Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic |
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Italic text = Equilibris Mod. |
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NAME | LEVEL | COST | EFFECT | |||
Pathfinding | 1 | 2 | Pathfinding grants an army no movement penalty on the Adventure Map. | |||
Speed | 1 | 2 | Speed increases a friendly target's speed and movement by 3. | |||
Stoneskin | 1 | 2 | Stoneskin increases the target’s Melee and Ranged Defense by 25%. | |||
Summon Leprechaun | 1 | 2 | Summons a number of Leprechauns based on the level of the caster. | |||
Summon Sprite | 1 | 2 | Summons a number of Sprites based on the level of the caster. | |||
Summon Wolf | 1 | 2 | Summons a number of Wolves based on the level of the caster. | |||
Terrain Walk | 1 | 2 | Terrain Walk gives the target the ability to walk on all terrains without penalty. | |||
Fortune | 2 | 3 | Fortune grants the target maximum luck. | |||
Giant Strength | 2 | 3 | Giant Strength increases the target's Hit Points and damage by 25%. | |||
Quicksand | 2 (3) | 3 (5) | Creates a patch of quicksand, the size of which is based on the caster's level. All targets require a full turn to move through 2 feet of quicksand. | |||
Snake Strike | 2 | 3 | Snake Strike gives the target the First Strike ability. | |||
Summon Elf | 2 | 3 | Summons a number of Elves based on the level of the caster. | |||
Summon Satyr | 2 | 3 | Summons a number of Satyrs based on the level of the caster. | |||
Summon White Tiger | 2 | 3 | Summons a number of White Tigers based on the level of the caster. | |||
Wasp Swarm | 2 | 3 | Wasp Swarm summons a cloud of wasps that distract the enemy target for one round. It has no influence on undead or mechanical creatures. | |||
Anti-Magic | 3 | 5 | Anti-Magic makes the target immune to all spells for the duration of the combat. | |||
Mass Speed | 3 | 5 | Mass Speed increases the speed and movement of all friendly targets by 3. | |||
Necromancy Ward | 3 | 5 | Necromancy Ward prevents any Raise or Animate Dead spell from working for the duration of the combat. It affects all targets on the Combat Map, including dead ones. | |||
Summon Air Elemental | 3 | 5 | Summons a number of Air Elementals based on the level of the caster. | |||
Summon Earth Elemental | 3 | 5 | Summons a number of Earth Elementals based on the level of the caster. | |||
Summon Fire Elemental | 3 | 5 | Summons a number of Fire Elementals based on the level of the caster. | |||
Summon Water Elemental | 3 | 5 | Summons a number of Water Elementals based on the level of the caster. | |||
Mass Fortune | 4 | 8 | Mass Fortune gives all friendly targets maximum luck. | |||
Mass Snake Strike | 4 | 8 | Mass Snake Strike gives all friendly targets the First Strike ability. | |||
Summon Griffin | 4 | 8 | Summons a number of Griffins based on the level of the caster. | |||
Summon Unicorn | 4 | 8 | Summons a number of Unicorns based on the level of the caster. | |||
Summon Waspwort | 4 | 8 | Summons a number of Waspworts based on the level of the caster. | |||
Dragon Strength | 5 | 12 | Dragon Strength increases the target's Hit Points and damage by 100%. | |||
Summon Faerie Dragon | 5 | 12 | Summons a number of Faerie Dragons based on the level of the caster. | |||
Summon Mantis | 5 | 12 | Summons a number of Mantises based on the level of the caster. | |||
Summon Phoenix | 5 | 12 | Summons a number of Phoenixes based on the level of the caster. |
SUMMON DEMON SPELLS | ||||||
Summon Imps | 1 | 5 | Summons a number of Imps based on the level of the caster. All summoned creatures vanish after combat ends. Requires Basic Nature Magic and Basic Demonology. | |||
Summon Cerberi | 2 | 8 | Summons a number of Cerberi based on the level of the caster. All summoned creatures vanish after combat ends. Requires Advanced Nature Magic and Advanced Demonology. | |||
Summon Ice Demon | 3 | 12 | Summons a number of Ice Demons based on the level of the caster. All summoned creatures vanish after combat ends. Requires Expert Nature Magic and Expert Demonology to cast. | |||
Summon Venom Spawn | 4 | 18 | Summons a number of Venom Spawn based on the level of the caster. All summoned creatures vanish after combat ends. Requires Master Nature Magic and Master Demonology. | |||
Summon Devils | 5 | 24 | Summons a number of Devils based on the level of the caster. All summoned creatures vanish after combat ends. Requires Grandmaster Nature Magic and Grandmaster Demonology to cast. |
Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic |