RAMPART UNITS
|
|||||
Level 1
|
|||||
Basic unit
|
Centaur
|
Centaur Captain
|
Upgrade
|
||
5
|
Attack Skill |
Attack Skill |
6
|
||
3
|
Defence Skill
|
Defence Skill
|
3
|
||
n/a
|
Shots
|
Shots
|
n/a
|
||
2-3
|
Damage
|
Damage
|
2-3
|
||
8
|
Health
|
Health
|
10
|
||
6
|
Speed
|
Speed
|
8
|
||
70 gold
|
Cost
|
Cost
|
90 gold
|
||
Special Abilities
|
Weekly Growth = 14 per week
|
Special Abilities
|
|||
None
|
None
|
||||
Tips
|
Upgrade Value = Important
|
Tips
|
|||
Good Health, Attack, and Damage make Centaurs extremely useful units. They have relatively low Defense, so keep them away from too much action, because they are expensive for 1st level units.
|
Centaur Captains define the term 'offensive'. They have high Attack and Speed, which gives them good oppurtunities for deadly first strikes. What rhymes with offensive? Expensive. Centaur Captains cost the most gold out of all the level 1 units, but they make it well worth it.
|
||||
Level 2
|
|||||
Basic unit
|
Dwarf
|
Battle Dwarf
|
Upgrade
|
||
6
|
Attack Skill |
Attack Skill |
7
|
||
7
|
Defence Skill
|
Defence Skill
|
7
|
||
n/a
|
Shots
|
Shots
|
n/a
|
||
2-4
|
Damage
|
Damage
|
2-4
|
||
20
|
Health
|
Health
|
20
|
||
3
|
Speed
|
Speed
|
5
|
||
120 gold
|
Cost
|
Cost
|
150 gold
|
||
Special Abilities
|
Weekly Growth = 8 per week (Horde +4)
|
Special Abilities
|
|||
20% Magic Resistance
|
40% Magic Resistance
|
||||
Tips
|
Upgrade Value = Optional but Useful
|
Tips
|
|||
Dwarves are sturdy, reliable units. They cannot move far, so use them to back up the front line, resist enemy advances, or protect ranged allies. Dwarves have very high Health and deal decent Damage.
|
Battle Dwarves fill in the empty spaces of what regular Dwarves need: Speed. Battle Dwarves can move farther and go sooner to deliver a better attack on enemies. Their magic resistance gives them a chance to resist enemy spells, delivering them from harm sometimes.
|
||||
Level 3
|
|||||
Basic unit
|
Wood Elf
|
Grand Elf
|
Upgrade
|
||
9
|
Attack Skill |
Attack Skill |
9
|
||
5
|
Defence Skill
|
Defence Skill
|
5
|
||
24
|
Shots
|
Shots
|
24
|
||
3-5
|
Damage
|
Damage
|
3-5
|
||
15
|
Health
|
Health
|
15
|
||
6
|
Speed
|
Speed
|
7
|
||
200 gold
|
Cost
|
Cost
|
225 gold
|
||
Special Abilities
|
Weekly Growth = 7 per week
|
Special Abilities
|
|||
Ranged
|
Ranged - Double Shot
|
||||
Tips
|
Upgrade Value = Essential
|
Tips
|
|||
The Wood Elf is pure offense; get as many shots in as you can before an enemy gets close. Use the wait command to get enemies into full range instead of taking a half-damage shot. Barricade Wood Elves behind tougher units like Dwarves, because Wood Elves have very little Health.
|
A small bonus to Speed does not exactly qualify at making Wood Elves grand, but two shots in a row does! Use Grand Elves with the same fury as Wood Elves to obliterate even strong enemies with ease.
|
||||
Level 4
|
|||||
Basic unit
|
Pegasus
|
Silver Pegasus
|
Upgrade
|
||
9
|
Attack Skill |
Attack Skill |
9
|
||
8
|
Defence Skill
|
Defence Skill
|
10
|
||
n/a
|
Shots
|
Shots
|
n/a
|
||
5-9
|
Damage
|
Damage
|
5-9
|
||
30
|
Health
|
Health
|
30
|
||
8
|
Speed
|
Speed
|
12
|
||
250 gold
|
Cost
|
Cost
|
275 gold
|
||
Special Abilities
|
Weekly Growth = 5 per week
|
Special Abilities
|
|||
Flying - Magic Dampener: Enemy spells cost 2 extra spell points
|
Flying - Magic Dampener: Enemy spells cost 2 extra spell points
|
||||
Tips
|
Upgrade Value = Essential
|
Tips
|
|||
Pegasi are weaker in some ways than in others. They have low Attack, but good damage, average Health, and high Speed. The main usefulness of the Pegasus is the ability to go far on the battlefield, unlike other melee fighters in the Rampart, such as Dwarves.
|
Usually when you give something a suit of armor, it gets, at least, a little slower. Not the Silver Pegasus! Silver Pegasi get a major Speed increase, which makes them a significant rival to the Dragon Fly. A small bonus of Defense from that armor helps too. And that all comes to...25 gold! Undoubtedly an extremely useful, and cheap, upgrade.
|
||||
Level 5
|
|||||
Basic unit
|
Dendroid Guard
|
Dendroid Soldier
|
Upgrade
|
||
9
|
Attack Skill |
Attack Skill |
9
|
||
12
|
Defence Skill
|
Defence Skill
|
12
|
||
n/a
|
Shots
|
Shots
|
n/a
|
||
10-14
|
Damage
|
Damage
|
10-14
|
||
55
|
Health
|
Health
|
65
|
||
3
|
Speed
|
Speed
|
4
|
||
350 gold
|
Cost
|
Cost
|
425 gold
|
||
Special Abilities
|
Weekly Growth = 3 per week (Horde +2)
|
Special Abilities
|
|||
Bind: Any stack attacked by a Dendroid Guard becomes bound to one spot; it cannot move until the Dendroids move or are destroyed
|
Bind: Any stack attacked by a Dendroid Soldier becomes bound to one spot; it cannot move until the Dendroids move or are destroyed
|
||||
Tips
|
Upgrade Value = Optional
|
Tips
|
|||
Dendroid Guards are rightly named, because that is really the only thing they are good at - guarding. They are often outrun by the extremely slow Walking Dead, so they never get anywhere in any battle, unless enemies come to them. Sometimes that is a good thing, because they have good Defense and great Health for surviving to the very end of even the worst skirmishes. Hit an enemy wandering towards your Elves to Bind them in place. They are also very cheap for level 5 creatures.
|
Dendroid Soldiers maximize a Dendroid's capabilities with farther movement and more Speed. A good bit of extra Health make these big guys serious threats. Send them out to get anyone who runs away from your Green Dragons, or attack a flyer approaching your Elves to Bind them in place.
|
||||
Level 6
|
|||||
Basic unit
|
Unicorn
|
War Unicorn
|
Upgrade
|
||
15
|
Attack Skill |
Attack Skill |
15
|
||
14
|
Defence Skill
|
Defence Skill
|
14
|
||
n/a
|
Shots
|
Shots
|
n/a
|
||
18-22
|
Damage
|
Damage
|
18-22
|
||
90
|
Health
|
Health
|
110
|
||
7
|
Speed
|
Speed
|
9
|
||
850 gold
|
Cost
|
Cost
|
950 gold
|
||
Special Abilities
|
Weekly Growth = 2 per week
|
Special Abilities
|
|||
Blind: 20% chance of inflicting Blind on an enemy during attack; Blind lasts for 3 rounds - Magic Resistance Aura: all friendly units adjacent a unicorn stack recieve 20% magic resistance
|
Blind: 20% chance of inflicting Blind on an enemy during attack; Blind lasts for 3 rounds - Magic Resistance Aura: all friendly units adjacent a unicorn stack recieve 20% magic resistance
|
||||
Tips
|
Upgrade Value = Optional but Useful
|
Tips
|
|||
The Unicorn's stat-array causes it to lean towards the offense part of warfare. While the Unicorn does not boast skill in any specific area of combat, they are relatively cheap, and can sometimes blind unwary foes when they least suspect it.
|
War Unicorns have a great deal more Health and a little more Speed than regular Unicorns. The increase in cost is also minimal, making War Unicorns cheap and extremely effective. Have them lead your melee attackers headlong at other units, and maybe keep them close, because enemies close to the War Unicorn gain extra magic Resistance.
|
||||
Level 7
|
|||||
Basic unit
|
Green Dragon
|
Gold Dragon
|
Upgrade
|
||
18
|
Attack Skill |
Attack Skill |
27
|
||
18
|
Defence Skill
|
Defence Skill
|
27
|
||
n/a
|
Shots
|
Shots
|
n/a
|
||
40-50
|
Damage
|
Damage
|
40-50
|
||
180
|
Health
|
Health
|
250
|
||
10
|
Speed
|
Speed
|
16
|
||
2,400 gold + 1 crystal
|
Cost
|
Cost
|
4,000 gold + 2 crystal
|
||
Special Abilities
|
Weekly Growth = 1 per week
|
Special Abilities
|
|||
Flying - Breath Attack - Immune to magic spells levels 1-3, Weakness, Disease, Petrify/Stone Gaze, Poison, and Paralysis
|
Flying - Breath Attack - Immune to magic spells levels 1-4, Weakness, Disease, Petrify/Stone Gaze, Poison, and Paralysis - Cannot be resurrected with Sacrifice spell
|
||||
Tips
|
Upgrade Value = Essential
|
Tips
|
|||
Green Dragons are fragile flyers who deal good Damage. With their quickness they can launch fierce Breath Attacks on multiple targets in a row. Take them out of the dense areas of combat before you lose too many of them, though.
|
Gold Dragons get huge boosts to all the stats they possessed as Green Dragons. They have Magic Immunity to all spells but the powerful Level 5 spells. Their Breath Attack, good Attack, and good Defense skills allow them to take on many stronger enemies very well.
|
||||
Level 8 | |||||
Diamond Dragon
|
Stats
|
||||
Attack Skill |
36
|
||||
Defence Skill
|
36
|
||||
Shots
|
n/a
|
||||
Damage
|
60-75
|
||||
Health
|
500
|
||||
Speed
|
16
|
||||
Cost
|
8,000 gold + 3 crystals
|
||||
Weekly Growth
|
Special Abilities
|
||||
Gem Production: Gives owner +1 gem per day as long as a Diamond Dragon is present in any of the owner's armies - Blind Attack (50%) - Immune to Fear - Complete Magic Immunity - Flying - Breath Attack
|
|||||
1 per week
|
Tips
|
||||
Look at the Diamond Dragon, isn't it cute? Maybe, though looks don't win a battle, but the spray of gems the Diamond Dragon shoots from its mouth will. These shards tend to blind unwary victims during combat, making the Diamond Dragon a fairly challenging enemy to face. Complete Magic Immunity helps somewhat; no more getting mauled by the Dragoneddon tactic, which you may now freely excercise against your foes. If you need gems, this is the monster to recruit; for having any number of these guys in your army you get an additional gem per day. Use the Diamond Dragon for any task, whether it be warding off offensive assaults or putting pressure behind enemy front-lines. (Note that the Diamond Dragon is only available in the Wake of Gods add-on to Heroes III)
|
Rampart
- by CloudRiderX
Please login to view comments.