Heres what i think you should get/use.
of earth/wizards/warriors/rogues etc - Handy little statboosters, useful if you have a choice between two identical weapons, one with the enchantment, one without, but if possible i go for enchantments that actually do damage. Also my games also have a habit of giving me the exact opposite i need... ie my knight gets a spear of wizards. Supa handy that.
of recovery - This somewhat missleading enchantment doesnt speed up the weapon at all (boo-hiss), rather it reduces the recovery time for when you take physical damage. I use it when i have no other enchantments, apart from that... flog it for cash.
of force - supposedly pushes monsters backwards. Sounds good in theory, but is weak and close to pointless in combat. If you hit someone long enough it may spoil their shot at you by having to take a step forward... but more often than not they are dead before they get pushed back far enough. And to make it extra useless, i have never seen any effect with bows of force.
of doom - also close to pointless. 1 point infact LOL. use it if youdont have anything else of equivalent quality.
antique - WooHoo. CASHCOW. but of no use otherwise. Of extra special no use if it breaks and you cannot fix it yourself. its repair bill will be Biiiiiig.
Demon Slayer or Dragon Slayer - Handy... but you gotta be near demons or dragons! Save for a rainy day perhaps?

Shame theres no Might & Magic 3 'Beast bopper' or 'vs humanoids!
of fire, cold, sparks or poison - of these 1st level enchantments, try to get 'of poison' as it reliably does more damage than the rest. To explain what i mean:
of fire = 1-6 dmg, average of 3.5
of sparks = 2-5 dmg, average 3.5
of cold = 3-4 dmg, average 3.5
So the choice between these 3 is personal prefrence/availability.
But of poison does 5 points of damage reliably, plus resistance seems to be less than the others with a wide range of critters.
of flame, lightning, frost or venom
2nd level powerups, but same as above, venom does a reliable 8 points of damage compared with averages of 7pts for the others.
of infernos, thundabolts, ice, acid
Once again more damage, once again of acid does reliably more damage.
of carnage - An enchantment that sounds useful, but ive found it less exciting than expected. Part of the problem is that its wonderful against large number of wieny monsters, but you rarely get the enchantment until late in the game, where its alot less effective against high level critters. As far as i can tell, the explosion has a standard fireball area of effect and damage done is as pet hit damage.
GrandMaster bow for MM7 & 8 will boost this nicely.
of vampric - Now we are getting into the GOOD enchantments. A very handy enchantment to have. Every hit has the chance to heal your character. with a high damage, fast hitting weapon it can save alot of healing and heartache!
of swiftness - Just like having perminant haste on that weapon. If given a choice of swiftness over vampric i think i would actually pick swiftness! A clobbered monster cant deal you any damage.
of dragon - The king of Damage enchantments. 2 Enchantments in one! 10-20 points of damage plus a zesty 25 mgiht points. Whats not to like?
of darkness - swiftness...vampric...dragon... They all pale in comparison to the KING of weapon enchantments.
Like 'of dragon' its essentially 2 enchantments in one... swiftness plus vampric on top.
But in reality its even better than it sounds, as the weapon is so much faster you really get a vampric HP regen rate 1.5 to 2 times better than a plain vampric weapon.
So there you go... All hail weapons of darkness! (assuming u can find them!)
