Town Hall Cost: 2500 gold Provides owner's kingdom with 1,000 gold per day |
|
City Hall Cost: 5000 gold Provides owner's kingdom with 2,000 gold per day |
|
Capitol Cost: 10,000 gold Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed |
|
Fort Cost: 20 wood, 20 ore, 5000 gold Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige |
|
Citadel Cost: 5 ore, 2500 gold Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch |
|
Castle Cost: 10 wood, 10 ore, 5000 gold Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls |
|
Marketplace Cost: 5 wood, 500 gold Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom |
|
Resource Silo Cost: 5 ore, 5000 gold Provides owner's kingdom with +1 wood and ore every day |
|
Blacksmith Cost: 5 wood, 1000 gold Provides owner's armies with Ammo Carts |
|
Hall of Valhalla Cost: 1000 gold Increases all visiting heroes' Attack skills by +1; once per hero |
|
Freelancer's Guild Cost: 1000 gold Allows owner to trade creatures for resources |
|
Ballista Yard Cost: 1000 gold Provides owner's armies with Ballistae |
|
Escape Tunnel Cost: 5 wood, 5 ore, 2000 gold Allows defending hero to retreat when defending against a seige |
|
Mess Hall Cost: 1000 gold Increases Goblin/Hobgoblin base growth by +8 per week |
|
Mage Guild Level 1 Cost: 5 wood, 5 ore, 2000 gold Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold |
|
Mage Guild Level 2 Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold |
|
Mage Guild Level 3 Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold |
|
Goblin Barracks Cost: 5 wood, 5 ore, 200 gold Provides your army with Goblins. |
|
Upg. Goblin Barracks Cost: 5 wood, 5 ore, 1000 gold Provides your army with Hobgoblins, and allows you to upgrade Goblins into Hobgoblins. |
|
Wolf Pen Cost: 10 wood, 5 ore, 1000 gold Provides your army with Wolf Riders. |
|
Upg. Wolf Pen Cost: 5 wood, 5 ore, 1000 gold Provides your army with Wolf Raiders, and allows you to upgrade Wolf Riders into Wolf Raiders. |
|
Orc Tower Cost: 5 wood, 5 ore, 1000 gold Provides your army with Orcs. |
|
Upg. Orc Tower Cost: 2 wood, 2 ore, 1000 gold Provides your army with Orc Chieftans, and allows you to upgrade Orc into Orc Chieftans. |
|
Ogre Fort Cost: 20 wood, 2000 gold Provides your army with Ogres. |
|
Upg. Ogre Fort Cost: 5 wood, 5 ore, 5 gems, 2000 gold Provides your army with Ogre Mages, and allows you to upgrade Ogres into Ogre Mages. |
|
Cliff Nest Cost: 10 ore, 2500 gold Provides your army with Rocs. |
|
Upg. Cliff Nest Cost: 5 wood, 5 ore, 2000 gold Provides your army with Thunderbirds, and allows you to upgrade Rocs into Thunderbirds. |
|
Cyclops Cave Cost: 20 ore, 20 crystal, 3500 gold Provides your army with Cyclopes. |
|
Upg. Cyclops Cave Cost: 5 wood, 5 ore, 3000 gold Provides your army with Cyclops Kings, and allows you to upgrade Cyclopes into Cyclops Kings. |
|
Behemoth Lair Cost: 10 wood, 10 ore, 10 crystal, 10,000 gold Provides your army with Behemoths. |
|
Upg. Behemoth Lair Cost: 10 wood, 10 ore, 20 crystal, 15,000 gold Provides your army with Ancient Behemoths, and allows you to upgrade Behemoths into Ancient Behemoth. |
Stronghold Buildings
- by CloudRiderX
Please login to view comments.