A Small 2D Project Using MM8 Assets – My First Game

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Rozwaal
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A Small 2D Project Using MM8 Assets – My First Game

Unread postby Rozwaal » 20 Feb 2025, 16:55

Maybe Someone Will Like This!

Hi everyone!
I’ve been wanting to dive into Unreal Engine 5 for a while, and recently a friend of mine organized a small game development competition. That was the perfect push I needed to finally give it a try!

Since I’m a huge fan of Might and Magic 8 (MM8) and often tinker with its assets, I decided to create a 2D game using assets from the game. Of course, the result is a bit "rough around the edges" — this is my first project, and I’m still learning. But the whole process was incredibly fun, and I’m already planning to make something else, as well as possibly polish this game further.

Game features:

Controls: A and D for movement, LMB for attack.

Menu: Press ESC to open a cool menu.

download link - https://mega.nz/folder/KQoF2TAK#Ud84n5jx6O3tyk6J8fI1Jg

Version 6 is what I managed to do during the competition
And version 7 is already me complementing the game

I’m not entirely sure if posting this kind of content here is appropriate, but I hope it’s okay. I’d really appreciate it if someone could try the game and share their thoughts! Thanks for checking it out!

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Lintaria
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Re: A Small 2D Project Using MM8 Assets – My First Game

Unread postby Lintaria » Today, 11:04

Well… I played for twenty minutes, and I haven't gotten past first healing potion. The hitbox is garbage, and there are no invulnerability frames after taking damage. I was simply dragged and killed by couatls. What's the point of an attack button when it's useless? Maybe it will come in handy later, but I couldn't stand it.

But I think it's a good start for a novice developer.
Proposed improvements - invulnerability frames after taking damage, better hitboxes
Checkpoints! Very necessary
You can add pirates to the gap between the village and the temple - the attack button will come in handy. You can make a system for picking up corpses and gold - and in each new attempt you can buy additional improvements - weapons and lives.

And answering the main question - da, sosala, problems?)

Edit:
I have so little to do that I cheated and ran the game with infinite health. I have no complaints about the attack button now - but the hitbox is still so trashy that the first time I didn't even have the patience to understand that I was hitting the little couatls.

There are more enemies, the columns were especially surprising (what...)
I got stuck on teleports for five minutes - I couldn't understand the initial logic, but then I figured it out (and yes, putting a teleport that sends you almost to the beginning of the level is also not nice)

The requests are the same - invulnerability frames, checkpoints, neater hitboxes, more differences in level elements - a couple of times I just got lost.

Good luck to you as a game developer
As a first try - pretty good

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Rozwaal
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Re: A Small 2D Project Using MM8 Assets – My First Game

Unread postby Rozwaal » Today, 20:14

Lintaria wrote: Today, 11:04 Well… I played for twenty minutes, and I haven't gotten past first healing potion. The hitbox is garbage, and there are no invulnerability frames after taking damage. I was simply dragged and killed by couatls. What's the point of an attack button when it's useless? Maybe it will come in handy later, but I couldn't stand it.

But I think it's a good start for a novice developer.
Proposed improvements - invulnerability frames after taking damage, better hitboxes
Checkpoints! Very necessary
You can add pirates to the gap between the village and the temple - the attack button will come in handy. You can make a system for picking up corpses and gold - and in each new attempt you can buy additional improvements - weapons and lives.

And answering the main question - da, sosala, problems?)

Edit:
I have so little to do that I cheated and ran the game with infinite health. I have no complaints about the attack button now - but the hitbox is still so trashy that the first time I didn't even have the patience to understand that I was hitting the little couatls.

There are more enemies, the columns were especially surprising (what...)
I got stuck on teleports for five minutes - I couldn't understand the initial logic, but then I figured it out (and yes, putting a teleport that sends you almost to the beginning of the level is also not nice)

The requests are the same - invulnerability frames, checkpoints, neater hitboxes, more differences in level elements - a couple of times I just got lost.

Good luck to you as a game developer
As a first try - pretty good
Thank you so much for your feedback!

Apologies for the unbalanced gameplay — with my beta-testing sample size (a whopping 3.5 people), I couldn’t properly fine-tune the difficulty.

I definitely need to add invincibility frames to prevent instant deaths from a single couatl ambush. Initially, the game had a stronger jump and weaker enemies, so everyone breezed through it quickly. But then I zoomed the camera in to create that retro "old-school game" vibe, and I liked it so much that I forgot to add invincibility frames and kept the attack hitbox tiny. I realize now that I probably overdid it, so I completely agree with your points.

I also wanted to implement a save system, but checkpoints are a great alternative too.

And the teleport trap was more like a special one for the streamer who rated this game to make a cool clip. But I understand her problem that without saving, she's too annoying.

Thanks again for the detailed feedback! I might polish this game a bit more and then start something new, also using MM8 assets (I really like them).


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