Town Hall Cost: 2500 gold Provides owner's kingdom with 1,000 gold per day |
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City Hall Cost: 5000 gold Provides owner's kingdom with 2,000 gold per day |
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Capitol Cost: 10,000 gold Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed |
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Fort Cost: 20 ore, 20 wood, 5000 gold Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige |
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Citadel Cost: 5 ore, 2500 gold Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch |
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Castle Cost: 10 wood, 10 ore, 5000 gold Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls |
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Tavern Cost: 5 wood, 500 gold Allows recruiting of heroes; increases the morale of troops defending the city; grants allied heroes basic knowledge of enemy troops in garrisons and towns |
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Marketplace Cost: 5 wood, 500 gold Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom |
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Blacksmith Cost: 5 wood, 1000 gold Provides owner's armies with First Aid tents |
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Resource Silo Cost: 5 ore, 5000 gold Provides owner's kingdom with +1 wood and ore every day |
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Blood Obelisk Cost: 1000 gold Adds +2 to a defending hero's Attack skill when defending against a seige |
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Glyphs of Fear Cost: 1000 gold Adds +2 to a defending heroes' Defense skills when defending against a seige |
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Cage of Warlords Cost: 1000 gold Increases all visiting heroes' Defense skills by +1; once per hero |
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Captain's Quarters Cost: 1000 gold Increases Gnoll/Gnoll Marauder base growth by +6 per week |
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Mage Guild Level 1 Cost: 5 wood, 5 ore, 2000 gold Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold |
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Mage Guild Level 2 Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold |
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Mage Guild Level 3 Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold |
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Gnoll Hut Cost: 5 wood, 5 ore, 400 gold Provides your army with Gnolls. |
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Upg. Gnoll Hut Cost: 10 wood, 1000 gold Provides your army with Gnoll Marauders, and allows Gnolls to be upgraded into Gnoll Marauders. |
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Lizard's Den Cost: 5 ore, 1000 gold Provides your army with Lizardmen. |
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Upg. Lizard's Den Cost: 5 wood, 1000 gold Provides your army with Lizard Warriors, and allows Lizardmen to be upgraded into Lizard Warriors. |
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Serpent Fly Hive Cost: 5 wood, 5 ore, 1500 gold Provides your army with Serpent Flies. |
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Upg. Serpent Fly Hive Cost: 2 mercury, 2 sulfer, 2000 gold Provides your army with Dragon Flies, and allows Serpent Flies to be upgraded into Dragon Flies. |
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Basilisk Pit Cost: 5 wood, 5 ore, 2000 gold Provides your army with Basilisks. |
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Upg. Basilisk Pit Cost: 5 wood, 5 ore, 2000 gold Provides your army with Greater Basilisks, and allows Basilisks to be upgraded into Greater Basilisks. |
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Gorgon Lair Cost: 10 ore, 10 sulfer, 2000 gold Provides your army with Gorgons. |
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Upg. Gorgon Lair Cost: 5 wood, 5 ore, 2000 gold Provides your army with Mighty Gorgons, and allows Gorgons to be upgraded into Mighty Gorgons. |
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Wyvern Nest Cost: 10 wood, 10 ore, 6000 gold Provides your army with Wyverns. |
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Upg. Wyvern Nest Cost: 10 wood, 10 mercury, 3000 gold Provides your army with Wyvern Monarchs, and allows Wyverns to be upgraded into Wyvern Monarchs. |
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Hydra Pond Cost: 5 all, 10,000 gold Provides your army with Hydras. |
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Upg. Hydra Pond Cost: 10 wood, 10 ore, 20 sulfer, 15,000 gold Provides your army with Chaos Hydras, and allows Hydras to be upgraded into Chaos Hydras. |