Elemental Mod for MM7... Today, 00:34 by Lone_Wolf (205 replies) in Might and Magic I just got the fairie ring and noticed it no longer is 'of air magic' but the much weaker 'of air affinity'...
Might and Magic 6,... Yesterday, 13:43 by toh (8563 replies) in Might and Magic just noticed it now after so many playthroughs. Guides have only base map of the castle.
What about...
MM6-7-8 internal data... 11.02, 03:33 by nixin (5 replies) in Might and Magic The game data in Morrowind is primarily stored in .ESM and .ESP files.
.ESM files contain the core game...
[MM6][MM7] CombatStats... 10.02, 11:23 by torkvato (4 replies) in Might and Magic Mod updated to fully support MM6. Lots of new features added, including GM identification for MM6, training...
MM7: Is there a way... 10.02, 04:14 by Tomsod (3 replies) in Might and Magic For modifying maps you need MMExtension with MMEditor. In particular, height and texture indices of...
Whether you like the Source engine, the little bugger would like to show you what he is capable of! There seems to be a lot of might in that Might and Magic...
Elemental Mod for MM7... Today, 00:34 by Lone_Wolf (205 replies) in Might and Magic I just got the fairie ring and noticed it no longer is 'of air magic' but the much weaker 'of air affinity'...
Might and Magic 6,... Yesterday, 13:43 by toh (8563 replies) in Might and Magic just noticed it now after so many playthroughs. Guides have only base map of the castle.
What about...
MM6-7-8 internal data... 11.02, 03:33 by nixin (5 replies) in Might and Magic The game data in Morrowind is primarily stored in .ESM and .ESP files.
.ESM files contain the core game...
[MM6][MM7] CombatStats... 10.02, 11:23 by torkvato (4 replies) in Might and Magic Mod updated to fully support MM6. Lots of new features added, including GM identification for MM6, training...
MM7: Is there a way... 10.02, 04:14 by Tomsod (3 replies) in Might and Magic For modifying maps you need MMExtension with MMEditor. In particular, height and texture indices of...