Power Ups
- by Celestial Heavens
Power Ups - Permanent | Power Ups - Temporary |
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Stats |
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Arena +3 Defense (permanent) for all Heroes in army. Arenas are also found in Stronghold towns. Cost: Nothing. Heroes can only visit the Arena once. |
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Mercenary Camp +1 Speed (permanent) for all Heroes in army. Cost: Nothing. Heroes can only visit the Mercenary Camp once. |
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Sacred Fountain +3 Spell Points (permanent) for all Heroes in army. Sacred Fountains are also found in Preserve towns. Cost: Nothing. Heroes can only visit the Sacred Fountain once. |
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Training Grounds +3 Attack (permanent) for all Heroes in army. Cost: Nothing. Heroes can only visit the Training Grounds once.
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Emerald of Speed +2 Speed (permanent) for any one Hero in army. |
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Opal of Magic +6 Spell Points (permanent) for any one Hero in army. |
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Ruby of Offense +6 Attack (Melee and Ranged) (permanent) for any one Hero in army. |
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Sapphire of Defense +6 Defense (permanent) for any one Hero in army. |
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Experience |
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Learning Stone One time +1000 Experience for all Heroes in army. Cost: Nothing. |
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Dream Teacher One time +500 Experience for all Heroes in army. Cost: Nothing. The +500 Experience are cumulative; visiting a second Dream Teacher gives all Heroes +1000 Experience, a third will give 1500 experience and so on. |
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Tree of Knowledge One time +1 Level for all Heroes in army. Cost: 5 Gems or 2500 Gold. |
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Coliseum of Magic One time +1 Level for any or all Heroes in army. Cost: The Hero must single handed fight a number of Faerie Dragons (based on his current Level). |
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Coliseum of Might One time +1 Level for any or all Heroes in army. Cost: The Hero must single handed fight a number of BlackDragons (based on his current Level). |
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Skills |
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School of Magic Each Hero in army may learn one of two (random) Schools of Magic. Cost: 2000 Gold. |
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Magic University Each Hero in army may learn up to four Magic Skills. Cost: 2000 Gold. |
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Library Each Hero can increase one Magic Skill (random). Cost: 2000 Gold. |
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Witch Hut Any or all Heroes in army may learn a Magic School (random). Cost: Nothing. |
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School of War Each Hero in army may learn one of two (random) Non-Magic Skills. Cost: 2000 Gold. |
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War University Each Hero in army may learn up to four Non-Magic Skills. Cost: 2000 Gold. |
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Veteran's Guild Each Hero can increase one Non-Magic Skill (random). Cost: 2000 Gold. |
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Beastmaster's Hut Any or all Heroes in army may learn a Non-Magic School (random). Cost: Nothing. |
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Altar of Chaos Magic Increase one Hero’s Chaos Magic Skill. |
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Altar of Combat Increase one Hero’s Combat Skill. |
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Altar of Death Magic Increase one Hero’s Death Magic Skill. |
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Altar of Life Magic Increase one Hero’s Life Magic Skill. |
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Altar of Nature Magic Increase one Hero’s Nature Magic Skill. |
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Altar of Nobility Increase one Hero’s Nobility Skill. |
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Altar of Order Magic Increase one Hero’s Order Magic Skill. |
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Altar of Scouting Increase one Hero’s Scouting Skill. |
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Altar of Tactics Increase one Hero’s Tactics Skill. |
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Power Ups - Permanent | Power Ups - Temporary |
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