News


New ERA mod adding 13 towns, so in total there will 22 towns in the game. Supported languages Korea and English, announced to be released at April.

The mod is grouping together smaller town mods, with their author consent. Huge part will be about balancing.

H3 LoS

Sources: Original Blog | HC | Heroes3Wog


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Polish game development group 1C Entertainment SA said today it has been acquired by Tencent.
(1C Entertainment publisher of King's Bounty, Men of War, IL-2 Sturmovik, Ancestors Legacy, Fell Seal: Arbiter's Mark, Deep Sky Derelicts & more)

The two closed a deal reached in late November, in which Tencent agreed to take all shares previously owned by 1C Entertainment’s previous parent, 1C, giving it a majority stake in the Warsaw-headquartered company and all of its subsidiaries. The deal also stipulated that 1C Entertainment and all subsidiaries with “1C” in their names will be renamed within six months of the deal’s completion. Rebranding details will be communicated to the press and partners separately.

1C Entertainment said it looks forward to joining the Tencent family and expects to reap the benefits of numerous synergies between the two companies.

“We are truly excited by this deal. It is an amazing opportunity for 1CE to achieve our wildest dreams and aspirations in the video games business. Our vision and passion will be now backed by a leading global games company, and I am humbled by the unique chance of working together with Tencent and the other top creative minds that are part of its global ecosystem,” said Tomasz Nieszporski, 1C Entertainment management board member.

“We couldn’t be more pleased to work with the talented team at 1C Entertainment, supporting them as they embark on a new phase of growth,” said Tencent Games Global Chief Technology Officer Li Shen.

End of official reprint from Warsaw, Feb. 25, 2022. See the full annoucement or the structure. As of possible outcome, we will see.



Matt Chat 481: Might and Magic World of Xeen

The always excellent Matt Barton plays Might and Magic World of Xeen. smile9



h2 tBGWeek of.. , well. They opened site and discord. If you have any questions, you can just join them now and ask, see links at the end. smile9

The game is originally scheduled to appear at Kickstart by November 2022, you can subscribe to watch it.




  • The game is described as 1-3 players, 45-130 mins, recommended age 14+. So far they are not considering to release also version without miniatures (minis).
  • Core Box Factions: Castle, Dungeon and Necropolis
  • Gameplay is limited to one hero per player. You can also develop one town only (mechanical limitation), but you'll be able to conquer other players' towns. Furthermore, you can find settlements on the adventure map (as you may remember from "Heroes 3," they're some "minor towns") that will bring chosen benefit. :-)
  • There will be 2 heroes per each faction (1 for Might and 1 for Magic class).
  • Movement on the adventure map? Heroes will have movement points - they will have to spend 1 point to move 1 field on the tile, or to discover a new adjacent tile.
  • The "Fog of war" system is already developed. Some tiles would be faceup from the beginning of the game; during the game, heroes will discover more tiles and "build" the map through their movement.
  • To reduce downtime in the 3-player gameplay: At the same time - the first player is performing PVE, the second is controlling the neutral creatures in this PVE, and the third is building structures in their town and recruiting units. :-)
  • One mini per each faction creature and two heroes' minis per faction. Neutral creatures could be depicted in another way.
  • Oh, "Astrologers proclaim," events will be resolved at the beginning of every second round.

This text was gathered from BoardGG forum, replies by Jakub Olekszyk Archon’s Lead Game Designer.

You can take a deeper look in at their "Designer's note on HOMM3 Board Game gameplay" newsletter entry #1.

 

BoardGG | Discord | Images Gallery | Blog | Our Thread



Expert Leadership

Heroes IV Axeoth Restoration Team Proudly Presents: Masters of The Elements

The conversion works are moving nicely forward, you can watch it continuously in this thread.

So far Warlords of the Wasteland, Conquest of the Underworld, Masters of the Elements have been converted from Heroes III campaigns to Heroes IV. And you are all welcomed to play them. For details, like bugs reporting please resort to this README.

masters of the elements

Thanks iLiVeInAbOx05, ByteBandit and other team members for your effort!  thumbsup


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Senior Brand Manager [Might & Magic]

There's link. Position is located in Shanghai. In the text M&M franchise is described as AAA. And it might be a PC game as well. Nowhere is written that it would be Heroes game though. And that it will get assigned AAA budget.Iconical Angel

MISSION:

Ubisoft Shanghai is looking for a Senior Brand Manager to champion the brand marketing and product marketability of a new Might & Magic AAA game. Under the management of the Brand director, join an ambitious team and help reinvent one the biggest Fantasy franchise in video game history.

 

WHAT YOU WILL DO:

  • Define the product positioning strategy: target audiences, market mapping and audience sizing, consumer promise and key pillars.
  • Ensure the product marketability from conception phase to release and live phase. Actively monitor market and entertainment trends, competition activity and provide relevant reports & analysis (competitor, risk etc.).  Initiate relevant consumer research to confirm and adjust product marketability over time.
  • Establish the product communication strategy (key phases, events, messages, main brand assets) and define & manage the associated brand marketing budget.
  • Work with internal or external artist(s) and agencies to create the main brand assets – CGI movies, trailers, key artworks, etc.  Create and share products style guides to ensure consistency in all deliveries (graphic & more)
  • Instruct internal and external stakeholders on the game and the product strategy and relay back their insights and feedback to the product team.
  • Represent the project and team and be key public speaker for the game towards external audiences- business partners, media, influencers, star players and communities.
  • Help maximize the business potential of the product working closely with dev ops and business teams to design appealing & effective content updates, monetization offers, partnerships and merchandizing plans.

ubisoft senior brand manager

PS If they will again create M&M team, will they answer all these questions sent over time?

Thanks Marzhin and Angelspit!


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Celestialheavens wish you Happy Christmas
 ..to all Roundtablers and our faithful readers and contributors, being from the past, present or the future ones.

Merry Christmas, steady health and ability to sustain your good mood in any times, twice in these enchanted period.

And, ..a lots of presents! Shall not forget this. :)

As a small Christmas gift, we prepared a mod overviews, to play the old games in new coat.

Heroes VII

There are rulling three mods, sewed into one. You might heard about Hades mod or Heroes 7.5, with UCP and The Shadows Over Ashan. You want Inferno, you want Xel? You can taste them here as you wish. Heroes 7.5 version 1.17 and UCP 1.13 has been all released recently.



Heroes V

Where would be Heroes V without Quantomas and Legends of the Ancients? Rhetorical question, because we have both in one pack and you can got  the most recent version here, from Quantomas' pages.

There's another mod, where exists Quantomas AI, in early state and these are Heroes 5.5. Also released as RC15 Beta 2 during Christmas time.

Both versions are very different. And in both cases just remember, that "Combat AI" is not affected and perhaps will be tinkered in new releases done by Quantomas. He's having plans for, that's sure.

Heroes IV

There are two supermods. You might not heard about the Equilibris 3.6 for a while but it's here! It's beta and it's having HD included. Tap there to read the changelog and test it. ;)

Another one is Heroes IV Ultimate by Nimostar. Both are fresh and ready to be played.

Heroes IV Map Generator/Utility which is advanced editor. For a future, iLiVeInAbOx05 is also working on converting H3 maps to H4. This is related also to H4 Unity Project - Restoration of Axeoth, which will bring you four campaigns based on Terry Ray scripting. The first two are ready!

There is also place to mention Verokster's OpenGL Wrappers for Heroes II - IV ,which were released during this year. And are alredy being utilizet by some mods, like Heroes IV Ultimate mod.

Heroes III

Simple this year. You go with HotA (balance and multiplayer focused, inlcuding online lobby), ERA (Which is effectively surpassing WoG, you can use your ERM knowledge here), Succesion Wars Mod or the very last Heroes Chronicles - Fully Compability HD mod.

ERA is something like incubator for other mods, so you can accompany it with Advanced Classes mod for ERA 3 and really many others, mostly towns and skills mods. Current version is ERA 3.9 from Sept 2021. See the releases folder.

Heroes II

Where it's currently domain of fheroes2 development team, working ceaselessly and rapidly. And you can find them and express them support also on patreon. This new engine which needs the original game work with is splendid and if you ever loved Heroes II it will start to burn again.

Latest Christmas version is 0.9.11

Russian language added. Spell description for heroes, pre-calculated to see the actual damage. And map information popup window while right clicking on a map in the list of maps. This window shows the location of the file and map type: either "The Succession Wars" or "The Price of Loyalty" so players can easily find these files on their machines.

Besides this the team fixed AI behavior during castle defense, updated logic with roads, fixed many places for rendering and even added support of national symbols as a part of path on Windows. Overall the team managed in a such short period to fix more than 20 bugs.

Might & Magic

Famous MM678Merge which everyone goes for, started by Rodril, or almost unknown MM 6/7/8 Total Remake, which is still being developed but you need to compile it first. This second uses different engine.

And not even less famous Chaos Conspiracy Redone Enhanced for MM6. Which was first created by a great Big Daddy Jim, then enhanced by Maestro, later by GrayFace and its maintained and worked upon by David Hernandez.

Immersion Mod, which is music mod only, for again MM 6-8.

And latest MM6 Patch v 2.5.5 or MM7 Patch 2.5.5 and MM8 Patch 2.5.5 by GrayFace.

Might & Magic: Myth

which is not a mod but rather RTS implementation. Download here.

Also check our Best Deals if you want a help with picking a good games for a good price!

See the comments in the forum.
Last edited at 23.1.2022, to complete the overwhelming Christmas releases.

Last updated: 2.1.2021


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One hour of seamless majestic fantasy music. Please enjoy this new gameplay footage from the Alpha version of the game. We've mixed it up with both previously unreleased tracks and a few songs that has already been made available online.

SoC



  • Added new creature 'Infernal Lich' replacing 'Venom Spawn'
  • Created Spazz Maticus First Mission, where you lead him from a spoiled kid to a king or alike..
  • Fixed resolutions ratios

Ah, news from Nemostar are always sweet.. ;)

Of course a lot of bugfixes. 

Thank You Nemo!

Discord | HC | Download



Main improvements and changes - What will be the differences? - Events Editor - Diplomacy - Beta in early 2022

There's new Dev Blog at MuHa Games and this time it's going to be more interesting, as you finally see something from the mechanic and planned things. You can read full Dev Blog here.

..customising your playthrough is a feature we hope to greatly improve from the original. So apart from the usual difficulty settings, we’d like to include as many on/off options as we can, especially when it comes to things that stray from the original, but not exclusively so. 

As an example, in addition to the option of turning the game’s events on/off, we already have a second pack of events that will also be optional. Another plan is to have customisable AI difficulty. While these are only a few examples, our intention is to build up this list, especially once the game is playable and thus open to more precise feedback.

 MoM2 Event Editor

Another feature that already received a makeover, are the events. There will be two event packs at launch, one, the original 18 events, and another, with brand new ones. You will of course be able to switch both/either on and off. While the original events are copied from the old game directly, they have been updated and given alternate routes. So, when you encounter an earthquake for example, in the original, it was simply a notification, in the new version, you may have an option to mitigate the effects. The new event pack will follow the same rule, events that occur will have multiple ways of resolution, instead of them being simple notice.

MoM2 Earthquake

 

The plan is for Master of Magic to remain as a single player game. .. This may change in the future of course.. 

MoM2 TauronEvolution

As for the other moddable features, driven by xml-based databases, players may modify a large number of the game’s functionality via easy to use text editors. Some examples of things you will be able to mod:

 

  • Units and heroes by adding/removal of skills and attributes, or by creation of new units. Give them the ability to add XP (not all units do), the ability to regenerate or change their upkeep costs.
  • Spells, skills and enchantments – our system allows the modification of a large number of basic parameters, while some scripts driving their exact functionality and the way AI interprets their value are in a separate file, written in c# and also open for modification.

Apart from the database, players with more technical skills may look into exposed c# scripts that the game uses to make decisions in many areas. For example, “BattleAIScripts“ allow modders to change the way the AI makes decisions during battle, how it handles spell casting, unit movement and decides when to shoot, when to attack and when to run.

 

Other script files handle spell, skill or enchantment functionalities, including those that estimate their value for the AI and the scripts that are used when an effect is applied or removed in the game

 

Will diplomacy be improved?

 

Yes. Diplomacy in the original game was complex, but it was mostly suffering from a very large number of issues and bugs. We aim to recreate the system, but of course also fix it.

Edit1:
Art by Iwo Widuliński


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