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Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic |
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Italic text = Equilibris Mod. |
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Blur | 1 | 2 | Blur obscures the target's true position, increasing its Ranged Defense by 50%. | ||
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Dispel | 1 (2) | 2 (3) | Dispel removes all spells from the target. | ||
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Displacement | 1 | 2 | Displacement causes the target to move 2 yards in a direction of the caster's choice, if possible. | ||
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Magic Fist | 1 | 2 | Magic Fist does a number of points of damage based on the level of the caster to a single target within the line of sight of the caster. | ||
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Precision | 1 | 2 | Precision increases the target's Ranged Attack by 25%, and also gives the target no penalty for range, walls or obstacles. | ||
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Visions | 1 | 2 | Visions shows you the exact number of troops in an army on the Adventure Map and reveals the skills of an enemy hero. | ||
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Bind Flyer | 2 | 3 | Removes a flying target's natural ability to fly, and reduces the target's movement and speed by half. | ||
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Cowardice | 2 (1) | 3 (2) | Cowardice makes the target unable to attack an enemy with more total Hit Points for 3 turns. | ||
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Create Illusion | 2 | 3 | Create Illusion forms a duplicate of the creature with a number of Hit Points based on the level of the caster. | ||
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Flight | 2 | 3 | Flight grants a friendly target the ability to fly until the end of combat. | ||
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Ice Bolt | 2 | 3 | Ice Bolt does a number of points of cold damage based on the level of the caster to a single target within the line of sight of the caster. | ||
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Power Drain | 2 | 3 | Power Drain causes the target's spells to cost double the normal Spell Points. | ||
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Slow | 2 | 3 | Slow causes the enemy target to move at half speed and movement. | ||
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Steal Enchantment | 2 | 3 | Steal Enchantment removes a beneficial spell from an enemy target and places it on a random friendly target. | ||
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Banish | 3 | 5 | Banish destroys a number of summoned creatures based on the caster's skill. | ||
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Forgetfulness | 3 | 5 | Forgetfulness restrains an enemy target from using ranged attacks for the duration of the combat. | ||
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Mass Blur | 3 | 5 | Mass Blur obscures the true position of all friendly targets, increasing their Ranged Defense by 50%. | ||
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Mass Dispel | 3 | 5 | Mass Dispel removes all spells from all targets. | ||
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Mass Precision | 3 | 5 | Mass Precision increases the Ranged Attack of all friendly ranged targets by 25%, and also gives the target no penalty for range, walls or obstacles. | ||
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Teleport | 3 (4) | 5 (8) | Teleport instantly moves the target to another designated point on the battlefield. | ||
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Town Gate | 3 (4) | 5 (8) | Town Gate transports the caster to the nearest town. | ||
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Berserk | 4 | 8 | Berserk forces the target to attack the nearest creature or hero, whether friend or foe. It lasts until the target attacks. | ||
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Blind | 4 (3) | 8 (5) | Blind causes an enemy target within the line of sight of the caster to become unable to take an action for 3 rounds. It is dispelled if the target takes damage. | ||
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Mass Slow | 4 | 8 | Mass Slow causes all enemy targets to move at half speed and movement. | ||
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Phantom Image | 4 (3) | 8 (5) | Phantom Image creates a duplicate of a single creature. The strength of the image depends on the caster's level. | ||
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Hypnotize | 5 | 12 | Hypnotize brings the target under the caster's control for 3 turns. | ||
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Pain Mirror | 5 | 12 | Pain Mirror causes half the damage done to a friendly target to be done to the attacker as well. The reflected damage cannot exceed the Hit Points of the target. | ||
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Steal All Enchantments | 5 | 12 | Steal All Enchantments causes all beneficial enchantments on enemy targets to be removed and distributed randomly among friendly targets. | ||
Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic |