Adjusting respawn rates

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Magic531
Leprechaun
Leprechaun
Posts: 13
Joined: 09 May 2008

Adjusting respawn rates

Unread postby Magic531 » 09 May 2008, 13:14

(This is reposted from gamefaqs.com since I didn't realize about this wonderful forum until now!)

Hi all!

I just started replaying MM7 w/ the BDJ mod. Hadn't played this game in ages and I was increadably
excited! So anyways, I clear out the first island, then lo and behold I rest for a bit, and I realize some goblins have respawned on the eastern shore. Now I'm massive OCD, and I hate things respawning. (just a personal preference) I know things usually respond after 2 years or so, but this totally was like a day or two. Does anyone know if there is a way to turn off respawning? I just dl'ed the MM8leveleditor (which i found out about through the BDJ faq things on his blog) so this might be able to help me, but just in case I thought I'd ask in here too. Thanks!

Magic531

User avatar
Big Daddy Jim
Swordsman
Swordsman
Posts: 551
Joined: 29 Oct 2007
Location: Republic de Panama

Unread postby Big Daddy Jim » 09 May 2008, 15:07

The 'additional' Goblins are not due to the Map Respawn rate. They are automatically created by code in Out01.Evt based upon a 'timer event' and a 'no hositle' conditional branch.

If it really bothers you, delete the event. The 'Modders Guide' series provides sufficient info to make this change.

Enjoy The Game!


BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

User avatar
bungleau
Scout
Scout
Posts: 157
Joined: 19 Feb 2008

Unread postby bungleau » 09 May 2008, 18:32

In the original game, those were dragonflies, not goblins. And they still respawned every day.

At that stage of the game, they're a regular supply of gold and XP...quite useful, really... ;)

User avatar
Bimbasto
Scout
Scout
Posts: 196
Joined: 10 Mar 2008
Location: In different locations

Unread postby Bimbasto » 09 May 2008, 20:28

Playing the Mod, any respawn is o'k. It is possible to get some gold pieces and a bit of expierence. Actually on Emerald only three ( if I am right) bunches of goblins are respawning at the time. Very easy to kill them. And it is easy to avoid them, just not to enter the swamp area.

Magic531
Leprechaun
Leprechaun
Posts: 13
Joined: 09 May 2008

Unread postby Magic531 » 10 May 2008, 14:11

Ok, i suppose I can deal with it :) In looking through the stuff BDJ posted, it's a little too hardcore for me. C and Java I can handle, but what can I say, I'm too much of a newb for assembly :) (for a hobbiest programmer like me anyways)

Just for a heads up, are there alot of other spawns like that that don't have the normal 2 years trigger?

Magic531

User avatar
Bimbasto
Scout
Scout
Posts: 196
Joined: 10 Mar 2008
Location: In different locations

Unread postby Bimbasto » 10 May 2008, 14:24

Astually other ones are more/less like in original game. Barrow Downs respawns (if my memory tell me right) in 72 days and Evenmore Islands location every time you are visiting it.

User avatar
Roj
Leprechaun
Leprechaun
Posts: 25
Joined: 30 Apr 2008

Unread postby Roj » 11 May 2008, 17:25

Bimbasto wrote:Astually other ones are more/less like in original game. Barrow Downs respawns (if my memory tell me right) in 72 days and Evenmore Islands location every time you are visiting it.
Barrow Downs respawns in 1.5 month approximately.


Return to “Might and Magic”

Who is online

Users browsing this forum: Google [Bot] and 0 guests