Artifacts
- by Oliver F.A.
Potions | Items | Treasures | Minor Artifacts | Major Artifacts | Relics |
Minor |
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Mind Shield |
All friendly creatures are immune to all Mind spells |
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Crown of Enchantment |
The hero can cast Mind spells on creatures who are normally immune to Mind spells. (Negated by the Mind Shield.) |
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Circlet of Winsdom |
The hero gains +10 spell points and regenerates 2 extra spell points per day |
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Magic Amplifier |
All friendly creatures use 33% less spell points when casting spells |
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Mullich’s Helm of Leadership |
All friendly targets get +2 morale and +1 speed |
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Hideous Mask |
The hero's attack sends out a wave of Fear that keeps his or her opponent from retaliating.After the attack, the opponent struck by Fear runs away for a short distance |
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Golden Plate Mail |
Increases the hero's Melee and Ranged Defense by 25. It also costs 1 additional spell point to cast all spells |
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Halberd of the Swiftwatch |
Increases a hero's Melee Attack by 25, increases speed by 2, and negates the First Strike ability of enemies. The hero can also attack 2 yards away. Uses both the left and right hand slots |
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Crusader’s Mace |
All friendly targets do +30% melee and ranged damage |
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Angel’s Blade |
Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage against Death creatures |
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Giant Slayer |
Increases the hero's Melee Attack and Melee Defense by 3. The hero does double melee damage to all level four creatures |
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Valder’s Crossbow of Sloth |
Increases the hero's Ranged Attack by 5. Any target the hero strikes with a ranged attack will suffer from the effects of the Slow spell |
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Sniper’s Crossbow |
Increases the hero's Ranged Attack by 3, and negates all range penalties. All friendly creatures also have no range penalties |
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Nomad Blackbow |
Increases the hero's Ranged Attack by 20 |
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Throwing Spear |
Increases the hero's Melee and Ranged Attack by 8 |
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Barbarian Throwing Club |
Increases the hero's Melee and Ranged Attack by 5. Any creature struck by the hero may be stunned |
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Steadfast Shield |
Gives all friendly targets +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense |
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Wand of Weakness |
Casts the Weakness spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round |
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Wand of Illusion |
Casts the Create Illusion spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round |
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Wand of Ice |
Casts the Ice Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round |
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Wand of Healing |
Casts the Heal spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round |
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Wand of Haste |
Casts the Haste spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round |
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Wand of Fireballs |
Casts the Fireball spell. The wand begins each combat with 8 spell points and regenerates 2 spell points per round |
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Wand of Fire |
Casts the Fire Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round |
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Wand of Curses |
Casts the Curse spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round |
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Wand of Blesses |
Casts the Bless spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round |
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Wand of Animating Dead |
Casts the Animate Dead spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round |
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Logbook of the Master Sailor |
Increases a hero's movement over the sea by 25%. If the hero has Seamanship, it increases the hero's Offense and Defense skills at sea by 20% |
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Demonary |
All demon type summoning spells (Death Magic) call twice as many creatures |
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Journeyman’s Notebook |
Contains all second level spells. The hero must have the appropriate magic skills to cast the spells |
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Snowshoes |
Gives an army the ability to ignore Snow terrain movement penalties |
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Boot of the Crocodile |
Gives an army the ability to ignore Swamp terrain movement penalties |
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Fireproof Boots |
Gives an army the ability to ignore Volcanic terrain movement penalties |
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Sandwalker Sandals |
Gives an army the ability to ignore Sand terrain movement penalties |
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Surefooted Boots |
Gives an army the ability to ignore Rough terrain movement penalties |
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Cloak of Distraction |
The hero ignores the threat area of enemy troops |
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Mage’s Robe |
The mana cost of all spells cast by the wearer is reduced by 1 point |
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Cowl of Resistance |
The hero gains 50% magic resistance |
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Cape of Protection |
All friendly targets gain 30% magic resistance |
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Amulet of Fear |
Gives the hero the No Retaliation ability, same as the Fear spell |
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Amulet of the Undertaker |
Increases the hero's Necromancy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Necromancy skill |
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Statesman’s Medal |
Increases the hero's Diplomacy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Diplomacy skill |
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Ankh of Life |
Increases the hero's Resurrection skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Resurrection skill |
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Necklace of Charm |
Increases the hero's Charm skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Charm skill |
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Druid’s Chain |
Increases the hero's Summoning skill by one level if the hero has the skill. Otherwise, it acts as the Basic Summoning skill |
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Medal of Honor |
All friendly targets get +2 morale |
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Ring of Permanency |
All friendly targets are immune to Dispel, Cancellation, and Steal Enchantment |
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Ring of Speed |
Gives all friendly targets +2 to their speed in combat |
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Ring of the Elementals |
All Summon Elemental spells create twice as many creatures as normal |
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Ring of Lesser Negation |
When casting spells, the hero ignores all "Ward" limitations caused by creature abilities and spells |
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Ring of the Cobra’s Eye |
Creatures struck by the hero during combat are Poisoned (same as the Death spell) |
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Leprechaun’s Ring |
Gives +2 luck to all friendly targets |
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Equestrian’s Gloves |
Provides +25% movement on land |
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Crystal Figurine |
Gives +1 crystal per day when equipped by a hero |
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Gem Casket |
Gives +1 gem per day when equipped by a hero |
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Flask of Mercury |
Gives +1 mercury per day when equipped by a hero |
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Brazier of Sulfur |
Gives +1 sulfur per day when equipped by a hero |
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Sack of Gold |
Gives +750 gold per day when equipped by a hero |
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Poison Arrow |
Creatures struck by the hero's ranged attack are Poisoned, same as the Death spell |
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Arrow of Slaying |
Gives the hero the Slayer ability during ranged attacks |
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Purse of Penny Pinching |
The hero gains a 10% discount on all creature purchases when this item is equipped. It only works if the hero is doing the actual hiring and will not work through the Caravan screen |
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