Search found 13 matches
- 02 May 2010, 13:08
- Forum: Might and Magic
- Topic: World of Xeen question
- Replies: 10
- Views: 6989
- 02 May 2010, 11:23
- Forum: Might and Magic
- Topic: World of Xeen question
- Replies: 10
- Views: 6989
Item Trading Question
Hi all! Thanks so much for being helpful! Armed with that knowledge I decided to roll up some chars' and give the game another round. So like I'm searching through some beds and I come across a robe. Alright, I pick it up. Now, I know, I must be an idiot. Feel free to make fun of me. But after fiddl...
- 29 Apr 2010, 19:41
- Forum: Might and Magic
- Topic: World of Xeen question
- Replies: 10
- Views: 6989
- 29 Apr 2010, 18:41
- Forum: Might and Magic
- Topic: World of Xeen question
- Replies: 10
- Views: 6989
World of Xeen question
Hey all! Just a quick question for the smart members of this community. So I would like to go back and replay the Light/Darkside of Zeen. The last time I played it (absolutely ages ago) if I remember correctly I wound up having to stop midway through the dark side because my party became too old. We...
- 24 Feb 2009, 12:49
- Forum: Might and Magic
- Topic: Getting MM8 to work in Vista 64
- Replies: 4
- Views: 3248
- 23 Feb 2009, 12:59
- Forum: Might and Magic
- Topic: Getting MM8 to work in Vista 64
- Replies: 4
- Views: 3248
- 20 Feb 2009, 12:55
- Forum: Might and Magic
- Topic: Cant get mm7 to run. Tried all guides i know of!
- Replies: 10
- Views: 5895
Re: Cant get mm7 to run. Tried all guides i know of!
I've got it to work under xp with a near identical config, which seems to indicate there might be some weird under the hood problems. If you have an extra hard drive, I know its a pain in the ass but I'd set up a duel boot into a fresh xp install. Then d/c your net and log into it. After that, insta...
- 18 Feb 2009, 13:18
- Forum: Might and Magic
- Topic: Getting MM8 to work in Vista 64
- Replies: 4
- Views: 3248
- 13 Feb 2009, 13:02
- Forum: Might and Magic
- Topic: Getting MM8 to work in Vista 64
- Replies: 4
- Views: 3248
Getting MM8 to work in Vista 64
Hi all! Just had a quick question that some of you may be able to help w/ - I just recently got back into the MM games courtesy of BDJ and Maestro's mod. (thanks so much guys!!) MM6 and MM7 work fine, but when I try to play MM8 the following happens: I see the 3DO intro screen w/ sound. After that, ...
- 15 May 2008, 17:23
- Forum: Might and Magic
- Topic: BDJ Mod - Signal Fires SQ in Castle H.
- Replies: 4
- Views: 3777
- 15 May 2008, 13:53
- Forum: Might and Magic
- Topic: BDJ Mod - Signal Fires SQ in Castle H.
- Replies: 4
- Views: 3777
BDJ Mod - Signal Fires SQ in Castle H.
Hi all, a quick question - So I have the 'light the signal fires' SQ to open up the stables. Finding the fires isn't the problem, but the one at the middle of the map to the south refuses to light. I click on it like I do the others and instead of lighting up....nothing happens...Help! Am I missing ...
- 10 May 2008, 14:11
- Forum: Might and Magic
- Topic: Adjusting respawn rates
- Replies: 6
- Views: 3668
Ok, i suppose I can deal with it :) In looking through the stuff BDJ posted, it's a little too hardcore for me. C and Java I can handle, but what can I say, I'm too much of a newb for assembly :) (for a hobbiest programmer like me anyways) Just for a heads up, are there alot of other spawns like tha...
- 09 May 2008, 13:14
- Forum: Might and Magic
- Topic: Adjusting respawn rates
- Replies: 6
- Views: 3668
Adjusting respawn rates
(This is reposted from gamefaqs.com since I didn't realize about this wonderful forum until now!) Hi all! I just started replaying MM7 w/ the BDJ mod. Hadn't played this game in ages and I was increadably excited! So anyways, I clear out the first island, then lo and behold I rest for a bit, and I r...