Heroes VI creatures proposal
- theLuckyDragon
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- DaemianLucifer
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- DaemianLucifer
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- ThunderTitan
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Well you can still post it here. That's kinda the whole point of this thread, ain'it.DaemianLucifer wrote: And I shouldve posted my mindflayer town.
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- DaemianLucifer
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Put it up anyway. I'd prefer it to another Human (Free Cities) or Elf town (High Elves is always a posibility).
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- BenchBreaker
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what i really like to see is more proportionally accurate hp for creatures
e.g if the champion/paladin is going to have 100hp, then black dragon/ titan should have around 1000, and angels/devils around 360
e.g if the champion/paladin is going to have 100hp, then black dragon/ titan should have around 1000, and angels/devils around 360
I used to be indecisive, now I am not so sure...
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- DaemianLucifer
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Well,then we wouldnt have faster battles,now would we?And that wouldnt be appealing to larger crowds.BenchBreaker wrote:what i really like to see is more proportionally accurate hp for creatures
e.g if the champion/paladin is going to have 100hp, then black dragon/ titan should have around 1000, and angels/devils around 360
- BenchBreaker
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other stats could be balanced to make the battles quicker, and 2/wk for lv7's to too much, where do you get all those dragons from?
i think lv1s should have growth rates close to 100/wk and lv7s like 2/month
i think lv1s should have growth rates close to 100/wk and lv7s like 2/month
I used to be indecisive, now I am not so sure...
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- DaemianLucifer
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But then it wpuldnt be like HIII,and we know that it must be like HIII!If we had any inovations,than no one would play it.BenchBreaker wrote:other stats could be balanced to make the battles quicker, and 2/wk for lv7's to too much, where do you get all those dragons from?
i think lv1s should have growth rates close to 100/wk and lv7s like 2/month
Not a bad idea, but then 7th levels would have to be hellish strong (to be worth of the wait), and the player which would have more of them would have a big advantage...BenchBreaker wrote:other stats could be balanced to make the battles quicker, and 2/wk for lv7's to too much, where do you get all those dragons from?
i think lv1s should have growth rates close to 100/wk and lv7s like 2/month
And units such as Dragons or Titans should be strong (I remember how many castle sieges I won when my opponent attacked me because I had a Titan in my army, all my units were suppose to protect him at all cost. Which does not mean they were that strong, but with a good strategy they could do a lot).
- DaemianLucifer
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But isnt that the whole point of having a dragon in your army?To have a hellish strong unit that will anihilate a whole enemy squad in just one hit.dragonn wrote:Not a bad idea, but then 7th levels would have to be hellish strong (to be worth of the wait), and the player which would have more of them would have a big advantage...
- BenchBreaker
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yeah it's always heroes 3...
anyway i'm gonna post the kind of stats i would like to see for 2 towns as an example. so you can see the contrasts. then cost and growth rate could balance everything... but i'll just make a rough guess and wont bother with the precise balancing.
peasant 12hp 1a 2d 2-4 60/wk
archer 15hp 5a 3d 2-5 40/wk
swordsman 30hp 6a 10d 4-6 25/wk
griffin 75hp 10a 8d 6-12 12/wk
monk 40hp 14a 7d 10-16 10/wk
cavalier 80hp 14a 18d 12-20 5/wk
angel 360hp 36a 36d 60-60 1/wk
gremlin 4hp 2a 1d 1-2 100/wk
gargolye 28hp 4a 8d 3-7 28/wk
golem 90hp 2a 12d 8-10 14/wk
mage 26hp 16a 6d 9-14 14/wk
genie 40hp 20a 30d 16-20 6/wk
rasaka 180hp 18a 14d 20-30 3/wk
titan 1000hp 28a 28d 100-160 2/month
this could be very inbalanced, but it's just a rough idea
anyway i'm gonna post the kind of stats i would like to see for 2 towns as an example. so you can see the contrasts. then cost and growth rate could balance everything... but i'll just make a rough guess and wont bother with the precise balancing.
peasant 12hp 1a 2d 2-4 60/wk
archer 15hp 5a 3d 2-5 40/wk
swordsman 30hp 6a 10d 4-6 25/wk
griffin 75hp 10a 8d 6-12 12/wk
monk 40hp 14a 7d 10-16 10/wk
cavalier 80hp 14a 18d 12-20 5/wk
angel 360hp 36a 36d 60-60 1/wk
gremlin 4hp 2a 1d 1-2 100/wk
gargolye 28hp 4a 8d 3-7 28/wk
golem 90hp 2a 12d 8-10 14/wk
mage 26hp 16a 6d 9-14 14/wk
genie 40hp 20a 30d 16-20 6/wk
rasaka 180hp 18a 14d 20-30 3/wk
titan 1000hp 28a 28d 100-160 2/month
this could be very inbalanced, but it's just a rough idea
I used to be indecisive, now I am not so sure...
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I didn't said I'm against it For me all units should be a snack for the dragons...DaemianLucifer wrote: But isnt that the whole point of having a dragon in your army?To have a hellish strong unit that will anihilate a whole enemy squad in just one hit.
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- DaemianLucifer
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Yeah, those Mages in H5 are very efficient if they are able to construct 2,3 or more Titans per week...DaemianLucifer wrote:Although,maybe 1 titan per month would be enough.
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
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- BenchBreaker
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why should they be the weaest though, i mean fine if they have low skills, but the fact they are 3x the size of imp, gremlins.. means at least they should do double their damage... if imp deos 1-2 with tiny little fork, then peasant should do double at 2-4 with their big fat forks.
I used to be indecisive, now I am not so sure...
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You mean their big fat hands . Don't you think that normal peasants in fantasy are usually the weakest? They are always beaten by goblins and other invaders...BenchBreaker wrote: if imp deos 1-2 with tiny little fork, then peasant should do double at 2-4 with their big fat forks.
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
"Do you like fire? I'm full of it..." - Deathwing
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- DaemianLucifer
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Imps are deamons with very sharp claws.And theyre being breed for war.Peasants have no clue how to fight,and that makes them the weakest fighters in the game.BenchBreaker wrote:why should they be the weaest though, i mean fine if they have low skills, but the fact they are 3x the size of imp, gremlins.. means at least they should do double their damage... if imp deos 1-2 with tiny little fork, then peasant should do double at 2-4 with their big fat forks.
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