Dungeon
Creatures | Structures

The armies of Ygg-Chall is one of balance that allows both the classic hit-and-run tactics of Dungeon while ensuring a possible long-term battle. Troglodytes and Striders bring their toughness to support their allies, while Stalkers and Medusas bring ranged fire power to the lineup. Black dragons can be replaced by Hydras for a bulkier frontline.

Assassin/Shade
(core, walker)

18 HP
12 Attack
8 Defense
2-3 Damage
6 Haste
20/6 Mov.
Berserk, Double Strike
Troglodyte/Chthonian
(core, walker)

20 HP
10 Attack
10 Defense
3-5 Damage
4 Haste
25/10 Mov.
4 Shots
Short Range, Normal Melee

Stalker/Tracker
(core, walker)

45 HP
16 Attack
13 Defense
6-9 Damage
8 Haste
27/12 Mov.
First Strike

Minotaur/Minotaur Guard
(Elite, walker)

24 HP
16 Attack
15 Defense
4-5 Damage
5 Haste
28/12 Mov.
Strike and Return, No Retaliation
Strider/Soulless
(Elite, walker)

85 HP
18 Attack
16 Defense
12-18 Damage
4 Haste
19/6 Mov.
6 Mana
Bloodlust
Medusa/Medusa Sorceress
(Elite, walker, shooter)

95 HP
30 Attack
24 Defense
12-18 Damage
4 Haste
21/7 Mov.
Area Attack
Shadow Dragon/Black Dragon
(Champion, flier)

170 HP
30 Attack
30 Defense
28-40 Damage
6 Haste
29/13 Mov.
Lightning Attack
Cave Hydra/Dark Hydra
(Champion, walker)

240 HP
36 Attack
34 Defense
55-80 Damage
6 Haste
21/7 Mov.
Strength


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