Ability Name | Creatures With Ability | Ability Description |
3-headed Attack | Cerberus | All enemies standing to the left, front and right of the creature are attacked simultaneously |
Aging | Ghost | Chance of Aging during an attack. An Aged creature does less damage and has less defense. |
Area Attack | Cyclops | The range attack strikes all targets, friendly or hostile, in a small area. |
Berserk | Berserker | The creature must attack or move to attack every turn. They cannot wait. |
Binding | Mantis | Creature Binds the last creature attacked. Bound enemies cannot move, but can attack, retaliate and cast spells. Bound creatures do half damage when they attack. |
Blinding | Unicorn | Chance of Blinding an enemy during an attack. |
Block | Minotaur | Chance of Blocking any attack, melee or ranged, every time. |
Bloodlust | Ogre Magi | Can cast the Chaos Magic spell Bloodlust. |
Bonuses at Sea | Pirate | Creature is faster and does more damage when fighting on a ship. Defense also increases. |
Breath Attack | Black Dragon, Phoenix | Breathes fire which counts as a Fire Attack, and may harm creatures directly behind the enemy. |
Chaos Ward | Titan | Creature is immune to Chaos Magic and takes less damage from Chaos creatures. |
Charge | Champion | Creature does more damage if it charges for a long distance before attacking. |
Cold Attack | Ice Demon, Water Elemental | Creature has a cold-based attack; Creatures with Cold Resistance take half damage from their attacks. |
Cold Resistance | Ice Demon, Water Elemental | Creature is immune to cold-based spells and takes half damage from enemies with cold-based attacks. |
Curse | Mummy | Creature's normal attack also acts as the Death Magic spell Curse. |
Death Ward | Crusader, Monk | Creature is immune to Death Magic spells and takes less damage from Death creatures. |
Devouring | Sea Monster | Chance of devouring an enemy whole with each attack. |
Elemental | Air, Earth, Fire & Water Elementals, Gargoyle | Immunity to certain spells (such as Poison) that only work on normal, living creatures. |
Fear | Bone Dragon | No retaliation & the creature struck runs away a short distance after the attack. |
Fire Attack | Efreet, Fire Elemental, Black Dragon, Phoenix | Creature has a fire-based attack; Creatures with Fire Resistance take half damage from their attacks. |
Fire Resistance | Efreet, Fire Elemental, Phoenix | Creature is immune to fire-based spells and takes half damage from enemies with fire-based attacks. |
Fire Shield | Efreet | Has a fire shield that damages any enemy when they attack. |
First Strike | Champion, Dgn. Golem, Nomad, Mantis, W. Tiger | In melee combat, the creature strikes first before an opponent can retaliate. Works while retaliating too. |
Flying | Air Elemental, Angel, Beholder, Black Dragon, Bone Dragon, Efreet, Faerie Dragon, Gargoyle, Genie, Ghost, Griffin, Harpy, Imp, Mantis, Phoenix, Sprite, Thunderbird, Vampire | Creature can fly over obstacles, creatures, heroes, and castle walls. |
Fortune | Leprechaun | Creature can cast the Nature Magic spell Fortune. |
Giantslayer | Halfling | Creature does extra damage against 4th level creatures. |
Hypnotize | Mermaid | Chance of taking control of an enemy opponent for 1 turn during an attack. |
Immune to Magic | Black Dragon | Complete immunity to all forms of magic, friendly or hostile. |
Immune to Visual Atks | Troglodyte | All abilities and spells that influence vision (like Blind and Stone Gaze) have no effect on creature. |
Insubstantial | Air Elemental, Ghost | Creature's Melee & Ranged Defense are increased by 100%. |
Life Draining | Vampire | Every attack steals life from the enemy and will heal & even resurrect dead Vampires. |
Life Ward | Devil | Creature is immune to Life Magic spells and takes less damage from Life creatures. |
Lightning Attack | Thunderbird | Every attack also summons a bolt of lightning to strike the opponent. |
Long Range | Ballista, Crossbowman | Creature ignores all ranged attack penalties for distance. |
Long Weapon | Pikeman | Creature can attack enemies that are a short distance away, double the normal range. |
Magic Mirror | Faerie Dragon | Creature reflects hostile spells back at the enemy, the same as the Magic Mirror spell. |
Magic Resistance | Dwarf, Earth Elemental, Gold Golem | Creature has a chance of resisting most hostile spells; takes less damage from direct damage spells. |
Mana Leech | Imp | Creature drains 2 spell points from the enemy each turn and transfers it to a nearby friend. |
Mechanical | Ballista, Dragon Golem, Gold Golem | Creature is not affected by morale, or by spells or abilities that only work on living creatures. |
Mirth | Satyr | Creature can cast the Life Magic spell Mirth. |
Multiple Attack | Hydra | Creature attacks all nearby enemies simultaneously. |
Negate First Strike | Dragon Golem, Pikeman | In melee combat, the creature never strikes after an opponent, even if they have First Strike. |
No Obstacle Penalty | Ballista | Creature does full damage to targets behind castle walls. |
No Retaliation | Cerberus, Harpy, Hydra, Naga, Sprite, Vampire | When the creature attacks, the opponent cannot retaliate. |
Normal Melee | Centaur, Medusa, Orc, Titan | This ranged creature does not suffer a damage penalty when attacking enemies in melee combat. |
Poison | Venom Spawn | Living creatures struck by the attack are Poisoned and take additional damage every turn. |
Random Harmful Spells | Beholder | When this creature attacks, it casts a random Chaos Magic or Death Magic spell on the enemy. |
Ranged | Ballista, Beholder, Centaur, Crossbowman, Cyclops, Elf, Halfling, Medusa, Monk, Orc, Titan, Venom Spawn, Waspwort | Creature can attack at a distance; Does half damage in melee combat unless they have Normal Melee. |
Ranged First Strike | Elf | Creature strikes first in ranged combat before a ranged opponent can retaliate. |
Rebirth | Phoenix | Creature can return to life if killed; If all are killed and haven't used the ability, a portion will be reborn. |
Regeneration | Troll | Creature completely heals all wounds at the beginning of each of its turns. |
Resurrection | Angel | Creature can bring dead friendly targets back to life. |
Shoots Twice | Elf | This ranged creature fires twice each time it attacks. |
Short Range | Orc, Centaur | Creature's ranged attack decreases dramatically at long range. |
Skeletal | Skeleton, Bone Dragon | Creature's ranged defense is increased by 100%. |
Spellcaster | Faerie Dragon, Genie, Magi, Water Elemental | Creature knows a variety of spells that can be cast in combat (dependent on the target). |
Stealth | Bandit | Creature is invisible at a distance on the Adventure Map to 2nd level creatures and heroes with Basic Scouting. Creature is invisible to adjacent 1st level creatures and heroes with no scouting. |
Stone Gaze | Medusa | Creature has a chance of killing enemies instantly each attack; no effect vs. Undead, Mech., Elemental. |
Stone Skin | Gargoyle | Creature's Melee & Ranged Defense by 25% in combat. Stoneskin spell has no additional effect. |
Strength | Behemoth | Increases the creature's combat damage. |
Strike and Return | Harpy | Creature flies back to its starting point after attacking. |
Stun | Squire | Chance of stunning enemies for 1 turn every attack. Stunned enemies cannot take action or retaliate. |
Summon Demons | Devil | Creature can summon Ice Demons |
Taxpayer | Peasant | Creature generates 1 gold per day per creature in the stack in taxes. |
Teleport | Devil | Creature can move to almost any point on the battlefield instantly. |
Terror | Nightmare | Creature can cast Terror on an opponent; Enemies with Terror cannot take any action for 1 turn. |
Toughness | Zombie | Increases the creature's hit points. |
Two Attacks | Berserker, Crusader, Wolf | Creature attacks twice in melee combat. Second attack occurs after enemie's retaliation. |
Undead | Bne. Drgn, Ghost, Mummy, Skel., Vamp., Zmbie | Creature is not affected by morale, or by spells or abilities that only work on living creatures. |
Unlimited Retaliation | Griffin | Creature can retaliate against any number of attacks in one turn. |
Weakness | Waspwort | Creature inflicts Weakness on its target each attack. Weakened creatures do less damage. |
Creature Abilities
- by Applebrown
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