BDJ Mod - Signal Fires SQ in Castle H.

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Magic531
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BDJ Mod - Signal Fires SQ in Castle H.

Unread postby Magic531 » 15 May 2008, 13:53

Hi all, a quick question -

So I have the 'light the signal fires' SQ to open up the stables. Finding the fires isn't the problem, but the one at the middle of the map to the south refuses to light. I click on it like I do the others and instead of lighting up....nothing happens...Help! Am I missing something totally obvious? Thanks!

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Bimbasto
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Unread postby Bimbasto » 15 May 2008, 14:41

Seems it is bug. That was discussed somewhere already. Just ignore it. If you klicked on the fire it should be enough. After clicking all three just enter and exit the Castle Harmondale and proceed to meet goblins.

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bungleau
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Unread postby bungleau » 15 May 2008, 14:49

Have you tried using the space bar instead of clicking on it?

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Unread postby Magic531 » 15 May 2008, 17:23

I haven't been back to the quest giver since I clicked on it, so after I get back to him I'll post a reply to tell if it worked or not. Thanks for the help!

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Unread postby Peachs » 15 May 2008, 18:16

I've had the same problem, I clicked on it, waited a few days. still nothing, now when I go back to it the fire is out and I can't light it again. at least its still early enough to start over. maybe this time I'll use KTCS instead of KMCS for more help with traps earlier on in the game.


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