MM7 ESRGAN attempt

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 09 Sep 2020, 09:34

Roxterat wrote:How do I not know about this? This is awesome! Might as well try my own stuff, MM7 is love!
sorry i dont undestude whats you mean. my english is wery bad.
Last edited by Kraust on 09 Sep 2020, 09:34, edited 1 time in total.

cthscr
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Re: MM7 ESRGAN attempt

Unread postby cthscr » 09 Sep 2020, 15:51

Он восхищён. Удивлён, что не узнал о проекте ранее.

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 09 Sep 2020, 16:35

cthscr wrote:Он восхищён. Удивлён, что не узнал о проекте ранее.
спасибо бро.
Roxterat wrote:How do I not know about this? This is awesome! Might as well try my own stuff, MM7 is love!
Thanks.please enjoy. ))

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 10 Sep 2020, 07:01

Last edited by Kraust on 10 Sep 2020, 07:03, edited 1 time in total.

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 12 Oct 2020, 20:06

my hd texture for mm678 marge mode ( only mm7 )
https://drive.google.com/file/d/1V1q5uZ ... sp=sharing
Image
Last edited by Kraust on 12 Oct 2020, 20:34, edited 3 times in total.

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unknownone
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Re: MM7 ESRGAN attempt

Unread postby unknownone » 14 Oct 2020, 10:17

Thank you, the screenshot is a little confusing, do the pinky lines split between the image with and without HD textures?
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 14 Oct 2020, 20:01

Image

+hd \ -orig

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unknownone
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Re: MM7 ESRGAN attempt

Unread postby unknownone » 16 Oct 2020, 08:26

ok, as I guessed! thank you! Very nice improvement
Last edited by unknownone on 16 Oct 2020, 08:26, edited 1 time in total.
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

gunman
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Re: MM7 ESRGAN attempt

Unread postby gunman » 18 Oct 2020, 00:34

This is awesome!
Only one more thing I would like, to have the perfect visual experience for this game, but I don't know if it is possible. Does the game engine supports shadows under creature sprites? That would make the game perfect.

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 22 Oct 2020, 08:26

graund textures for mm678 merge (mm6)
https://drive.google.com/file/d/1SQUJcO ... sp=sharing
Image
Image

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 23 Oct 2020, 15:44

What you think about ground textures without edges?
Image
Image

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unknownone
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Re: MM7 ESRGAN attempt

Unread postby unknownone » 25 Oct 2020, 08:17

way better without edges!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

Kraust
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Re: MM7 ESRGAN attempt

Unread postby Kraust » 03 Nov 2020, 14:06

the first version of seamless textures. not all textures are finalized. (mm6 merge)
https://drive.google.com/file/d/1rtXyQI ... sp=sharing

EstelRandir
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Re: MM7 ESRGAN attempt

Unread postby EstelRandir » 15 Jul 2022, 06:56

MM7 looks amazing! I wish we could have everything upgraded for the mm678 merge like you have done for mm7. That would be amazing.

Jonnecy
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Re: MM7 ESRGAN attempt

Unread postby Jonnecy » 06 Apr 2025, 16:00

Hi there,

I am trying to get the sprite mod to work - but I keep receiving an error message:

Code: Select all

...t and Magic 7\Scripts\Structs\After\00 Mem Functions.lua:9: unexpected symbol near '|'
stack traceback:
	[C]: in function 'error'
	Scripts/Core/RSNoGlobals.lua:602: in function 'dofile'
	Scripts\Core\main.lua:484: in main chunk
arguments of 'dofile':
	fname = "C:\\GOG Games\\Might and Magic 7\\Scripts\\Structs\\After\\00 Mem Functions.lua"
local variables of 'dofile':
	f = nil
	err = "...t and Magic 7\\Scripts\\Structs\\After\\00 Mem Functions.lua:9: unexpected symbol near '|'"
upvalues of 'dofile':
	loadfile = (function: 0x025c5660)
	error = (function: builtin#19)

Any idea how to fix this ?

Pol: fixed code to code tag.

Tomsod
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Re: MM7 ESRGAN attempt

Unread postby Tomsod » 07 Apr 2025, 09:08

From just looking at the error, it seems to stumble at the lambda syntax introduced in MMExt 2.3, but the error is also in a v2.3 script. What did you download?

Jonnecy
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Re: MM7 ESRGAN attempt

Unread postby Jonnecy » Yesterday, 09:58

I downloaded...

- ground textures
- textures w.o. ground
- new sprites

MMExt came with the sprites donwload.
Other than that I have the newest Grayface (2.5.7) and a repaint mod for the portraits and paper dolls, but that one comes without MMExt.

Tomsod
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Re: MM7 ESRGAN attempt

Unread postby Tomsod » Today, 09:57

Jonnecy wrote: I downloaded...

- ground textures
- textures w.o. ground
- new sprites

MMExt came with the sprites donwload.
Other than that I have the newest Grayface (2.5.7) and a repaint mod for
the portraits and paper dolls, but that one comes without MMExt.
Well, if the sprites are from here, this one has pure MMExt v2.2:
Kraust wrote: 10 Sep 2020, 07:01 i am update sprites archive.
(image)
https://drive.google.com/file/d/1gIqbBk ... sp=sharing
Whereas the file that's responsible for your error is from v2.3 (and it's not in that archive), so you must've had another MMExt install mixed in. Almost certainly you had v2.3 already, and then the archive put v2.2 over it, hence the error.

Jonnecy
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Re: MM7 ESRGAN attempt

Unread postby Jonnecy » Today, 14:28

Tomsod wrote: Today, 09:57
Jonnecy wrote: I downloaded...

- ground textures
- textures w.o. ground
- new sprites

MMExt came with the sprites donwload.
Other than that I have the newest Grayface (2.5.7) and a repaint mod for
the portraits and paper dolls, but that one comes without MMExt.
Well, if the sprites are from here, this one has pure MMExt v2.2:
Kraust wrote: 10 Sep 2020, 07:01 i am update sprites archive.
(image)
https://drive.google.com/file/d/1gIqbBk ... sp=sharing
Whereas the file that's responsible for your error is from v2.3 (and it's not in that archive), so you must've had another MMExt install mixed in. Almost certainly you had v2.3 already, and then the archive put v2.2 over it, hence the error.
!that did it!
thanks a lot:) :tsup: :yes:


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