Might and Magic 6,... 59 minutes ago by toh (8565 replies) in Might and Magic I saw a review of the MMmerge on YouTube and it focused on mm6.
A guy mentioned some quests that are...
Elemental Mod for MM7... Today, 08:57 by Tomsod (206 replies) in Might and Magic It was too strong for how easy it was to obtain (no fights, and the lock level is even lower, 6). Also...
MM6-7-8 internal data... 11.02, 03:33 by nixin (5 replies) in Might and Magic The game data in Morrowind is primarily stored in .ESM and .ESP files.
.ESM files contain the core game...
[MM6][MM7] CombatStats... 10.02, 11:23 by torkvato (4 replies) in Might and Magic Mod updated to fully support MM6. Lots of new features added, including GM identification for MM6, training...
MM7: Is there a way... 10.02, 04:14 by Tomsod (3 replies) in Might and Magic For modifying maps you need MMExtension with MMEditor. In particular, height and texture indices of...
Might and Magic 6,... 59 minutes ago by toh (8565 replies) in Might and Magic I saw a review of the MMmerge on YouTube and it focused on mm6.
A guy mentioned some quests that are...
Elemental Mod for MM7... Today, 08:57 by Tomsod (206 replies) in Might and Magic It was too strong for how easy it was to obtain (no fights, and the lock level is even lower, 6). Also...
MM6-7-8 internal data... 11.02, 03:33 by nixin (5 replies) in Might and Magic The game data in Morrowind is primarily stored in .ESM and .ESP files.
.ESM files contain the core game...
[MM6][MM7] CombatStats... 10.02, 11:23 by torkvato (4 replies) in Might and Magic Mod updated to fully support MM6. Lots of new features added, including GM identification for MM6, training...
MM7: Is there a way... 10.02, 04:14 by Tomsod (3 replies) in Might and Magic For modifying maps you need MMExtension with MMEditor. In particular, height and texture indices of...