MM7Rev4mod A Radical Redone

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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DaveHer
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MM7Rev4mod A Radical Redone

Unread postby DaveHer » 24 Apr 2024, 09:49

Thanks to Mastro, he has given me permission to use his Monsters and NPCs from "MM7 augmentation" in this version. A reminder that "MM7Rev4mod" was first modified by Big Daddy Jim, then by Maestro, and then by me. You might say it is a joint project. See Pics

Link to Pic: https://drive.google.com/drive/folders/ ... sp=sharing

Link to Patch two: https://www.moddb.com/games/might-and-m ... cal-redone
Patch two for "MM7Rev4mod A Radical Redone" is finally finished. For people that are going to in install the mod for the first time, you need to install "MM7Rev4mod A Radical Redone" first then this patch. You do not need the first patch. For people that already have the game installed, all you need to do is apply this patch and overwrite all. Hopefully this will solve the problem of crashes to the desktop.

There are many new things in this version. New building, plants, and the land has been restructured. Due to the fact that everything is in HD, Some of you may have problems with the game. I myself had one crash to the desktop. That was several days ago. Haven't had one since.

Installation:
Create a Folder, not in drive C: (if you can). Give it any name.
For example: MM7Rev4mod A Radical Redone
Unpack the mod to that folder. Make a shortcut of MM7Setup to the desktop and run the game. When you exit for the first time, Windows 10 will ask you if the game installed correctly.

This is the installation I did, and it worked fine.

This is a link to all the MM7 Redone Mods. https://www.moddb.com/games/might-and-magic-7
It also has a patch for "MM7Rev4mod A Radical Redone".

Here is the link for download. https://www.moddb.com/mods/mm7rev4mod-a ... cal-redone

David
Last edited by DaveHer on 05 May 2024, 02:00, edited 1 time in total.

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Re: MM7Rev4mod A Radical Redone

Unread postby Reymu » 27 Apr 2024, 02:34

Does this work as well if run it from Ubisoft's Uplay?

Totally fun mod w/ all the surprises (and challenge upscale!), but what turned off is how frequently it crashed. First it was a particular group of goblins in Harmondale, then it's several gargoyle groups in Barrow Downs, then the new NPCs in SW BD can't be RMB or chatted without crashing, and finally the spiders S of Stone City--after that, gave up.

Installation I did--probably why the issues?--was download the mod (the Redone Ultimate), extract and paste (replace if prompted) all files in my Uplay MM7. Figure just unpack the mod to different folder, make shortcut of mod's mm7setup, run that, then see if runs correctly from Uplay. Gonna try this tomorrow.

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Re: MM7Rev4mod A Radical Redone

Unread postby DaveHer » 28 Apr 2024, 01:22

This is what I have, 32.0 GB of RAm, Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz 3.60 GHz, and The Nvidia Geforce GTX 1660 Super. I only had one crash to the desktop and that was several days ago. I haven't had one since then. You need to install according to the instructions above. You do not need The Redone Ultimate. I, the author have been having fun with it. If you have the equivalent are butter, you should not have any problems.
David

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Re: MM7Rev4mod A Radical Redone

Unread postby DaveHer » 29 Apr 2024, 01:47

At this point I am working on the MAPSTATS.txt file which may be causing the problem. It has some errors that need to be fixed. Also fixing the monsters on the maps. I will have the patch as soon as possible. I am sorry, but you will have to start a new game. Otherwise you will be walking though wells.

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Re: MM7Rev4mod A Radical Redone

Unread postby DaveHer » 02 May 2024, 01:16

I have made changes to the game so that it will not need to use to much memory. Now most people will be able to play the game without crashing to the desktop. I am finished with the changes and should have the patch by tomorrow. Sorry but you will have to start a new game. Also the game will look the same even though the resolution of some of the trees have been reduced.
David

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Re: MM7Rev4mod A Radical Redone

Unread postby DaveHer » 05 May 2024, 01:58

Patch two for "MM7Rev4mod A Radical Redone" is finally finished. For people that are going to in install the mod for the first time, you need to install "MM7Rev4mod A Radical Redone" first then this patch. You do not need the first patch. For people that already have the game installed, all you need to do is apply this patch and overwrite all. Hopefully this will solve the problem of crashes to the desktop. See the link on the first post.
David

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Re: MM7Rev4mod A Radical Redone

Unread postby Reymu » 08 May 2024, 18:21

Awesome!

Most everything new/changed in the game breathes new life into an old classic. Esp. amusing how the dragonflies and spiders are now seriously dangerous opponents!

Still shaking my head that almost have to get the Carnage bows from Castle Harmondale because the enemies are so numerous lol

If looking for constructive criticism, that there are a few things that stood out as QoL gaps:
1) The 4 Courier quests never revealed until completion that finishing them ends the Five Moons Festival which in turn unlocks some class promotion quests. Would've been nice to know that.
2) Mostly a gripe about convenience, the key for teleporting back to Emerald Island can disappear if leave it on ground and enter a dungeon. I confirmed this by leaving it near teleportal Bracada's stable, entered School of Sorcery, and came back to find it gone; Wizard Eye confirmed. Courier HQ in Erathia doesn't replace this key either.
3) Archwizard promotion quest--get book of UnMaking--Thomas Grey doesn't give any hint where to go. Quest text says it's a tunnel to the Strange World, and that consulted w/ Torrent. Glanced around, no teleport item in party bags, Torrent doesn't warp me there, and when click Thomas Grey only option is turn in quest or basically locked out of the promotion forever. Just me, but searching multiple maps is tedious.
4) IDK if intentional, the 7, 9, and 10 barrows' key holes don't accept the barrow keys. I tried it for 7 with the key it had, nothing happened.
5) Deyja NW chest doesn't always have the Golem leg (left, IIRC). Fortunately, Arbiter's "I lost it" gets it. I think it may be because raided all the appropriate chests except Deyja's NE before got the Golem quest.

Bit surprised only option is Path of Light. You dislike the Necromancer faction or something?

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Re: MM7Rev4mod A Radical Redone

Unread postby Tomsod » 09 May 2024, 08:48

Reymu wrote: 08 May 2024, 18:21 3) Archwizard promotion quest--get book of UnMaking--Thomas Grey doesn't give any hint where to go. Quest text says it's a tunnel to the Strange World, and that consulted w/ Torrent. Glanced around, no teleport item in party bags, Torrent doesn't warp me there, and when click Thomas Grey only option is turn in quest or basically locked out of the promotion forever. Just me, but searching multiple maps is tedious.
IIRC it's somewhere near stables -- either the teleporter or the pedestal. Also I think Thomas says as much somewhere, otherwise I'd have been confused as well.
Reymu wrote: 08 May 2024, 18:21 Bit surprised only option is Path of Light. You dislike the Necromancer faction or something?
The original Rev4 had to throw out the entire Dark Path questline because of technical limitations. It might be possible to add it back now with MMExt, though, and that would actually be a neat improvement on the original mod! Some repurposed dungeons would have to be duplicated, I think, but it's feasible.

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Re: MM7Rev4mod A Radical Redone

Unread postby DaveHer » 09 May 2024, 09:27

One thing you need to learn about these games is that you do not go into an area until you prepare yourself. That is where the money comes in. To by armor and stuff. I go out and look for money and stuff first and then deal with the monsters.
David

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Re: MM7Rev4mod A Radical Redone

Unread postby Reymu » 10 May 2024, 02:33

Tomsod wrote: 09 May 2024, 08:48
Reymu wrote: 08 May 2024, 18:21 3) Archwizard promotion quest--get book of UnMaking--Thomas Grey doesn't give any hint where to go. Quest text says it's a tunnel to the Strange World, and that consulted w/ Torrent. Glanced around, no teleport item in party bags, Torrent doesn't warp me there, and when click Thomas Grey only option is turn in quest or basically locked out of the promotion forever. Just me, but searching multiple maps is tedious.
IIRC it's somewhere near stables -- either the teleporter or the pedestal. Also I think Thomas says as much somewhere, otherwise I'd have been confused as well.
Reymu wrote: 08 May 2024, 18:21 Bit surprised only option is Path of Light. You dislike the Necromancer faction or something?
The original Rev4 had to throw out the entire Dark Path questline because of technical limitations. It might be possible to add it back now with MMExt, though, and that would actually be a neat improvement on the original mod! Some repurposed dungeons would have to be duplicated, I think, but it's feasible.
Yeah, the very portal that warps to Erathia is actually the tunnel. Decided to make new party, so made note.

Well, no rush for the Dark Path. Just seemed weird to need Lich promotion and no way to get it lol

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Re: MM7Rev4mod A Radical Redone

Unread postby Lone_Wolf » 18 Oct 2024, 19:15

Just finished EI quests for the 3rd time since installing this mod.

Coming from vanilla MM7 it takes time to get used to the changes.
A few tips : visit every house, click all pedestals, wells etc., right-click all items.

One nitpick : the mini-map is the original one and is not adjusted to new layout .

I'm impressed by the high quality of the improvements, well worth the download.

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Re: MM7Rev4mod A Radical Redone

Unread postby DaveHer » 19 Oct 2024, 08:47

Lone_Wolf wrote: 18 Oct 2024, 19:15 Just finished EI quests for the 3rd time since installing this mod.

Coming from vanilla MM7 it takes time to get used to the changes.
A few tips : visit every house, click all pedestals, wells etc., right-click all items.

One nitpick : the mini-map is the original one and is not adjusted to new layout .

I'm impressed by the high quality of the improvements, well worth the download.
Thank you for the compliment :)
David

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Re: MM7Rev4mod A Radical Redone

Unread postby Lone_Wolf » 29 Oct 2024, 13:27

I have played a bit and briefly visited Tatalia , TF, Erathia , Bracada , Deyja and Avlee (no dungeons yet except castle H) .

Two minor issues :
I can't find the permanent +2 SPD well in Tatalia that used to be close to fist's home .
Can someone verify if that well still exists on Tatalia map ?

A graphical glitch in the small village east of Harmondale.
The fundament of the Kern residence flicker when moving or turning , happens in realtime & TBM mode .
increasing mipmapcount to 6 and/or setting ViewDistanceD3D to 0 have no effect on this.


One tip for those having trouble clearing castle harmondale : search for a hidden door .

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Re: MM7Rev4mod A Radical Redone

Unread postby DaveHer » 29 Oct 2024, 23:23

Lone_Wolf wrote: 29 Oct 2024, 13:27 I have played a bit and briefly visited Tatalia , TF, Erathia , Bracada , Deyja and Avlee (no dungeons yet except castle H) .

Two minor issues :
I can't find the permanent +2 SPD well in Tatalia that used to be close to fist's home .
Can someone verify if that well still exists on Tatalia map ?

A graphical glitch in the small village east of Harmondale.
The fundament of the Kern residence flicker when moving or turning , happens in realtime & TBM mode .
increasing mipmapcount to 6 and/or setting ViewDistanceD3D to 0 have no effect on this.


One tip for those having trouble clearing castle harmondale : search for a hidden door .
To find the well, go up the rap of the big structure, turn right at the entrance and walk all the way to the dead end. There you will see a door on the left. Go through it. There you will find two wells.

About "fundament of the Kern residence" What is it? I never heard of it. I have the game installed. I went to that small village. But did not see anything flickering.
David

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Re: MM7Rev4mod A Radical Redone

Unread postby Lone_Wolf » 30 Oct 2024, 11:28

That door is easy to miss, wells found (along with several npc houses I hadn't yet searched for).

I have done some more testing and found the glitch also happens when standing still.

screenshot https://app.box.com/s/s9wi4u0s0a3i4vh0vdq588fg6avzrh2i
savefile https://app.box.com/s/9i7p1y61gcb1mgrrdrtwcb0q2e668aw8

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Re: MM7Rev4mod A Radical Redone

Unread postby DaveHer » 30 Oct 2024, 23:31

Lone_Wolf wrote: 30 Oct 2024, 11:28 That door is easy to miss, wells found (along with several npc houses I hadn't yet searched for).

I have done some more testing and found the glitch also happens when standing still.

screenshot https://app.box.com/s/s9wi4u0s0a3i4vh0vdq588fg6avzrh2i
savefile https://app.box.com/s/9i7p1y61gcb1mgrrdrtwcb0q2e668aw8
I know what that is. It is a model overlapping another. To fix it, I would have to go into the editor and remove it. Then save the map and then compile the map and then place the fixed map back into games.lod. Which means you would have to start a new game. :( Otherwise, you will be walking through wells when you go to Harmondale with a save game. The building also look wierd. It is best to leave that alone. Sorry.
David

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Re: MM7Rev4mod A Radical Redone

Unread postby Lone_Wolf » 31 Oct 2024, 08:39

Understood, it's good to know it's not a driver issue (those can be very tricky to troubleshoot).

Thanks for taking the time to look at it.

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Re: MM7Rev4mod A Radical Redone

Unread postby DaveHer » 31 Oct 2024, 09:14

Lone_Wolf wrote: 31 Oct 2024, 08:39 Understood, it's good to know it's not a driver issue (those can be very tricky to troubleshoot).

Thanks for taking the time to look at it.
I want to thank you for your reports.
David

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Re: MM7Rev4mod A Radical Redone

Unread postby Lone_Wolf » 02 Nov 2024, 15:08

I am seriously considering to start fresh with a party I always wanted to try but never got further then harmondale with in vanilla .

Thief - Wanderer - Archer - Alchemist (Thief Ranger Archer Druid in vanilla)
I like taking out enemies at a distance, and bows are the best way to do that.
Also axe is my preferred weapon in RPGs (usually wielded by a female of weakest/smallest race in the game)

Some things that will make this harder then the typical KTCS party :

The archer promoter is on Emerald
Druid needs to visit evenmorn to promote and the cleric promoter that allows boat travel to evenmorn is also on emerald .

Thief promotion requires taking out strong melee opponents in a small room. Usually I can get that at low level by using invisibility & the gatemaster NPC.
But that npc is not available for hire in this mod (and uses town portal which doesn't work anyway until after the 2nd mage promotion) .

The main issue I have with going back to emerald is it seems to be connected with rescuing the dwarves.
I like to have a fully promoted (and trained) party before doing that, which now seems impossible.

Does this mod offer a way to get to evenmorn without rescuing the dwarves ?

In vanilla rescuing the dwarves started a timer which triggered the human/elf war & several tough quest approx 4 months later.
Those quests had a strict time limit.

I do think those 3 quests have been replaced, but do their replacements also have such a time limit ?

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Re: MM7Rev4mod A Radical Redone

Unread postby DaveHer » 02 Nov 2024, 19:47

Maestro is the one who created the MM7Rev4mod I just added things to it and there is no way to get to Emerald without rescuing the dwarves. About the town Portal, It was intended to be that way. "MM7Rev4mod A Radical Redone" is completely different from the original MM7.
The mod was created first by Big Daddy Jim and then by Maestro. You might want to try MM7 Redone ultimate, that was done with the original game. It has everything you want.
David


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