MM7 ESRGAN attempt

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
User avatar
tomchen1989
Pixie
Pixie
Posts: 140
Joined: 21 Jun 2008
Location: Europe / China

Re: MM7 ESRGAN attempt

Unread postby tomchen1989 » 20 Feb 2020, 19:30

I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?

User avatar
DaveHer
Swordsman
Swordsman
Posts: 553
Joined: 13 Mar 2019

Re: MM7 ESRGAN attempt

Unread postby DaveHer » 25 Feb 2020, 17:01

tomchen1989 wrote:I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?
Place the file in the DATA folder. The editor will do the rest.
David

Kraust
Leprechaun
Leprechaun
Posts: 31
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Unread postby Kraust » 27 Feb 2020, 14:26


User avatar
DaveHer
Swordsman
Swordsman
Posts: 553
Joined: 13 Mar 2019

Re: MM7 ESRGAN attempt

Unread postby DaveHer » 27 Feb 2020, 16:01

@Kraust
I can not get esrgan to work even though I think I have every thing set up correctly. I install python 3.8.2, Cuda, pytorch and the dependencies. There are tests to see if everything has been set up correctly. Every was fine. I placed this model(2xBS_Wolly_36000.pth) in the models fold and edit the file test.py as follows (model_path = 'models/2xBS_Wolly_36000.pth') It did not work. I am trying to upscale the new texture for "MM7Rev4modR1 Redone". What else do I need to do? Thanks in add advance.This is the command I ran: python test.py models/2xBS_Wolly_36000.pth'. with Windows PowerShell.
I got an error message. I placed two PNG images in the LR folder.
David
Last edited by DaveHer on 27 Feb 2020, 16:13, edited 2 times in total.

Kraust
Leprechaun
Leprechaun
Posts: 31
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Unread postby Kraust » 28 Feb 2020, 18:11

DaveHer wrote: edit the file test.py as follows (model_path = 'models/2xBS_Wolly_36000.pth')

its wrong
just need put "python test.py models/2xBS_Wolly_36000.pth" in command promt. maybe you have wrong version ESRGAN distributive or version model. i use ESRGAN-old-arch version. try it too.
P.S. and go to pm
Last edited by Kraust on 28 Feb 2020, 18:19, edited 5 times in total.

Kraust
Leprechaun
Leprechaun
Posts: 31
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Unread postby Kraust » 01 Mar 2020, 09:41

50% of sprites are ready.
Image

User avatar
unknownone
Pixie
Pixie
Posts: 132
Joined: 10 Mar 2011
Location: Italy

Re: MM7 ESRGAN attempt

Unread postby unknownone » 01 Mar 2020, 22:19

Wow, that's very nice!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

User avatar
tomchen1989
Pixie
Pixie
Posts: 140
Joined: 21 Jun 2008
Location: Europe / China

Re: MM7 ESRGAN attempt

Unread postby tomchen1989 » 03 Mar 2020, 21:23

DaveHer wrote:
tomchen1989 wrote:I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?
Place the file in the DATA folder. The editor will do the rest.
David
Thank you.
Kraust wrote:50% of sprites are ready.
Very impressive.

Kraust
Leprechaun
Leprechaun
Posts: 31
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Unread postby Kraust » 05 Mar 2020, 19:43


Kraust
Leprechaun
Leprechaun
Posts: 31
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Unread postby Kraust » 06 Mar 2020, 10:36

hd sprites + hd texture = 5 fps ((((
Last edited by Kraust on 06 Mar 2020, 10:36, edited 1 time in total.

Kraust
Leprechaun
Leprechaun
Posts: 31
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Unread postby Kraust » 07 Mar 2020, 11:03

GrayFace made a patch. now all work correctli. added in sprites archiv.
https://vk.com/doc2093733_540254826?has ... 305a26be82

Gorgo333
Lurker
Lurker
Posts: 1
Joined: 03 Apr 2020

Re: MM7 ESRGAN attempt

Unread postby Gorgo333 » 03 Apr 2020, 22:29

Great results, made me look into Esrgan myself.
Is there a way,to process upscaled Sprites so they would fit into monster info window?
I guess game engine used same sprite variable to represent both game sprites and info window.

Kraust
Leprechaun
Leprechaun
Posts: 31
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Unread postby Kraust » 09 Apr 2020, 18:30

Gorgo333 wrote:game engine used same sprite
yes. need make script on *lua language ore edit mm6hd.lua from mm6hd mode. but i am dont know how.

User avatar
Dragonfly
Leprechaun
Leprechaun
Posts: 23
Joined: 27 Sep 2017

Re: MM7 ESRGAN attempt

Unread postby Dragonfly » 03 May 2020, 15:17

OMG! Great Work!!!!

dcasez
Leprechaun
Leprechaun
Posts: 6
Joined: 17 Apr 2020

Re: MM7 ESRGAN attempt

Unread postby dcasez » 03 May 2020, 21:05

I think I can figure out how to get this to work, but it would be nice to have a simple 3-5 step process in one post (with download links) to get all the graphical goodness of Krausts working correctly. I'm going to recommend this thread in a reddit post asking about mm7 graphic mods.

Kraust
Leprechaun
Leprechaun
Posts: 31
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Unread postby Kraust » 14 May 2020, 14:15

for worck need GrayFace Patch.
https://drive.google.com/file/d/15CkrTL ... KaDIk/view - Graund texture
https://drive.google.com/file/d/1Xc8OLy ... 1Xi2c/view - all texture without ground
put this files to MM7\Data folder
https://drive.google.com/open?id=1gIqbB ... r5zYdFtZP4 - sprites archive include mm7extention and MM7patch.dll ( debug some freezes ). just unarchive in MM7 folder. if you have MM7extention you need extract "Data" folder and MM7Patch.dll and \Scripts\General\mm6hd.lua file.

Kraust
Leprechaun
Leprechaun
Posts: 31
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Unread postby Kraust » 14 May 2020, 14:18

dcasez wrote:I think I can figure out how to get this to work, but it would be nice to have a simple 3-5 step process in one post (with download links) to get all the graphical goodness of Krausts working correctly. I'm going to recommend this thread in a reddit post asking about mm7 graphic mods.
you meen that like this?
Kraust wrote:for worck need GrayFace Patch.
https://drive.google.com/file/d/15CkrTL ... KaDIk/view - Graund texture
https://drive.google.com/file/d/1Xc8OLy ... 1Xi2c/view - all texture without ground
put this files to MM7\Data folder
https://drive.google.com/open?id=1gIqbB ... r5zYdFtZP4 - sprites archive include mm7extention and MM7patch.dll ( debug some freezes ). just unarchive in MM7 folder. if you have MM7extention you need extract "Data" folder and MM7Patch.dll and \Scripts\General\mm6hd.lua file.

dcasez
Leprechaun
Leprechaun
Posts: 6
Joined: 17 Apr 2020

Re: MM7 ESRGAN attempt

Unread postby dcasez » 15 May 2020, 17:21

Yes, thank you. Was able to get it working before the post but I think that makes it easier for other people to try it out. Its very nice work.

Kraust
Leprechaun
Leprechaun
Posts: 31
Joined: 01 Feb 2020

Re: MM7 ESRGAN attempt

Unread postby Kraust » 09 Sep 2020, 08:38

one man from pikabu.ru finde a bug in sprites. Image
now i dont have fast internet for upload full sprites archive. if you want fix it you need dovnload https://drive.google.com/file/d/1LSwVHI ... sp=sharing - it is achive include fixed sprites. you need add it in my sprites.lod.
for it you need download MMArchive from https://github.com/GrayFace/Misc/releas ... rchive.rar. next unarchive downlodet sprites archive. open MMarchive. open in this program Sprites.Lod in mm7/data folder. click "Edit" and next "add". select all unarchived sprites and add. worck is done. enjoy.
Last edited by Kraust on 09 Sep 2020, 09:01, edited 4 times in total.

User avatar
Roxterat
Peasant
Peasant
Posts: 66
Joined: 28 Jun 2020

Re: MM7 ESRGAN attempt

Unread postby Roxterat » 09 Sep 2020, 09:26

How do I not know about this? This is awesome! Might as well try my own stuff, MM7 is love!


Return to “Might and Magic”

Who is online

Users browsing this forum: Ahrefs [Bot] and 6 guests