MM7: Is there a way to extract map height maps and textures?

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
dat_ugly_dude
Leprechaun
Leprechaun
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Joined: 18 Feb 2024

MM7: Is there a way to extract map height maps and textures?

Unread postby dat_ugly_dude » Yesterday, 22:53

Hi! Would anyone know whether there is a way to extract height information of the maps available in Might and Magic 7? Ideally: some information on how the maps are encoded, for example, if one wanted to modify the a part of the map.

Also, how are textures encoded in the map files, or - in other words - how does the engine know where to use which texture??

If not, any info on the map file format would help!
Working on a pet project to remake Might and Magic VII in Godot, called Emerald World.

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DaveHer
Swordsman
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Re: MM7: Is there a way to extract map height maps and textures?

Unread postby DaveHer » Today, 01:33

You need MMAchive to extra the textures and they are in Bitmaps.lod.

Tomsod
Ballroom Dancer
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Re: MM7: Is there a way to extract map height maps and textures?

Unread postby Tomsod » Today, 04:14

For modifying maps you need MMExtension with MMEditor. In particular, height and texture indices of the current map can be accessed via console as Map.HeightMap and Map.TileMap respectively.


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