MM7 ESRGAN attempt

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 09 Sep 2020, 09:34

Roxterat wrote:How do I not know about this? This is awesome! Might as well try my own stuff, MM7 is love!
sorry i dont undestude whats you mean. my english is wery bad.
Last edited by Kraust on 09 Sep 2020, 09:34, edited 1 time in total.

cthscr
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Re: MM7 ESRGAN attempt

Unread postby cthscr » 09 Sep 2020, 15:51

Он восхищён. Удивлён, что не узнал о проекте ранее.

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 09 Sep 2020, 16:35

cthscr wrote:Он восхищён. Удивлён, что не узнал о проекте ранее.
спасибо бро.
Roxterat wrote:How do I not know about this? This is awesome! Might as well try my own stuff, MM7 is love!
Thanks.please enjoy. ))

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 10 Sep 2020, 07:01

Last edited by Kraust on 10 Sep 2020, 07:03, edited 1 time in total.

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 12 Oct 2020, 20:06

my hd texture for mm678 marge mode ( only mm7 )
https://drive.google.com/file/d/1V1q5uZ ... sp=sharing
Image
Last edited by Kraust on 12 Oct 2020, 20:34, edited 3 times in total.

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unknownone
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Re: MM7 ESRGAN attempt

Unread postby unknownone » 14 Oct 2020, 10:17

Thank you, the screenshot is a little confusing, do the pinky lines split between the image with and without HD textures?
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 14 Oct 2020, 20:01

Image

+hd \ -orig

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unknownone
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Re: MM7 ESRGAN attempt

Unread postby unknownone » 16 Oct 2020, 08:26

ok, as I guessed! thank you! Very nice improvement
Last edited by unknownone on 16 Oct 2020, 08:26, edited 1 time in total.
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

gunman
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Re: MM7 ESRGAN attempt

Unread postby gunman » 18 Oct 2020, 00:34

This is awesome!
Only one more thing I would like, to have the perfect visual experience for this game, but I don't know if it is possible. Does the game engine supports shadows under creature sprites? That would make the game perfect.

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 22 Oct 2020, 08:26

graund textures for mm678 merge (mm6)
https://drive.google.com/file/d/1SQUJcO ... sp=sharing
Image
Image

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 23 Oct 2020, 15:44

What you think about ground textures without edges?
Image
Image

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unknownone
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Re: MM7 ESRGAN attempt

Unread postby unknownone » 25 Oct 2020, 08:17

way better without edges!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 03 Nov 2020, 14:06

the first version of seamless textures. not all textures are finalized. (mm6 merge)
https://drive.google.com/file/d/1rtXyQI ... sp=sharing

EstelRandir
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Re: MM7 ESRGAN attempt

Unread postby EstelRandir » 15 Jul 2022, 06:56

MM7 looks amazing! I wish we could have everything upgraded for the mm678 merge like you have done for mm7. That would be amazing.

Jonnecy
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Re: MM7 ESRGAN attempt

Unread postby Jonnecy » Yesterday, 16:00

Hi there,

I am trying to get the sprite mod to work - but I keep receiving an error message:

Code: Select all

...t and Magic 7\Scripts\Structs\After\00 Mem Functions.lua:9: unexpected symbol near '|'
stack traceback:
	[C]: in function 'error'
	Scripts/Core/RSNoGlobals.lua:602: in function 'dofile'
	Scripts\Core\main.lua:484: in main chunk
arguments of 'dofile':
	fname = "C:\\GOG Games\\Might and Magic 7\\Scripts\\Structs\\After\\00 Mem Functions.lua"
local variables of 'dofile':
	f = nil
	err = "...t and Magic 7\\Scripts\\Structs\\After\\00 Mem Functions.lua:9: unexpected symbol near '|'"
upvalues of 'dofile':
	loadfile = (function: 0x025c5660)
	error = (function: builtin#19)

Any idea how to fix this ?

Pol: fixed code to code tag.

Tomsod
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Re: MM7 ESRGAN attempt

Unread postby Tomsod » Today, 09:08

From just looking at the error, it seems to stumble at the lambda syntax introduced in MMExt 2.3, but the error is also in a v2.3 script. What did you download?


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