could never be answered, due to flaw in packets initialization.
3. Simultaneous pickup of item on the ground often leaded to item duplication due to typ-o in object synchronization code.

It has one big feature and couple of follow-ups:
1. Lobby-like functionality is added, meaning you no longer need to exchange session codes, unless you intend to. Now host can open itself to be discoverable in local network, or publish itself on dedicated internet server to allow any player across the community to join.
2. You can see player's markers on map screen, and can view name of the map, they are currently on, if you are not on same map.
3. Simplistic chat added. Assuming, completely random players can join internet lobbies, there's necessity for basic communication.

To see everything in action and in detail, check the video, please: https://www.youtube.com/watch?v=UfYuyJTp9O8

prw
Lurker
Lurker
Posts: 1
Joined: 04 Nov 2024

Re: Multiplayer for MMMerge [beta 30.09.2024/1]

Unread postby prw » Yesterday, 18:41

Made an account just to say this mod is AMAZING! I wish all multiplayer mods for singleplayer games were THIS stable and playable. Played it for about 5 hours last night and had a blast. In fact, I didn't even know MMMerge was a thing til I found this.

There's one thing we had trouble with, though, and I can't figure out if it's an issue with this mod or with MMMerge ... After 5 minutes or so of game time, left clicks/actions start causing a brief freeze for both me and the other person in my server, but separately. I left click with a weapon out, it freezes for me for a milisecond, but his game is fine. Vise versa. As the game goes on, the freeze time increases. By an hour or so, left clicking/attacking (even holding the mouse down with a weapon out) is almost a half-second freeze. The issue cleared when we closed the game. If I restart and he doesn't, he still has freezing and I don't, so it's directly tied to the client-side process.

Thanks again for this great work! If you don't mind, I've added it to a spreadsheet I made listing similar mods that add multiplay to games.
Last edited by prw on 04 Nov 2024, 19:12, edited 1 time in total.


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