NEUTRAL UNITS
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Level 1
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Peasant
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Stats
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Attack Skill |
1
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Defence Skill
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1
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Shots
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n/a
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Damage
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1
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Health
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1
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Speed
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3
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Cost
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10 gold
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Weekly Growth
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Special Abilities
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None
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25 per week
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Tips
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Peasants are....well...Peasants. Not much needs to be said here. They are, without a doubt, the worst unit in the game; even in large numbers they have little worth.
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Level 1
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Halfling
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Stats
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Attack Skill |
4
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Defence Skill
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2
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Shots
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24
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Damage
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1-3
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Health
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4
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Speed
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5
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Cost
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40 gold
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Weekly Growth
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Special Abilities
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Always Positive Luck - Ranged
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15 per week
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Tips
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As far as ranged attackers go, Halflings are not bad. They deal good Damage and have good Attack, but once enemies get into melee range, Halflings are usually finished.
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Level 2
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Rogue
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Stats
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Attack Skill |
8
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Defence Skill
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3
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Shots
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n/a
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Damage
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2-4
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Health
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10
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Speed
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6
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Cost
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100 gold
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Weekly Growth
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Special Abilities
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Spy: Rogues provide information like the Visons spell; amount of effectiveness is based on the hero's Spellpower - Rogues also add extra information to the Thieves Guild as long as they are in your ranks
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8 per week
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Tips
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Rogues are great for getting in first attacks because they deal good Damage and have high Attack. They have low Health for level 2 units, so they may only get one or two shots in before they are destroyed by stronger units.
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Level 2
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Boar
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Stats
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Attack Skill |
6
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Defence Skill
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5
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Shots
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n/a
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Damage
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2-3
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Health
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15
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Speed
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6
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Cost
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150 gold
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Weekly Growth
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Special Abilities
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None
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8 per week
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Tips
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Boars are more evenly rounded than Rogues, with lower Attack, but better Defense. They are just as fast as rogues and have more Health, so they last longer than Rogues in those sticky situations.
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Level 3
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Nomad
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Stats
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Attack Skill |
9
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Defence Skill
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8
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Shots
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n/a
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Damage
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2-6
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Health
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30
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Speed
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7
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Cost
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200 gold
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Weekly Growth
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Special Abilities
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Sandwalker: Grants its army no movement penalty when traveling on desert/sand terrain
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7 per week
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Tips
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Nomads are very good units to use. Well-balanced ability and great movement distance lends them a good reputation. Send these guys out to cause some havoc at the start of a battle.
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Level 3
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Mummy
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Stats
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Attack Skill |
7
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Defence Skill
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7
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Shots
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n/a
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Damage
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3-5
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Health
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30
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Speed
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5
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Cost
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300 gold
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Weekly Growth
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Special Abilities
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Curse: 20% chance of cursing target during attack -Undead: Immune to Poison, Bless, Sorrow, Resurrection, and all Mind spells - Unaffected by Morale - Extra Morale penalties for non-undead in army - Immune to Fear, Aging, Disease, Death Stare, Life drain, Death Cloud splash damage, Poison, and Raise Demon
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7 per week
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Tips
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Mummies do not give a lot of bang-for-your-buck. Their stats are exactly the same as a Wight, but lack of flight or Regeneration lowers their worth considerably. They do have great Health, but their cost may dissuade potential buyers.
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Level 4
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Sharpshooter
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Stats
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Attack Skill |
12
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Defence Skill
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10
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Shots
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32
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Damage
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8-10
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Health
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15
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Speed
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9
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Cost
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400 gold
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Weekly Growth
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Special Abilities
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Ranged - No Range Penalty - No Obstacle Penalty
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4 per week
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Tips
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Ask anybody and they will tell you that Sharpshooters are good units, and while that is true, there are several things Sharpshooters could improve on. Sharpshooters have very low Health, and average Damage, but in numbers they are extremely dangerous. As long as they are protected well, they can shoot down the mightiest of foes.
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Level 5
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Troll
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Stats
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Attack Skill |
14
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Defence Skill
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7
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Shots
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n/a
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Damage
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10-15
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Health
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40
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Speed
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7
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Cost
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500 gold
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Weekly Growth
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Special Abilities
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Regeneration: Top creature in stack regenerates all health at the start of each round
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3 per week
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Tips
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Trolls are butt-kicking brutes, with higher Attack and Damage then the similar Ogres, and just as much Health. But their heaviness makes them a little slow, and their lack of brains gives them no Defense to use effectively. Don't get in their way, just to make sure.
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Level 5
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Gold Golem
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Stats
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Attack Skill |
11
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Defence Skill
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12
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Shots
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n/a
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Damage
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8-10
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Health
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50
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Speed
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5
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Cost
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500 gold
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Weekly Growth
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Special Abilities
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85% Spell Damage Reduction - Mechanical: Immune to all Mind spells, Resurrection, Fear, Life Drain, Aging, Death Stare, Disease, Death Cloud splash damage, Raise Demon, and Resurrection - Unaffected by Morale
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3 per week
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Tips
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Gold Golems are good for leading attacks with allies. They are immune to many hostile attacks, and their Spell Damage Reduction makes even the most powerful spell a joke. With good Defense and great Health, they pave the way for additional punishment.
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Level 6
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Enchanter
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Stats
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Attack Skill |
17
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Defence Skill
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12
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Shots
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32
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Damage
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14
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Health
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30
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Speed
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9
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Cost
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750 gold
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Weekly Growth
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Special Abilities
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No Melee Penalty - Random Spell: Every three Enchanter turns, all stacks cast either a random beneficial 'Mass' spell on its allies, or a negative Mass spell on its enemies, at the same time; infinite castings, but only Mass Haste, Mass Bless, Mass Stone Skin, Mass Cure, Mass Air Shield, Mass Slow, and Mass Weakness are included - Ranged
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2 per week
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Tips
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Enchanters are very good in many different situations. They can cast beneficial spells on your entire army, and they deal good Damage with ranged attacks. They have another special ability, the ability to drain your coffers. It happens more than you know, because Enchanters do not last long under pressure, and with their usefulness you will always be running back for more.
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Level 6
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Diamond Golem
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Stats
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Attack Skill |
13
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Defence Skill
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12
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Shots
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n/a
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Damage
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10-14
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Health
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60
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Speed
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5
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Cost
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750 gold
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Weekly Growth
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Special Abilities
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95% Spell Damage Reduction - Mechanical: Immune to all Mind spells, Resurrection, Fear, Life Drain, Aging, Death Stare, Disease, Death Cloud splash damage, Raise Demon, and Resurrection - Unaffected by Morale
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2 per week
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Tips
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Diamond Golems can be found half-way up the worth scale. Balanced stats and high Health let Diamond Golems tank very well, and magic users might as well cast Implosion on themselves for all the good it will do against these walking magic-wards. The only real dent in their shiny record is a high price.
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Level 8
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Faerie Dragon
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Stats
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Attack Skill |
20
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Defence Skill
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20
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Shots
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n/a
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Damage
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20-30
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Health
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500
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Speed
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15
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Cost
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10,000 gold + 8 gems
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Weekly Growth
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Special Abilities
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Offensive Spellcaster: Can cast random offensive spells at enemies; damage is based on number of Faerie Dragons in the stack; Spellpower of each spell is equal to 5 times the number of Faerie Dragons in the stack; effectiveness of each spell is equivalent to its Advanced level; Percent chances of spells are 22% Ice Bolt, 22% Lightning, 21% Fireball, 10% Magic Arrow, 10% Frost Ring, 5% Inferno, 5% Meteor Shower, 5% Chain Lightning - Magic Mirror: Reflects hostile spells cast on the Faerie Dragon back at the caster - Flying
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1 per week
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Tips
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Faerie Dragons are excellent attackers. Though they only get five castings per battle, their Random Spellcasting is extremely useful; they can hit the target with a Magic Arrow or an Inferno equally well, but be careful, if they cast Chain Lightning on the target, their allies may be harmed as well. Enemy spells bounce off the Faerie Dragon and back at the caster, but this does not work against other Faerie Dragons. They do have low Attack and Defense, but their very high Health eliminates many pressure problems that they encounter.
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Level 10
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Rust Dragon
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Stats
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Attack Skill |
30
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Defence Skill
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30
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Shots
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n/a
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Damage
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50
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Health
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750
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Speed
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17
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Cost
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15,000 gold + 14 sulfur
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Weekly Growth
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Special Abilities
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Acid Breath: Targets of Rust Dragon attacks lose 3 defense and take damage every round - Flying - Breath Attack: Attack hits two hexes in a row
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1 per week
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Tips
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Rust Dragons show lots of potential, mostly because of the combination of their abilities. Their Acid Breath lowers the Attack of any targets of the Rust Dragon's melee attack, and then the targets continue to take damage every round. Combine that good skill with the standard Breath Attack, and the Acid Breath Attack combo is born! Two targets in a row equals twice the Weakness and twice the damage every turn! The Acid Breath is also useful because the numbers of the Rust Dragon do not matter for the Weakness part of the effect, so it can be used even when Rust Dragon numbers are slim.
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Level 10
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Cystal Dragon
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Stats
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Attack Skill |
40
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Defence Skill
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40
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Shots
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n/a
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Damage
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60-75
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Health
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800
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Speed
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16
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Cost
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20,000 gold + 10 crystal
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Weekly Growth
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Special Abilities
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Produces 3 crystal per week for the owner - 20% Magic Resistance
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1 per week
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Tips
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Crystal Dragons supply their owner with infinite amounts of crystal for trading, and infinite amounts of destruction for winning battles. Crystal Dragons have no wings, and therefore, no flying ability, but they can run like raptors to the farthest away enemy across the whole battlefield. High Damage and extremely high Health make Crystal Dragons dangerous competitors.
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Level 10
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Azure Dragon
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Stats
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Attack Skill |
50
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Defence Skill
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50
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Shots
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n/a
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Damage
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70-80
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Health
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1,000
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Speed
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19
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Cost
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30,000 gold + 20 mercury
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Weekly Growth
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Special Abilities
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Fear: Sometimes enemy creatures freeze in terror; acts similar to Bad Morale - Flying - Breath Attack: Attack hits two hexes in a row - Immune to magic spells levels 1-3 - Immune to Fear, Weakness, Petrify/Stone Gaze, Poison, and Disease
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1 per week
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Tips
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Enemies freeze in terror at the sight of the legendary Azure Dragon. And they should too; Azure Dragons are, of course, the strongest units in Heroes 3, and they have the stats to show for it. Amazingly high Health and Damage along with Flying and the Breath Attack set up Azure Dragon enemies for total annihilation. Make sure you save your resources up if you see one of these beast's dwellings; they are the best money can buy!
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Neutral Units
- by CloudRiderX
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