Broken Alliance, which is a small pixel-like game project, is going to EA. In cozy pixelated world you wander and fight, with proud warrious and loudly are being told the story of the world.
You are welcomed to plunge into the adventure, albeit small, demo is available at a Steam page or from the Placeholder Gameworks Discord and you can comment or propose your perceptions. Actually your are encouraged to do it.
EA Planned Release Date: 24 Oct, 2024
And if you like, don't forget to wishlist. ;)
Why Early Access?
“Our project started from humble beginnings, trying to make a smaller scale adventure strategy game, but as time went by, our ideas also grew. We fleshed out the universe of Broken Alliance, and as time passed, it was clear that we want to create something more unique than just a "clone" of existing games. Thus, also our ambitions grew. That's why we decided to open up our game to Early Access, to also have the chance to let you, the players, have a direct influence on what the final shape of Broken Alliance will become. And finally, one very specific reason why we decided for Early Access: we simply need more time to finish the dialogues and voice over to realize our full vision for the game.”
Approximately how long will this game be in Early Access?
“We currently plan to have the game in Early Access for at least 6 months, and if it turns out we need more time, we will adjust. Most of the content has already been created for the game, but we want to spend time polishing what is already there and add in the rest of the content to meet our standards to offer you the best experience we can upon full release.”
How is the full version planned to differ from the Early Access version?
“In Early Access, we plan to provide you with incremental content, first starting out with the Prologue and most of the first Act of the game, initially featuring only the Anchorage faction. The other 3 factions (Phobos, Paradise, and Forge) are planned to be added later.The Early Access version will start with a part of Act I of the game accessible, and we plan to have 3 Acts in total for the full release. The idea is to have a distinct, different experience when playing each of the four planned factions.
The initial Early Access release will not have full character progression or Champion upgrades, and also access to some buildings, abilities, skills, items, and spells will be limited, as we want to add those later with our planned updates.
We plan to reveal most of the content to you during the Early Access period. We plan to have monthly updates, but the exact schedule may change based on our pace of development and the feedback we get.”
What is the current state of the Early Access version?
“Currently, the Early Access version will feature the Prologue, and then the Anchorage faction with character customization, town building, partial Champion storylines and upgrades, partial character progression, and voice over for most of Act I of the game. You will be able to explore a bit less than half of the entire world map. Act I is about half of the entire game experience, and you will be able to experience most of it in the initial Early Access release.”Will the game be priced differently during and after Early Access?
“Yes. We plan to launch the Early Access version with a price around ~20% less than the full version. No further price changes are currently planned. This to say thank you to all you early adopters of Broken Alliance, helping us achieve the full potential of the game.”
How are you planning on involving the Community in your development process?
“We plan to open up feedback channels on both our Steam Community page and our Discord servers to gather feedback, and plan to implement easy access to those areas into the game itself, so if you want to give us feedback, you start the process in-game. Mostly, we plan to ask you about quality of life features, the game balance, and progression mechanics, but we are happy to hear feedback about any aspect of the game! ^_^”Placeholder Gameworks is a small Estonia-based indie game company that makes serious games. We believe in video games as a great storytelling device and try to push our projects in directions that haven’t been fully explored by the industry. Our first bigger project, Death and Taxes, was released in February 2020.
And if you wanna see some drafts, you can here.
For me, demo is fun to play, nice background music, very nicely done dialogs and splendidly voiced. As of combat, there are hexes.
As well, you can write your comments and thoughts over our forums, here.