Things done:
- downloaded python, models, etc from ESRGAN
- upscaled BITMAPS.LOD images
- created a visual c++ proj to update the BITMAPS.HWL byte to byte with these images
Next steps:
- water (transparency missing from water tiles)
- d3d sprites
- icons?
Screenshots (I'm using GrayFace Patch 2.2) (thanks GrayFace for keeping the mm flame alive).



