Search found 36 matches
- 08 Mar 2008, 23:50
- Forum: Might and Magic
- Topic: Favourite/Least favourite dungeon?
- Replies: 83
- Views: 30145
My favorites: I only mention 7-9 cuz my recollections of the earlier games are hazy at best. MM7: Barrow Downs, Haunted Mansion, everything in the Pit (nice challenge, lots of optional killing), Castle Harmondale/Harmondale (good intro challenge), Temple of the Moon. MM8: Planes of Air/Water, Minota...
- 05 Mar 2008, 18:32
- Forum: Might and Magic
- Topic: MM8: Game resulotion too big?
- Replies: 3
- Views: 2625
- 17 Feb 2008, 19:11
- Forum: Might and Magic
- Topic: Editing question: Monster spells
- Replies: 12
- Views: 7058
- 02 Feb 2008, 17:31
- Forum: Might and Magic
- Topic: Why do I keep playing M&M?
- Replies: 15
- Views: 7712
- 02 Feb 2008, 12:59
- Forum: Might and Magic
- Topic: Why do I keep playing M&M?
- Replies: 15
- Views: 7712
Why do I keep playing M&M?
It's like a co-dependent relationship! We fool around for awhile, then I leave...never expecting to return...and yet, I just can't say goodbye.
Seriously, why do we keep playing after all these years?
Seriously, why do we keep playing after all these years?
- 15 Dec 2007, 19:12
- Forum: Might and Magic
- Topic: Does the order of your characters matter? (MM7)
- Replies: 12
- Views: 7965
- 01 Nov 2007, 19:26
- Forum: Might and Magic
- Topic: What is your favorite Magic school? (MM6 and MM7 only)
- Replies: 36
- Views: 15798
Man! I can't believe you guys are ignoring/dissing Sparks! One of the best spells in the game! I mean, I have taken down every critter in the game with that little spell (except, obviously, the magic-immune critters)! And consider this...when you go with your pittiful low level party to face Wromthr...
- 01 Nov 2007, 19:11
- Forum: Might and Magic
- Topic: Party based cRPGs?
- Replies: 25
- Views: 12491
For me, it all depends on game balance. One of the things I love about the early MM games is that all of your party members can be useful. They are not just annoying tagalongs to some almighty hero. Indeed, I really LIKE the four characters I created in MM7...I continue to replay them with the same ...
- 01 Nov 2007, 18:59
- Forum: Might and Magic
- Topic: M and M 7, how did you get through the game?
- Replies: 25
- Views: 8363
- 01 Nov 2007, 18:51
- Forum: Might and Magic
- Topic: MM 6 & 7: Does perception help?
- Replies: 20
- Views: 21823
For it to work, the character possessing the perception skill must be the one opening the chest. I don't believe that is true.I had a recent playthrough where my Archer failed to open a chest. He and 2 other characters took varying points of damage, but my cleric dodged the effect completely (bobbi...
- 01 Nov 2007, 18:43
- Forum: Might and Magic
- Topic: MM 6 & 7: Does perception help?
- Replies: 20
- Views: 21823
My memory is a bit hazy, but I seem to recall that there are hidden doors in MM7 that require at least Master perception to see. Also, most of the hidden doors in the game require at least Expert level. Keep in mind that since most of us have playedd the games umpteen million times...we know what we...
- 01 Nov 2007, 18:33
- Forum: Might and Magic
- Topic: Favorite Weapon Skill
- Replies: 28
- Views: 10593
- 01 Nov 2007, 18:21
- Forum: Might and Magic
- Topic: What is your most embarrassing/annoying death in an MM game?
- Replies: 37
- Views: 18900
What is your most embarrassing/annoying death in an MM game?
Ugh, I was playing MM8 recently and had a death so stupid that I must share it. Anyway, I had finished trashing some dragons in Garrote Gorge and Portalled back to Ravenshore to sell some items. My party was pretty banged up, with very low hit points. I had fly on and decided to fly on over to the m...
- 01 Nov 2007, 18:08
- Forum: Might and Magic
- Topic: MM7 Mok patch - massive weapon bug discovered
- Replies: 9
- Views: 12961
- 05 Oct 2007, 07:30
- Forum: Might and Magic
- Topic: MM7: CSSS party
- Replies: 20
- Views: 13463
- 05 Oct 2007, 05:30
- Forum: Might and Magic
- Topic: Might and Magic X, Ideas and Suggestions
- Replies: 76
- Views: 53792
I'd basically like MMX to be a lot like MMVI-VIII. First person view, turn-based combat. Keep the skills and training system largely intact. What I'd like to see changed is better game balance. Some classes/spells/items/skills were too powerful, and others basically useless. Some quests were too eas...
- 28 Sep 2007, 20:17
- Forum: Might and Magic
- Topic: MM7: CSSS party
- Replies: 20
- Views: 13463
In my MM7 mod, Druids are allowed to GM all their magic, Rangers Master all their magic and Archers/Paladins can learn Light/Dark all the way up to master now. Fun to have Druids casting Incinerate, Power Cure and Lloyd's Beacon (they could in MM6, so why not?) Yeah, I edited the Druid magic up to ...
- 28 Sep 2007, 16:59
- Forum: Might and Magic
- Topic: Question about lich promotion mm7
- Replies: 13
- Views: 10785
Well it says to return it to a certain guy. So I guy to that guy that it says too which is also the same guy i get the thunder mountain quest from with the lich jars, and he says i don't have them... so whats up? Those are two different quests. The Thunderfist Mountain quest is for one of the Advis...
- 28 Sep 2007, 16:52
- Forum: Might and Magic
- Topic: Finally started my first MM8 game.
- Replies: 14
- Views: 5611
Having a Cleric and Vampire is a bit redundant if you ask me. The only reason to have a Cleric is Light spells, but if you must have them then the Cleric is a must-have. Actually, I think Clerics have HUGE advantage over Vampires. GM Magic Protection is nice, as is Power Cure, and Light Magic is fa...
- 28 Sep 2007, 16:41
- Forum: Might and Magic
- Topic: Weapon Enchantments - What rocks?
- Replies: 5
- Views: 7581