Walkthroughs

Want to help out? Read our walkthrougs!

  • The True Blade → Seeking the Steel

    Objective:

    • Defeat Mastero to rescue the swordbearer, Sir Kentaine.

    Carries Over:

    • Lysander, Proetho, Desette, and the best two other heroes (max level 33)

    Walkthrough:

    The scenario takes place on a small map, and there isn't an underground section, but you still need to move quickly. The army you have now (with five heroes) isn't going to get much

    ...
  • The True Blade → The First Step of Many

    Objective:

    • Contact the Worton's mother, Desette.

    Carries Over:

    • Lysander, Proetho, and the best two other heroes (max level 30)

    Walkthrough:

    You'll have to do a lot of fighting on this map, as the four computer opponents (Red, Teal, Blue and Orange) have two towns apiece. You don't have to take all the towns, but you might as well for the extra

    ...
  • The True Blade → The Trials

    Objective:

    • Contact the Oracle of Dawn.

    Carries Over:

    • Lysander, Proetho, and the best two other heroes (max level 25)

    Walkthrough:

    If you approach the quest gate, you'll find that you need to give up 10,000 gold in order to pass. You start with 5,000 gold, and there are enough treasure chests nearby to give you the rest. But a better plan is to

    ...
  • The True Blade → The Drawing of the Blade

    Objective:

    • Defeat Normic and Caileen.

    Carries Over:

    • Lysander, Proetho, and the best two other heroes (max level 18)

    Walkthrough:

    You start out with three towns and three heroes. Each town has units garrisoned in it, plus units available to be trained, so have each hero visit the closest town and collect as many troops as possible. That should

    ...
  • Liberation → Tunnels & Troglodytes

    To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a quest artifact from a previous scenario, but the reward is great indeed. Starting Bonus: Expert Navigation or 3 1st-level mage guilds or 1 3rd-level mage guild.

    Maps

    ...
  • Liberation → Neutral Affairs

    To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. Starting Bonus: Expert Logistics or Dwarven Shield or Centaur's Axe.

    Maps

    ...
  • Liberation → Deal with the Devil

    To win, you must capture the city of Kleesive. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario. Starting Bonus: Scroll of: Protection from Fire or Ice Bolt or Precision.

    Maps


    Click on a map

    ...
  • Liberation → Steadwick's Liberation

    To win, you must capture the city of Steadwick. Seek out the Seer - completing the Seer's Quest will allow you to carry the reward to the next scenario. Starting Bonus: 10,000 Gold or 2 Archangels or 2 Titans

    Maps

    ...
  • Hack & Slash → Grave Robber

    Seize the Yawning Shield of the Dead from the "Hand of Death" Necromancers cult to win the campaign. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 25 but will carry over his experience, skills and spells on to the next campaign.

    Starting Bonus: Barracks or 10 wood and 10 Ore or Equestrian Gloves.

    Maps

  • Hack & Slash → A Cage in the Hand

    Crag Hack must acquire the Rib Cage of Power from one of the Liches haunting the swamp of Ferris to win the scenario. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 20 but will carry over his experience, skills and spells on to the next scenario.

    Starting Bonus: 40 Wolf Raiders or 30 Orc Chiefains or 5 Ogres

    Maps

    ...

  • Hack & Slash → Black Sheep

    Seize the Blackshard of the Dead Knight from Marzeth to win the scenario. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 15 but will carry over his experience, skills and spells on to the next scenario.

    Starting Bonus: Upgraded Orc Tower or 5000 gold or Gnoll's Flail.

    Maps

    ...
  • Hack and Slash → Bashing Skulls

    Crag Hack must seize the first artifact Sandro requires, the Skull Helmet, from Barshon the Barbarian to win the scenario. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 10 but will carry over his experience, skills and spells on to the next scenario.

    Starting Bonus: 40 Goblins or 20 Wolf Riders or 15 Orcs.

    Maps

  • Hero Wanted → Playing for Points

    The Scoring System

    The recent start of Round Table Battles pumped a wave of enthusiasm into Heroes IV players. Now we have a nice competition anyone can join, no matter how good a connection or how much patience he or she has -- we can play in the comfort of our homes, whenever we have time, so there's no worry about whether an opponent will be available online. The goal: to get as many points as possible, without using any cheat. How do we fulfill the goal? This article presents my ideas on the subject, with the map

    ...
  • Hero Wanted → 972 Points at Champion

    I start with a thief, and restart the game until the initial conditions are favorable. I check the altar types (mostly for combat and exploration), the available spells and magic (like summon leprechauns and fatigue or poison), the creature types at [surface,49,23] and at [underground,37,15] and especially the amount in the three first chests. As Pepak said you may start a game, save it, reveal the map (tab nwcprometheus) and decide if is all right; otherwise, undo the cheat (tab

    ...
  • Festival of Life → Taming of the Wild

    The task of killing Razor Claw has been given to you. Prove yourself and defeat the Ancient Behemoth in three months or lose your chance at becoming King. If Kilgor is lost then his chance to become king ends also. Kilgor is limited to twelfth level. Starting Bonus: 1 Behemoth or 4 Cyclops or 8 Rocs.

    Maps


    Click on a map to

    ...
  • Enough is Enough → Wrath of Nature

    Don't be fooled by the small size of the last map of the Enough is Enough campaign. That scenario might require more than one attempt, and at the Champion level, it is next to impossible. You start on the West side of the map inside a partly developed city just outside a fortress. At the center is the city you need to capture, but to do so you will need to outmaneuver thousands of enemy units.

    The map requires a quick build-up. Erutan should be able to fight alone for some time, so at first send back any unit you may

    ...
  • Enough is Enough → The Sacred Vale

    He you are again, on the West side of the map, with a small army and a serious shortage of wood. Get ready for another very open map where speed is the key. The difference this time is that there is no Ore around, which makes the development of your starting city even more difficult than in the previous scenario. Notice the prison close to your starting position, which will soon provide you with a strong ally. Based on the difficulty level you selected, you can rush to it immediately or be more careful and wait a little for

    ...
  • Enough is Enough → Art of Persuasion

    Unlike the Nature-based campaign in the original Heroes IV, Enough is Enough focuses solely on action and contains very little storyline. And much like the Mark of the Tiger scenario from the Elwin and Shaera campaign, it features some fast hit-and-run action where you will capture and lost castles over a short period of time. Enough is Enough features Erutan Evol (Nature Lover spelled backward, in case you have been wondering), a young elf who wishes to free his people from the Channon human tribes. But for this task he

    ...
  • Elixir of Life → Thief in the Night

    Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 25 but will carry his experience, skills, and spells on to the next campaign.

    Maps


    ...
  • Elixir of Life → Valley of the Dragonlords

    This valley is the land of the Dragon Lords. They must be defeated and the Ring of Life located to win the scenario. Gelu is limited to level 20 but will carry his experience, skills, and spells on to the next scenario.

    Starting Bonus: 1 Green Dragon or Boots of Speed or 3000 Gold.

    Maps

    ...