Heroes VI creatures proposal

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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theLuckyDragon
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Unread postby theLuckyDragon » 02 May 2006, 15:52

If I'm not mistaken, there were Shiriffs in the Shire, so that's not really as bad as the rest... But please, at least the Mutated Gaint Whale is fun to talk about... Those things are scary...
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DaemianLucifer
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Unread postby DaemianLucifer » 02 May 2006, 15:52

ThunderTitan wrote: I wonder if the Halfling Sheriff (or Shiriff as it's called there) has a badge. Or those studed shoes.
Ah but shiriff is not a misspelled sheriff.Its a completely different thing :devil:

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Orfinn
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Unread postby Orfinn » 02 May 2006, 16:27

First now I regret. I should have participated in this contest, oh well :bored:

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DaemianLucifer
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Unread postby DaemianLucifer » 02 May 2006, 16:35

Orfinn wrote:First now I regret. I should have participated in this contest, oh well :bored:
Considering the winners,you should be glad you didnt.

And I shouldve posted my mindflayer town.

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ThunderTitan
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Unread postby ThunderTitan » 02 May 2006, 17:50

DaemianLucifer wrote: And I shouldve posted my mindflayer town.
Well you can still post it here. That's kinda the whole point of this thread, ain'it.
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DaemianLucifer
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Unread postby DaemianLucifer » 02 May 2006, 17:52

Im not sure Id like to see mindflayers in heroes game.

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ThunderTitan
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Unread postby ThunderTitan » 02 May 2006, 17:57

Put it up anyway. I'd prefer it to another Human (Free Cities) or Elf town (High Elves is always a posibility).
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BenchBreaker
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Unread postby BenchBreaker » 03 May 2006, 15:18

what i really like to see is more proportionally accurate hp for creatures

e.g if the champion/paladin is going to have 100hp, then black dragon/ titan should have around 1000, and angels/devils around 360
I used to be indecisive, now I am not so sure...
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DaemianLucifer
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Unread postby DaemianLucifer » 03 May 2006, 15:35

BenchBreaker wrote:what i really like to see is more proportionally accurate hp for creatures

e.g if the champion/paladin is going to have 100hp, then black dragon/ titan should have around 1000, and angels/devils around 360
Well,then we wouldnt have faster battles,now would we?And that wouldnt be appealing to larger crowds.

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Unread postby BenchBreaker » 03 May 2006, 15:45

other stats could be balanced to make the battles quicker, and 2/wk for lv7's to too much, where do you get all those dragons from?

i think lv1s should have growth rates close to 100/wk and lv7s like 2/month
I used to be indecisive, now I am not so sure...
:oex: winner of the the worst riddle ever :tonguehands:

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DaemianLucifer
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Unread postby DaemianLucifer » 03 May 2006, 15:49

BenchBreaker wrote:other stats could be balanced to make the battles quicker, and 2/wk for lv7's to too much, where do you get all those dragons from?

i think lv1s should have growth rates close to 100/wk and lv7s like 2/month
But then it wpuldnt be like HIII,and we know that it must be like HIII!If we had any inovations,than no one would play it.

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Unread postby dragonn » 03 May 2006, 16:01

BenchBreaker wrote:other stats could be balanced to make the battles quicker, and 2/wk for lv7's to too much, where do you get all those dragons from?

i think lv1s should have growth rates close to 100/wk and lv7s like 2/month
Not a bad idea, but then 7th levels would have to be hellish strong (to be worth of the wait), and the player which would have more of them would have a big advantage...

And units such as Dragons or Titans should be strong (I remember how many castle sieges I won when my opponent attacked me because I had a Titan in my army, all my units were suppose to protect him at all cost. Which does not mean they were that strong, but with a good strategy they could do a lot).

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DaemianLucifer
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Unread postby DaemianLucifer » 03 May 2006, 16:05

dragonn wrote:Not a bad idea, but then 7th levels would have to be hellish strong (to be worth of the wait), and the player which would have more of them would have a big advantage...
But isnt that the whole point of having a dragon in your army?To have a hellish strong unit that will anihilate a whole enemy squad in just one hit.

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Unread postby BenchBreaker » 03 May 2006, 16:21

yeah it's always heroes 3...

anyway i'm gonna post the kind of stats i would like to see for 2 towns as an example. so you can see the contrasts. then cost and growth rate could balance everything... but i'll just make a rough guess and wont bother with the precise balancing.

peasant 12hp 1a 2d 2-4 60/wk
archer 15hp 5a 3d 2-5 40/wk
swordsman 30hp 6a 10d 4-6 25/wk
griffin 75hp 10a 8d 6-12 12/wk
monk 40hp 14a 7d 10-16 10/wk
cavalier 80hp 14a 18d 12-20 5/wk
angel 360hp 36a 36d 60-60 1/wk

gremlin 4hp 2a 1d 1-2 100/wk
gargolye 28hp 4a 8d 3-7 28/wk
golem 90hp 2a 12d 8-10 14/wk
mage 26hp 16a 6d 9-14 14/wk
genie 40hp 20a 30d 16-20 6/wk
rasaka 180hp 18a 14d 20-30 3/wk
titan 1000hp 28a 28d 100-160 2/month

this could be very inbalanced, but it's just a rough idea
I used to be indecisive, now I am not so sure...
:oex: winner of the the worst riddle ever :tonguehands:

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dragonn
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Unread postby dragonn » 03 May 2006, 16:23

DaemianLucifer wrote: But isnt that the whole point of having a dragon in your army?To have a hellish strong unit that will anihilate a whole enemy squad in just one hit.
I didn't said I'm against it :D For me all units should be a snack for the dragons...
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DaemianLucifer
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Unread postby DaemianLucifer » 03 May 2006, 16:24

2-4 dmg is too much for the weakest creature in the whole series.And I hate angels having no damage range.Thats dumb.Other than that,it seems fine.Although,maybe 1 titan per month would be enough.

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dragonn
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Unread postby dragonn » 03 May 2006, 16:27

DaemianLucifer wrote:Although,maybe 1 titan per month would be enough.
Yeah, those Mages in H5 are very efficient if they are able to construct 2,3 or more Titans per week...
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Unread postby BenchBreaker » 03 May 2006, 16:27

why should they be the weaest though, i mean fine if they have low skills, but the fact they are 3x the size of imp, gremlins.. means at least they should do double their damage... if imp deos 1-2 with tiny little fork, then peasant should do double at 2-4 with their big fat forks.
I used to be indecisive, now I am not so sure...
:oex: winner of the the worst riddle ever :tonguehands:

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dragonn
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Unread postby dragonn » 03 May 2006, 16:30

BenchBreaker wrote: if imp deos 1-2 with tiny little fork, then peasant should do double at 2-4 with their big fat forks.
You mean their big fat hands :D. Don't you think that normal peasants in fantasy are usually the weakest? They are always beaten by goblins and other invaders...
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DaemianLucifer
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Unread postby DaemianLucifer » 03 May 2006, 16:33

BenchBreaker wrote:why should they be the weaest though, i mean fine if they have low skills, but the fact they are 3x the size of imp, gremlins.. means at least they should do double their damage... if imp deos 1-2 with tiny little fork, then peasant should do double at 2-4 with their big fat forks.
Imps are deamons with very sharp claws.And theyre being breed for war.Peasants have no clue how to fight,and that makes them the weakest fighters in the game.


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