Might and Magic 6,... Today, 10:06 by toh (8565 replies) in Might and Magic I saw a review of the MMmerge on YouTube and it focused on mm6.
A guy mentioned some quests that are...
Elemental Mod for MM7... Today, 08:57 by Tomsod (206 replies) in Might and Magic It was too strong for how easy it was to obtain (no fights, and the lock level is even lower, 6). Also...
MM6-7-8 internal data... 11.02, 03:33 by nixin (5 replies) in Might and Magic The game data in Morrowind is primarily stored in .ESM and .ESP files.
.ESM files contain the core game...
[MM6][MM7] CombatStats... 10.02, 11:23 by torkvato (4 replies) in Might and Magic Mod updated to fully support MM6. Lots of new features added, including GM identification for MM6, training...
MM7: Is there a way... 10.02, 04:14 by Tomsod (3 replies) in Might and Magic For modifying maps you need MMExtension with MMEditor. In particular, height and texture indices of...
Might and Magic 6,... Today, 10:06 by toh (8565 replies) in Might and Magic I saw a review of the MMmerge on YouTube and it focused on mm6.
A guy mentioned some quests that are...
Elemental Mod for MM7... Today, 08:57 by Tomsod (206 replies) in Might and Magic It was too strong for how easy it was to obtain (no fights, and the lock level is even lower, 6). Also...
MM6-7-8 internal data... 11.02, 03:33 by nixin (5 replies) in Might and Magic The game data in Morrowind is primarily stored in .ESM and .ESP files.
.ESM files contain the core game...
[MM6][MM7] CombatStats... 10.02, 11:23 by torkvato (4 replies) in Might and Magic Mod updated to fully support MM6. Lots of new features added, including GM identification for MM6, training...
MM7: Is there a way... 10.02, 04:14 by Tomsod (3 replies) in Might and Magic For modifying maps you need MMExtension with MMEditor. In particular, height and texture indices of...