Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Kane176
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Kane176 » 24 Oct 2024, 17:29

Sry Fixed i have it set to All users and now it runs.
I got no message to many fresh install and the mm8Setup and the mm8-Rel is set in Windows by default to XP

jester
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby jester » 30 Oct 2024, 19:21

Hello
I wanted to ask, is it just my personal bug?

I have a clean game from GOG, mod files, patch 17.10.2024.
Plus saves from some old version and old ini

--There is no underwater effect in the shoals

--In the haunted house instead of Ingham's portrait water texture
Image Image

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Rodril » 30 Oct 2024, 20:27

jester wrote: 30 Oct 2024, 19:21 Hello
I wanted to ask, is it just my personal bug?

I have a clean game from GOG, mod files, patch 17.10.2024.
Plus saves from some old version and old ini

--There is no underwater effect in the shoals
--In the haunted house instead of Ingham's portrait water texture
Hello, thank you for pointing out. I've added little patch with fix (first post updated): https://drive.google.com/file/d/1PFx2Ra ... sp=sharing

jester
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby jester » 30 Oct 2024, 20:46

Yeah, it's working fine now. Thanks, Rodril!

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » 31 Oct 2024, 01:17

Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items.

dru_lya
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby dru_lya » 31 Oct 2024, 04:35

Good day! Windows 11 won't let me change compatibility to XP. The game won't start. How can i could be?

Tomsod
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Tomsod » 31 Oct 2024, 08:46

mmcrazy wrote: 31 Oct 2024, 01:17 Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items.
Can confirm, Enchant Item chooses Bonus2 from treasure level 3 pool, unlike BonusStrength which uses levels 4-5. I've reported it to Grayface before, but he thinks it's not a bug.

cthscr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby cthscr » 31 Oct 2024, 09:12

mmcrazy wrote: 31 Oct 2024, 01:17 Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items.
In Revamp: https://gitlab.com/cthscr/mmmerge/-/wik ... chant-item
For Base someone should port corresponding part of General/SpellsExtra.lua

Hazmat
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Hazmat » 31 Oct 2024, 16:17

Maslyonok wrote: 14 Jul 2022, 18:33 Revamp localization ver 1.0 is done!
I've also uploaded whole game, so u don't need forgetting something during installation and getting the game crashed.
English version also uploded.

Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша :(
На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин...

Image

____
ENG: Bro, it looks like it's time to make a new full russian build, because with the current version of revamp and your translation it's a mess :(

cthscr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby cthscr » 02 Nov 2024, 14:24

Hazmat wrote: 31 Oct 2024, 16:17 Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша :(
На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин...
____
ENG: Bro, it looks like it's time to make a new full russian build, because with the current version of revamp and your translation it's a mess :(
https://www.celestialheavens.com/forum/ ... 86#p392586

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » 02 Nov 2024, 22:21

great mod really.
Last edited by mmcrazy on 04 Nov 2024, 16:35, edited 1 time in total.

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Maslyonok
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Maslyonok » 03 Nov 2024, 08:06

Hazmat wrote: 31 Oct 2024, 16:17
Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша :(
На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин...

Image

____
ENG: Bro, it looks like it's time to make a new full russian build, because with the current version of revamp and your translation it's a mess :(
OK, I'll try find some time for the update, thanks for your interest.

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » Yesterday, 16:36

MM6 When i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens?


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