SIM TURNS
One of our developers, Niklas, spent his Christmas working on it, and we’re proud to say that it's now ready for testing. It’s not fully done yet, but it’s close. There might still be a few small hiccups, but internal playtesting has been very promising (and fun). Now, we’re opening it up on the Public Test Realm right now, for everyone to enjoy, and if you find bugs, let us know by using our in-game bug report tool.
We plan to test this for about a month before rolling out a major update to improve Songs of Conquest for everyone. We promised multiplayer updates on our Roadmap, and this is a big one.
More hills, more water and elevation!
We’ve also made improvements to our random maps—most notably, they now have elevation, something they didn’t have before! It’s more than just a visual upgrade, though that part matters too. We’ve also tweaked the gameplay in ways we think you’ll enjoy. We made sure that not just the terrain is more varied but that pick-ups, buildings, and artifacts are more varied.
- Mines and settlements now spawn more randomly
- Guard worth adjusted
- Amount of troops in starting area lowered
- Amount of exotics in starting area lowered
- Experience entities increased
- Gold sources more varied
- Artifact entities increased
- Water now appears more making the map look more varied
- High ground now is a thing making the maps more beautiful
- Woods and mountain areas now look more varied
- Ground textures are now more varied and blending better
- Player starting area is now themed to the players faction
For now, jump into that Public Test Realm, try Sim-battles with a friend, and surprise them with your latest Vanir strategy. One that, for some reason, just involves a lot of pigs.
You can read the full breaking annoucement here.