Things done:
- downloaded python, models, etc from ESRGAN
- upscaled BITMAPS.LOD images
- created a visual c++ proj to update the BITMAPS.HWL byte to byte with these images
Next steps:
- water (transparency missing from water tiles)
- d3d sprites
- icons?
Screenshots (I'm using GrayFace Patch 2.2) (thanks GrayFace for keeping the mm flame alive).
![Image](https://i.ibb.co/z5vTqxM/screen1.png)
![Image](https://i.ibb.co/8b01kfL/screen1-orig.png)
![Image](https://i.ibb.co/JFXP0vL/screen2.png)
![Image](https://i.ibb.co/8xR65NH/screen2-orig.png)