Town Hall Cost: 2500 gold Provides owner's kingdom with 1,000 gold per day |
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City Hall Cost: 5000 gold Provides owner's kingdom with 2,000 gold per day |
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Capitol Cost: 10,000 gold Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed |
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Fort Cost: 20 wood, 20 ore, 5000 gold Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige |
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Citadel Cost: 5 ore, 2500 gold Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch |
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Castle Cost: 10 wood, 10 ore, 5000 gold Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls |
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Marketplace Cost: 5 wood, 500 gold Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom |
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Resource Silo Cost: 5 ore, 5000 gold Provides owner's kingdom with +1 wood and ore every day |
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Shipyard Cost: 20 wood, 2000 gold Allows the purchasing of ships; can only be bought and used if the town is near water |
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Blacksmith Cost: 5 wood, 1000 gold Provides owner's armies with First Aid tents |
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Tavern Cost: 5 wood, 500 gold Allows recruiting of heroes; increases the morale of troops defending the city; grants allied heroes basic knowledge of enemy troops in garrisons and towns |
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Skeleton Transformer Cost: 1000 gold Allows owner to transform any unit or group of units into skeletons for free |
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Necromancy Amplifier Cost: 1000 gold Increases the effectiveness of all owner heroes' Necromancy skills by 10% |
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Unearthed Graves Cost: 1000 gold Increases Skeleton/Skeleton Warrior base growth by +6 per week |
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Cover of Darkness Cost: 1000 gold Covers town in a permanent shroud to all other non-allied players |
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Mage Guild Level 1 Cost: 5 wood, 5 ore, 2000 gold Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold |
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Mage Guild Level 2 Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold |
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Mage Guild Level 3 Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold |
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Mage Guild Level 4 Cost: 5 wood, 5 ore, 8 sulfer, 8 gems, 8 crystal, 8 mercury, 1000 gold Allows visiting heroes to learn level 4 spells if they have a spell book and Advanced Wisdom; spell books can be bought for 500 gold |
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Mage Guild Level 5 Cost: 5 wood, 5 ore, 10 sulfer, 10 gems, 10 crystal, 10 mercury, 1000 gold Allows visiting heroes to learn level 5 spells if they have a spell book and Expert Wisdom; spell books can be bought for 500 gold |
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Cursed Temple Cost: 5 wood, 5 ore, 400 gold Provides your army with Skeletons. |
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Upg. Cursed Temple Cost: 5 wood, 5 ore, 1000 gold Provides your army with Skeleton Warriors, and allows you to upgrade Skeletons into Skeleton Warriors. |
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Graveyard Cost: 5 ore, 1000 gold Provides your army with Walking Dead. |
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Upg. Graveyard Cost: 5 wood, 5 ore, 1000 gold Provides your army with Zombies, and allows you to upgrade Walking Dead into Zombies. |
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Tomb of Souls Cost: 5 wood, 5 ore, 1500 gold Provides your army with Wights. |
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Upg. Tomb of Souls Cost: 5 mercury, 1500 gold Provides your army with Wraiths, and allows you to upgrade Wights into Wraiths. |
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Estate Cost: 5 wood, 5 ore, 2000 gold Provides your army with Vampires. |
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Upg. Estate Cost: 5 wood, 10 crystal, 10 gems, 2000 gold Provides your army with Vampire Lords, and allows you to upgrade Vampires into Vampire Lords. |
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Mausoleum Cost: 10 ore, 10 sulfer, 2000 gold Provides your army with Liches. |
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Upg. Mausoleum Cost: 5 ore, 5 sulfer, 2000 gold Provides your army with Power Liches, and allows you to upgrade Liches into Power Liches. |
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Hall of Darkness Cost: 10 wood, 10 ore, 6000 gold Provides your army with Black Knights. |
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Upg. Hall of Darkness Cost: 5 wood, 5 ore, 2 mercury, 2 sulfer, 2 gems, 2 crystal, 3000 gold Provides your army with Dread Knights, and allows you to upgrade Black Knights into Dread Knights. |
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Dragon Vault Cost: 5 all, 10,000 gold Provides your army with Bone Dragons. |
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Upg. Dragon Vault Cost: 5 wood, 5 ore, 20 mercury, 15,000 gold Provides your army with Ghost Dragons, and allows you to upgrade Bone Dragons into Ghost Dragons. |
Necropolis Buildings
- by CloudRiderX
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