Town Hall Cost: 2500 gold Provides owner's kingdom with 1,000 gold per day |
|
City Hall Cost: 5000 gold Provides owner's kingdom with 2,000 gold per day |
|
Capitol Cost: 10,000 gold Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed |
|
Fort Cost: 20 ore, 20 wood, 5000 gold Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige |
|
Citadel Cost: 5 ore, 2500 gold Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch |
|
Castle Cost: 10 wood, 10 ore, 5000 gold Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls |
|
Tavern Cost: 5 wood, 500 gold Allows recruiting of heroes; increases the morale of troops defending the city; grants allied heroes basic knowledge of enemy troops in garrisons and towns |
|
Blacksmith Cost: 5 wood, 1000 gold Provides owner's armies with ballistae |
|
Shipyard Cost: 20 wood, 2000 gold Allows the purchasing of ships; can only be bought and used if the town is near water |
|
Marketplace Cost: 5 wood, 500 gold Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom |
|
Resource Silo Cost: 5 ore, 5000 gold Provides owner's kingdom with +1 mercury every day |
|
Mage Guild Level 1 Cost: 5 wood, 5 ore, 2000 gold Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold |
|
Mage Guild Level 2 Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold |
|
Mage Guild Level 3 Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold |
|
Mage Guild Level 4 Cost: 5 wood, 5 ore, 8 sulfer, 8 gems, 8 crystal, 8 mercury, 1000 gold Allows visiting heroes to learn level 4 spells if they have a spell book and Advanced Wisdom; spell books can be bought for 500 gold |
|
Mage Guild Level 5 Cost: 5 wood, 5 ore, 10 sulfer, 10 gems, 10 crystal, 10 mercury, 1000 gold Allows visiting heroes to learn level 5 spells if they have a spell book and Expert Wisdom; spell books can be bought for 500 gold |
|
Magic University Cost: 10 wood, 10 ore, 5000 gold Visiting heroes can pay to learn the basics any of the four schools of magic |
|
Artifact Merchants Cost: 10,000 gold Allows visiting heroes to purchase artifacts, using any resource type, for a nominal fee |
|
Garden of Life Cost: 1000 gold Increases Pixie/Sprite base growth by +10 per week |
|
Magic Lantern Cost: 5 wood, 5 ore, 300 gold Provides your army with Pixies. |
|
Upg. Magic Lantern Cost: 1000 gold Provides your army with Sprites, and allows you to upgrade Pixies into Sprites. |
|
Altar of Air Cost: 5 ore, 1500 gold Provides your army with Air Elementals. |
|
Upg. Altar of Air Cost: 2 wood, 2 mercury, 2 gems, 1500 gold Provides your army with Storm Elementals, and allows you to upgrade Air Elementals into Storm Elementals. |
|
Altar of Water Cost: 5 ore, 1500 gold Provides your army with Water Elementals. |
|
Upg. Altar of Water Cost: 5 mercury, 5 ore, 2000 gold Provides your army with Ice Elementals, and allows you to upgrade Water Elementals into Ice Elementals. |
|
Altar of Fire Cost: 5 ore, 5 wood, 2000 gold Provides your army with Fire Elementals. |
|
Upg. Altar of Fire Cost: 5 mercury, 5 ore, 2000 gold Provides your army with Energy Elementals, and allows you to upgrade Fire Elementals into Energy Elementals. |
|
Altar of Earth Cost: 10 ore, 2000 gold Provides your army with Earth Elementals. |
|
Upg. Altar of Earth Cost: 5 sulfer, 1000 gold Provides your army with Magma Elementals, and allows you to upgrade Earth Elementals into Magma Elementals. |
|
Altar of Thought Cost: 5 wood, 5 ore, 2 sulfer, 2 gems, 2 crystal, 2 mercury, 3000 gold Provides your army with Psychic Elementals. |
|
Upg. Altar of Thought Cost: 3 gems, 3 sulfer, 3 gems, 3 crystal, 3000 gold Provides your army with Magic Elementals, and allows you to upgrade Psychic Elementals into Magic Elementals. |
|
Pyre Cost: 10 wood, 10 ore, 10 mercury, 10,000 gold Provides your army with Firebirds. |
|
Upg. Pyre Cost: 10 wood, 10 ore, 20 mercury, 15,000 gold Provides your army with Phoenixes, and allows you to upgrade Firebirds into Phoenixes. |
Conflux Buildings
- by CloudRiderX
Please login to view comments.