A Small 2D Project Using MM8 Assets – My First Game

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Rozwaal
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A Small 2D Project Using MM8 Assets – My First Game

Unread postby Rozwaal » 20 Feb 2025, 16:55

Maybe Someone Will Like This!

Hi everyone!
I’ve been wanting to dive into Unreal Engine 5 for a while, and recently a friend of mine organized a small game development competition. That was the perfect push I needed to finally give it a try!

Since I’m a huge fan of Might and Magic 8 (MM8) and often tinker with its assets, I decided to create a 2D game using assets from the game. Of course, the result is a bit "rough around the edges" — this is my first project, and I’m still learning. But the whole process was incredibly fun, and I’m already planning to make something else, as well as possibly polish this game further.

Game features:

Controls: A and D for movement, LMB for attack.

Menu: Press ESC to open a cool menu.

download link - https://mega.nz/folder/KQoF2TAK#Ud84n5jx6O3tyk6J8fI1Jg

Version 6 is what I managed to do during the competition
And higher versions is already me complementing the game

I’m not entirely sure if posting this kind of content here is appropriate, but I hope it’s okay. I’d really appreciate it if someone could try the game and share their thoughts! Thanks for checking it out!
Edit:
In general, I fixed a couple of things and added a save, but since the documentation in UE5 is very poor and I haven't found any normal guides on this topic so far, saves only save the player's position and hp (you can abuse it, but it's not desirable :)) in general, if someone suddenly knows how to work with BP, I will be glad of any information or links to useful sources
Last edited by Rozwaal on 20 Mar 2025, 01:52, edited 1 time in total.

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Lintaria
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Re: A Small 2D Project Using MM8 Assets – My First Game

Unread postby Lintaria » 03 Mar 2025, 11:04

Well… I played for twenty minutes, and I haven't gotten past first healing potion. The hitbox is garbage, and there are no invulnerability frames after taking damage. I was simply dragged and killed by couatls. What's the point of an attack button when it's useless? Maybe it will come in handy later, but I couldn't stand it.

But I think it's a good start for a novice developer.
Proposed improvements - invulnerability frames after taking damage, better hitboxes
Checkpoints! Very necessary
You can add pirates to the gap between the village and the temple - the attack button will come in handy. You can make a system for picking up corpses and gold - and in each new attempt you can buy additional improvements - weapons and lives.

And answering the main question - da, sosala, problems?)

Edit:
I have so little to do that I cheated and ran the game with infinite health. I have no complaints about the attack button now - but the hitbox is still so trashy that the first time I didn't even have the patience to understand that I was hitting the little couatls.

There are more enemies, the columns were especially surprising (what...)
I got stuck on teleports for five minutes - I couldn't understand the initial logic, but then I figured it out (and yes, putting a teleport that sends you almost to the beginning of the level is also not nice)

The requests are the same - invulnerability frames, checkpoints, neater hitboxes, more differences in level elements - a couple of times I just got lost.

Good luck to you as a game developer
As a first try - pretty good

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Rozwaal
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Re: A Small 2D Project Using MM8 Assets – My First Game

Unread postby Rozwaal » 03 Mar 2025, 20:14

Lintaria wrote: 03 Mar 2025, 11:04 Well… I played for twenty minutes, and I haven't gotten past first healing potion. The hitbox is garbage, and there are no invulnerability frames after taking damage. I was simply dragged and killed by couatls. What's the point of an attack button when it's useless? Maybe it will come in handy later, but I couldn't stand it.

But I think it's a good start for a novice developer.
Proposed improvements - invulnerability frames after taking damage, better hitboxes
Checkpoints! Very necessary
You can add pirates to the gap between the village and the temple - the attack button will come in handy. You can make a system for picking up corpses and gold - and in each new attempt you can buy additional improvements - weapons and lives.

And answering the main question - da, sosala, problems?)

Edit:
I have so little to do that I cheated and ran the game with infinite health. I have no complaints about the attack button now - but the hitbox is still so trashy that the first time I didn't even have the patience to understand that I was hitting the little couatls.

There are more enemies, the columns were especially surprising (what...)
I got stuck on teleports for five minutes - I couldn't understand the initial logic, but then I figured it out (and yes, putting a teleport that sends you almost to the beginning of the level is also not nice)

The requests are the same - invulnerability frames, checkpoints, neater hitboxes, more differences in level elements - a couple of times I just got lost.

Good luck to you as a game developer
As a first try - pretty good
Thank you so much for your feedback!

Apologies for the unbalanced gameplay — with my beta-testing sample size (a whopping 3.5 people), I couldn’t properly fine-tune the difficulty.

I definitely need to add invincibility frames to prevent instant deaths from a single couatl ambush. Initially, the game had a stronger jump and weaker enemies, so everyone breezed through it quickly. But then I zoomed the camera in to create that retro "old-school game" vibe, and I liked it so much that I forgot to add invincibility frames and kept the attack hitbox tiny. I realize now that I probably overdid it, so I completely agree with your points.

I also wanted to implement a save system, but checkpoints are a great alternative too.

And the teleport trap was more like a special one for the streamer who rated this game to make a cool clip. But I understand her problem that without saving, she's too annoying.

Thanks again for the detailed feedback! I might polish this game a bit more and then start something new, also using MM8 assets (I really like them).

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Zephyrka
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Re: A Small 2D Project Using MM8 Assets – My First Game

Unread postby Zephyrka » 23 Mar 2025, 19:46

I've played your game twice, I think it was versions 0.0.0.2 and 0.0.0.6. It's
nice to see that you're not abandoning your idea, learning and improving your game!

Well. I want to share my experience.

First, I'll highlight the pleasant music and background on the surface. Without them, a walk to the main scene of action would be terribly annoying, considering that I returned to the beginning about 5 times.
(You'll probably come back much more often. I was just very lucky, I think :D)

Secondly, the enemies' hitboxes are bullshit.
They've improved in the newer version, but they're still small.
Maybe that was the plan, but I didn't really like it.

And thirdly, there are traps and secrets. I praise the author. They are good and can get even better.

In general, as a first project, this is good. Develop your skills and your game further. You're doing pretty well :)

Edit:
I passed the game both times.
The first time, I just flew huge distances after taking damage and went through to the finals like that.
The second time it was fixed, I learned how to attack enemies in timing.
Last edited by Zephyrka on 25 Mar 2025, 13:29, edited 3 times in total.


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