(This is reposted from gamefaqs.com since I didn't realize about this wonderful forum until now!)
Hi all!
I just started replaying MM7 w/ the BDJ mod. Hadn't played this game in ages and I was increadably
excited! So anyways, I clear out the first island, then lo and behold I rest for a bit, and I realize some goblins have respawned on the eastern shore. Now I'm massive OCD, and I hate things respawning. (just a personal preference) I know things usually respond after 2 years or so, but this totally was like a day or two. Does anyone know if there is a way to turn off respawning? I just dl'ed the MM8leveleditor (which i found out about through the BDJ faq things on his blog) so this might be able to help me, but just in case I thought I'd ask in here too. Thanks!
Magic531
Adjusting respawn rates
- Big Daddy Jim
- Swordsman
- Posts: 551
- Joined: 29 Oct 2007
- Location: Republic de Panama
The 'additional' Goblins are not due to the Map Respawn rate. They are automatically created by code in Out01.Evt based upon a 'timer event' and a 'no hositle' conditional branch.
If it really bothers you, delete the event. The 'Modders Guide' series provides sufficient info to make this change.
Enjoy The Game!
BDJ
If it really bothers you, delete the event. The 'Modders Guide' series provides sufficient info to make this change.
Enjoy The Game!
BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.
http://www.mediafire.com/BDJs
http://www.mediafire.com/BDJs
Ok, i suppose I can deal with it In looking through the stuff BDJ posted, it's a little too hardcore for me. C and Java I can handle, but what can I say, I'm too much of a newb for assembly (for a hobbiest programmer like me anyways)
Just for a heads up, are there alot of other spawns like that that don't have the normal 2 years trigger?
Magic531
Just for a heads up, are there alot of other spawns like that that don't have the normal 2 years trigger?
Magic531
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