Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic |
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Italic text = Equilibris Mod. |
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NAME | LEVEL | COST | EFFECT | |||
Bind Wound | 1 | 2 | Bind Wound heals a number of points of damage based on the level of the caster. | |||
Bless | 1 | 2 | Bless causes the target to inflict maximum damage. | |||
Exorcism | 1 | 2 | Exorcism removes all negative spells from a single friendly target. | |||
Holy Word | 1 | 2 | Holy Word does damage to a single Death creature based on the level of the caster. | |||
Spiritual Armor | 1 | 2 | When cast on a friendly target, Spiritual Armor increases its Melee and Ranged Defense by 25%. | |||
Summon Ship | 1 | 2 | Summon Ship causes a single ship to appear at the caster's present location on the Adventure Map. | |||
Chaos Ward | 2 | 3 | The target of a Chaos Ward is 50% resistant to Chaos spells, and their Melee and Ranged Defense is increased by 50% against Chaos-aligned opponents. | |||
Death Ward | 2 | 3 | The target of a Death Ward is 50% resistant to Death spells, and their Melee and Ranged Defense is increased by 50% against Death-aligned opponents. | |||
Defender | 2 | 3 | Defender increases the Melee and Ranged Defense of all friendly targets by 50% when they are defending against an attack. | |||
Heal | 2 | 3 | Heal cures a target of a number of Hit Points based on the level of the caster. Heal is also capable of curing Poison and Plague. | |||
Heavenly Shield | 2 | 3 | Heavenly Shield can only be cast on the caster, giving additional Hit Points based on the caster's level. | |||
Martyr | 2 | 3 | Martyr is cast on a friendly target. All the damage done to a second friendly target will then be transferred to the recipient of the spell. This effect lasts for the entire combat. | |||
Mirth | 2 | 3 | Mirth gives the target maximum morale. | |||
Nature Ward | 2 | 3 | The target of a Nature Ward is 50% resistant to Nature spells, and their Melee and Ranged Defense is increased by 50% against Nature-aligned opponents. | |||
Order Ward | 2 | 3 | The target of an Order Ward is 50% resistant to Order spells, and their Melee and Ranged Defense is increased by 50% against Order-aligned opponents. | |||
Retribution | 2 (1) | 3 (2) | Retribution is cast on a friendly target. When the enemy attacks the target in melee combat, the attacker will take damage based on the level of the caster. | |||
Song of Peace | 2 | 3 | Song of Peace causes an enemy target within the line of sight of the caster to become unable to attack or cast spells on the caster's army during the next turn. | |||
Celestial Armor | 3 | 5 | Celestial Armor increases the Melee and Ranged Defense of all friendly targets by 25%. | |||
Endurance | 3 | 5 | Increases an army's movement on the Adventure Map by 3. | |||
Holy Shout | 3 | 5 | Holy Shout does a number of points of damage based on the level of the caster to all Death creatures. | |||
Mass Bless | 3 | 5 | Mass Bless causes all friendly targets to do maximum damage. | |||
Mass Healing | 3 | 5 | Mass Healing cures all friendly targets of a number of points of damage based on the level of the caster. It also cures Poison and Plague on all friendly targets. | |||
Regeneration | 3 | 5 | Regeneration causes the target to regenerate a number of Hit Points every turn based on the level of the caster. | |||
Mass Chaos Ward | 4 | 8 | Mass Chaos Ward causes all friendly targets to become 50% resistant to Chaos spells, and increases their Melee and Ranged Defense by 50% against Chaos-aligned opponents. | |||
Mass Death Ward | 4 | 8 | Mass Death Ward causes all friendly targets to become 50% resistant to Death spells, and increases their Melee and Ranged Defense by 50% against Death-aligned opponents. | |||
Mass Exorcism | 4 (3) | 8 (5) | Mass Exorcism removes all negative spells from friendly targets. | |||
Mass Fervor | 4 | 8 | Mass Fervor causes all friendly targets to gain maximum morale. | |||
Mass Nature Ward | 4 | 8 | Mass Nature Ward causes all friendly targets to become 50% resistant to Nature spells, and increases their Melee and Ranged Defense by 50% against Nature-aligned opponents. | |||
Mass Order Ward | 4 | 8 | Mass Order Ward causes all friendly targets to become 50% resistant to Order spells, and increases their Melee and Ranged Defense by 50% against Order-aligned opponents. | |||
Prayer | 4 | 8 | Prayer increases the Hit Points and damage of all Life targets by 25%. | |||
Divine Intervention | 5 | 12 | Divine Intervention removes a portion of the damage from all friendly targets. | |||
Guardian Angel | 5 (4) | 12 (8) | Guardian Angel gives the friendly target a number of extra lives based on the level of the caster. The number of targets protected depends on the level of the caster, and no target is protected more than once. | |||
Resurrection | 5 | 12 | Brings a certain number of hit points of dead creatures back to life. | |||
Sanctuary | 5 | 12 | While under Sanctuary, a friendly target cannot be attacked or affected by spells. No more than one target may be in Sanctuary on each side. If the target takes any action other than "defend", the spell ends. |
Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic |