Dungeon
Creatures | Structures
The armies of Ygg-Chall is one of balance that allows both the classic hit-and-run tactics of Dungeon while ensuring a possible long-term battle. Troglodytes and Striders bring their toughness to support their allies, while Stalkers and Medusas bring ranged fire power to the lineup. Black dragons can be replaced by Hydras for a bulkier frontline.
Assassin/Shade (core, walker) |
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18 HP 12 Attack 8 Defense 2-3 Damage 6 Haste 20/6 Mov. Berserk, Double Strike |
Troglodyte/Chthonian (core, walker) |
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20 HP |
Stalker/Tracker (core, walker) |
|
45 HP |
Minotaur/Minotaur Guard (Elite, walker) |
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24 HP 16 Attack 15 Defense 4-5 Damage 5 Haste 28/12 Mov. Strike and Return, No Retaliation |
Strider/Soulless (Elite, walker) |
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85 HP 18 Attack 16 Defense 12-18 Damage 4 Haste 19/6 Mov. 6 Mana Bloodlust |
Medusa/Medusa Sorceress (Elite, walker, shooter) |
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95 HP 30 Attack 24 Defense 12-18 Damage 4 Haste 21/7 Mov. Area Attack |
Shadow Dragon/Black Dragon (Champion, flier) |
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170 HP 30 Attack 30 Defense 28-40 Damage 6 Haste 29/13 Mov. Lightning Attack |
Cave Hydra/Dark Hydra (Champion, walker) |
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240 HP |