VCMI 1.5.2 is now available

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VCMI 1.5.2 is now available

Unread postby {CH}ArticleBot » 31 May 2024, 15:06

Main improvements of VCMI version 1.5.2
  • Nullkiller AI improvements: AI is now able to explore the map and won't use map reveal cheat when playing in alliance with a human or on lower difficulties. Also, Nullkiller AI is now used by default for allied players.
  • New keyboard shortcuts for town screen, adventure map, battles, exchange window, as requested by players. See the changelog for a full list.
  • Multiplayer tweaks such as simultaneous turns for allies, option to change simultaneous turns settings with '!vote' command
As well as multiple crashfixes and minor tweaks. See full changelog here.

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source: VCMI Discord
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katebishop
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Re: VCMI 1.5.2 is now available

Unread postby katebishop » 10 Jun 2024, 04:53

It's been a great week playing with the latest update, and I'm really impressed. The AI improvements are fantastic, they finally explore the map properly, which makes for a much more engaging challenge.

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Re: VCMI 1.5.2 is now available

Unread postby larkviewdg » 02 Jul 2024, 01:53

VCMI version 1.5.2 brings notable improvements to the game. The Nullkiller AI now navigates maps without resorting to cheats in alliances or lower difficulties. Players requested new keyboard shortcuts for various screens, battles, and exchanges, enhancing user convenience. Multiplayer updates include simultaneous turns for allies and a '!vote' command for settings adjustments. Numerous crash fixes and minor adjustments round out the update, promising a smoother and more enjoyable gaming experience overall.

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Re: VCMI 1.5.2 is now available

Unread postby breedmalin » 22 Aug 2024, 09:25

The open source HoMM3 engine's next version, VCMI 1.5, has been released. Nullkiller AI has got some speed enhancements, most notably lowering the time and RAM memory consumption required for it to function. The "NKAI experimental" submod of the "Boost AI" mod provides more experimental improvements.

Random map generator enhancements include more natural-looking maps and changes to prize and obstacle density. The road creation logic has also adjusted, with a threshold on the maximum strength of guards blocking the way. Support for artifact sets. Press Ctrl+1..9 to save the current set, and 1..9 keys to load it later.


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