MM7 ESRGAN attempt
- tomchen1989
- Pixie
- Posts: 140
- Joined: 21 Jun 2008
- Location: Europe / China
Re: MM7 ESRGAN attempt
I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?
Re: MM7 ESRGAN attempt
Place the file in the DATA folder. The editor will do the rest.tomchen1989 wrote:I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: MM7 ESRGAN attempt
@Kraust
I can not get esrgan to work even though I think I have every thing set up correctly. I install python 3.8.2, Cuda, pytorch and the dependencies. There are tests to see if everything has been set up correctly. Every was fine. I placed this model(2xBS_Wolly_36000.pth) in the models fold and edit the file test.py as follows (model_path = 'models/2xBS_Wolly_36000.pth') It did not work. I am trying to upscale the new texture for "MM7Rev4modR1 Redone". What else do I need to do? Thanks in add advance.This is the command I ran: python test.py models/2xBS_Wolly_36000.pth'. with Windows PowerShell.
I got an error message. I placed two PNG images in the LR folder.
David
I can not get esrgan to work even though I think I have every thing set up correctly. I install python 3.8.2, Cuda, pytorch and the dependencies. There are tests to see if everything has been set up correctly. Every was fine. I placed this model(2xBS_Wolly_36000.pth) in the models fold and edit the file test.py as follows (model_path = 'models/2xBS_Wolly_36000.pth') It did not work. I am trying to upscale the new texture for "MM7Rev4modR1 Redone". What else do I need to do? Thanks in add advance.This is the command I ran: python test.py models/2xBS_Wolly_36000.pth'. with Windows PowerShell.
I got an error message. I placed two PNG images in the LR folder.
David
Last edited by DaveHer on 27 Feb 2020, 16:13, edited 2 times in total.
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: MM7 ESRGAN attempt
DaveHer wrote: edit the file test.py as follows (model_path = 'models/2xBS_Wolly_36000.pth')
its wrong
just need put "python test.py models/2xBS_Wolly_36000.pth" in command promt. maybe you have wrong version ESRGAN distributive or version model. i use ESRGAN-old-arch version. try it too.
P.S. and go to pm
Last edited by Kraust on 28 Feb 2020, 18:19, edited 5 times in total.
Re: MM7 ESRGAN attempt
50% of sprites are ready.
- unknownone
- Pixie
- Posts: 132
- Joined: 10 Mar 2011
- Location: Italy
Re: MM7 ESRGAN attempt
Wow, that's very nice!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4
- tomchen1989
- Pixie
- Posts: 140
- Joined: 21 Jun 2008
- Location: Europe / China
Re: MM7 ESRGAN attempt
Thank you.DaveHer wrote:Place the file in the DATA folder. The editor will do the rest.tomchen1989 wrote:I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?
David
Very impressive.Kraust wrote:50% of sprites are ready.
Re: MM7 ESRGAN attempt
sprites are ready
https://drive.google.com/open?id=1gIqbB ... r5zYdFtZP4
https://drive.google.com/open?id=1gIqbB ... r5zYdFtZP4
Re: MM7 ESRGAN attempt
hd sprites + hd texture = 5 fps ((((
Last edited by Kraust on 06 Mar 2020, 10:36, edited 1 time in total.
Re: MM7 ESRGAN attempt
GrayFace made a patch. now all work correctli. added in sprites archiv.
https://vk.com/doc2093733_540254826?has ... 305a26be82
https://vk.com/doc2093733_540254826?has ... 305a26be82
Re: MM7 ESRGAN attempt
Great results, made me look into Esrgan myself.
Is there a way,to process upscaled Sprites so they would fit into monster info window?
I guess game engine used same sprite variable to represent both game sprites and info window.
Is there a way,to process upscaled Sprites so they would fit into monster info window?
I guess game engine used same sprite variable to represent both game sprites and info window.
Re: MM7 ESRGAN attempt
yes. need make script on *lua language ore edit mm6hd.lua from mm6hd mode. but i am dont know how.Gorgo333 wrote:game engine used same sprite
Re: MM7 ESRGAN attempt
OMG! Great Work!!!!Kraust wrote:sprites are ready
https://drive.google.com/open?id=1gIqbB ... r5zYdFtZP4
Re: MM7 ESRGAN attempt
I think I can figure out how to get this to work, but it would be nice to have a simple 3-5 step process in one post (with download links) to get all the graphical goodness of Krausts working correctly. I'm going to recommend this thread in a reddit post asking about mm7 graphic mods.
Re: MM7 ESRGAN attempt
for worck need GrayFace Patch.
https://drive.google.com/file/d/15CkrTL ... KaDIk/view - Graund texture
https://drive.google.com/file/d/1Xc8OLy ... 1Xi2c/view - all texture without ground
put this files to MM7\Data folder
https://drive.google.com/open?id=1gIqbB ... r5zYdFtZP4 - sprites archive include mm7extention and MM7patch.dll ( debug some freezes ). just unarchive in MM7 folder. if you have MM7extention you need extract "Data" folder and MM7Patch.dll and \Scripts\General\mm6hd.lua file.
https://drive.google.com/file/d/15CkrTL ... KaDIk/view - Graund texture
https://drive.google.com/file/d/1Xc8OLy ... 1Xi2c/view - all texture without ground
put this files to MM7\Data folder
https://drive.google.com/open?id=1gIqbB ... r5zYdFtZP4 - sprites archive include mm7extention and MM7patch.dll ( debug some freezes ). just unarchive in MM7 folder. if you have MM7extention you need extract "Data" folder and MM7Patch.dll and \Scripts\General\mm6hd.lua file.
Re: MM7 ESRGAN attempt
you meen that like this?dcasez wrote:I think I can figure out how to get this to work, but it would be nice to have a simple 3-5 step process in one post (with download links) to get all the graphical goodness of Krausts working correctly. I'm going to recommend this thread in a reddit post asking about mm7 graphic mods.
Kraust wrote:for worck need GrayFace Patch.
https://drive.google.com/file/d/15CkrTL ... KaDIk/view - Graund texture
https://drive.google.com/file/d/1Xc8OLy ... 1Xi2c/view - all texture without ground
put this files to MM7\Data folder
https://drive.google.com/open?id=1gIqbB ... r5zYdFtZP4 - sprites archive include mm7extention and MM7patch.dll ( debug some freezes ). just unarchive in MM7 folder. if you have MM7extention you need extract "Data" folder and MM7Patch.dll and \Scripts\General\mm6hd.lua file.
Re: MM7 ESRGAN attempt
Yes, thank you. Was able to get it working before the post but I think that makes it easier for other people to try it out. Its very nice work.
Re: MM7 ESRGAN attempt
one man from pikabu.ru finde a bug in sprites.
now i dont have fast internet for upload full sprites archive. if you want fix it you need dovnload https://drive.google.com/file/d/1LSwVHI ... sp=sharing - it is achive include fixed sprites. you need add it in my sprites.lod.
for it you need download MMArchive from https://github.com/GrayFace/Misc/releas ... rchive.rar. next unarchive downlodet sprites archive. open MMarchive. open in this program Sprites.Lod in mm7/data folder. click "Edit" and next "add". select all unarchived sprites and add. worck is done. enjoy.
now i dont have fast internet for upload full sprites archive. if you want fix it you need dovnload https://drive.google.com/file/d/1LSwVHI ... sp=sharing - it is achive include fixed sprites. you need add it in my sprites.lod.
for it you need download MMArchive from https://github.com/GrayFace/Misc/releas ... rchive.rar. next unarchive downlodet sprites archive. open MMarchive. open in this program Sprites.Lod in mm7/data folder. click "Edit" and next "add". select all unarchived sprites and add. worck is done. enjoy.
Last edited by Kraust on 09 Sep 2020, 09:01, edited 4 times in total.
Re: MM7 ESRGAN attempt
How do I not know about this? This is awesome! Might as well try my own stuff, MM7 is love!
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