I have used PTCS, KMCS, RACS and PACS but I have never tried CSSS before. The CSSS party is basically the strongest party that I have ever played with. They have a killer heavy artillery capability although their melee is pretty weak. Of course they go with the dark side for maximum damage.
I put what I did here for your enjoyment (and in case you haven’t tried it and want to do it).
Druid vs Cleric
Before creating that party I also considered DSSS but I am glad that I used CSSS. The cleric has the following advantages over druid:
- Can cast dark spells: sharpmetal
- GM regeneration
- Protection from death/eradication spells
- Grandmaster merchant
- Master repair
Party composition
Dwarf Cleric
This guy is basically the one who should be alive when the others are dead. He is also responsible in making sure the others stay alive.
Why dwarf? No race actually has bonus on personality so as long as you don’t pick goblin, it’s fine. Dwarf is attractive since I can dump points to boost his endurance to 30. He can be a mini tank for the weak sorcerers.
He needs as many horseshoes you can give him to make up for many skill areas he needs to invest in.
Master spirit: not sure if I really need this, maybe expert spirit is sufficient since you can raise dead on temples
Expert mind: for remove fear only, again maybe I don't need this, I can just teleport back to temple for the cure
GM body: protection from magic, regeneration, power cure
GM merchant: maybe not that important if you buy only needed spells (I like to fill my spell books)
Expert chain
Expert shield
Master repair item: too lazy to go to shops
Master learning
Master meditation
GM dark: sharpmetal
Elf Sorc #1
Fire/air/dark sorc.
Master fire: meteor shower, fire aura, fireball
Master air: backup spells
GM dark
Master learning
Master meditation
GM identify item
Expert leather
Elf sorc #2
Air/earth/dark sorc.
GM air: fly, wizard eye, starburst, invisibility
Master earth: telekinesis, stone skin
GM dark
Master meditation
Master learning
Expert leather
Elf sorc #3
Fire/water/dark sorc.
GM water: town portal, lloyd's beacon
Master fire: backup spells
GM dark
Master meditation
Master learning
Expert leather
Spells notes
When I created the party, I never realized point blank sharpmetal has insane damage so I spent skill points on too many random magic skills. They are not completely wasted since they helped me deal with the monsters early in the game. If you are confident you can get to dark magic without spending skill points on offensive magic then feel free to do it. It’s going to be tough though!
The only dark spell you need is sharpmetal. Soul drinker is also very good but it is optional.
You may notice that I have mentioned Sharpmetal a few times in this post already. Well because that spell is so good, it deserves to be highlighted! I cleaned out mega dragon’s lair in around a couple of minutes using that spell. At close range it is the strongest and most reliable offensive spell in the game.
Play style
Lack of melee hurts at the start of the game. So you should grab bows for everyone and try to keep some distance from the enemy. Fire aura helps a lot in increasing the damage.
Medusas are immune to magic, which is annoying since you can’t sharpmetal them. However I have tried protection from magic, heroism, bless, haste, stone skin, regeneration and shield buffs to transform my weak sorcerers into melee capable fighters. They can actually clean up the tunnels to Eofol by beating up medusas! Alternatively you can just pass them.
The party is very simple to use after getting the dark magic. Just set sharpmetal as the default spell for everyone and run zig-zag to the enemy. When you get to point blank range, spam sharpmetal. If that monster group is still standing, run around until your characters have recovered. Do the sharpmetal again until the monsters are dead or you run out of mana. With protection from magic, my level 40 party can clean up the land of giants and titan stronghold easily. I think lower level (maybe 30) can do it already.
Another option is to cast invisibility first and then run to the opponent. This is so much safer but it takes more time and mana.
Conclusion
This party is unbelievable strong but it can be difficult for first timers. Comments are welcome.