Another Marzhin Q&A Video

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Unread postby Angelspit » 18 Feb 2011, 16:21

ThunderTitan wrote:Oh, and we need to get the torches and pitchforks and burn HC to the ground already... i mean really, the Rakshasa?! Jeez...
Indeed, that's a surprising choice.
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Unread postby King Imp » 18 Feb 2011, 17:09

"All bosses linked to a faction."

Since there are 8 bosses, does that mean we are definitely seeing 8 factions by the time all is said and done?

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Unread postby Qurqirish Dragon » 18 Feb 2011, 17:28

King Imp wrote:"All bosses linked to a faction."

Since there are 8 bosses, does that mean we are definitely seeing 8 factions by the time all is said and done?
Nobody said only 1 boss per faction....
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Unread postby King Imp » 18 Feb 2011, 17:36

Qurqirish Dragon wrote:
King Imp wrote:"All bosses linked to a faction."

Since there are 8 bosses, does that mean we are definitely seeing 8 factions by the time all is said and done?
Nobody said only 1 boss per faction....


I know. It was just my way of trying to squeeze out some info since this once again really didn't answer much. It was a bit better than the 1st one, but it still was just more hints and speculation instead of concrete info.

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Unread postby ThunderTitan » 18 Feb 2011, 18:54

Seeing how he said that the Stronghold doesn't have any Bosses it looks more like 2 for each of the other 4 factions...
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Another Marzhin Q&A Video

Unread postby Kalah » 18 Feb 2011, 19:53

I'm wondering how the Inferno bosses will look like.
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Another Marzhin Q&A Video

Unread postby hellegennes » 18 Feb 2011, 20:16

Fiery

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Unread postby Darkström » 19 Feb 2011, 13:23

Probably red.

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Another Marzhin Q&A Video

Unread postby Kosh » 19 Feb 2011, 13:39

Thanks for another Q/A, Marzhin. The only concern I have is that you're actually putting weight behind that poll over the best all-time creature... I mean, evvveryone in the community considers that a rigged/broken/joke of a poll. So it makes me go O_o when I hear the Dev team actually taking it into consideration.. :/ Also... any word on when exactly that press NDA is lifting so we can finally get some juicy gameplay info?? Cheers :)

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Another Marzhin Q&A Video

Unread postby Infiltrator » 19 Feb 2011, 18:05

I'd rather have Dungeon with Blackies in an expansion than now without them. So I guess I'm happy about this.
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Another Marzhin Q&A Video

Unread postby rdeford » 19 Feb 2011, 18:43

Yup, better info this time. Could Ubi be learning?
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Re: Another Marzhin Q&A Video

Unread postby Metathron » 19 Feb 2011, 20:12

rdeford wrote:Yup, better info this time. Could Ubi be learning?
Difficult to fathom, ain't it? :D
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Re: Another Marzhin Q&A Video

Unread postby Pol » 19 Feb 2011, 20:55

rdeford wrote:Yup, better info this time. Could Ubi be learning?
Yes.

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Re: Another Marzhin Q&A Video

Unread postby Corlagon » 19 Feb 2011, 21:17

Infiltrator wrote:I'd rather have Dungeon with Blackies in an expansion than now without them. So I guess I'm happy about this.
I don't think the implication is that we'll be without them in the vanilla game. Then again, what would I know. :devious:

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Unread postby jeff » 20 Feb 2011, 15:02

While news on the creatures, heroes and story are important to most. To me they are just background noise. I can deal with most of their decisions, what I hope for is some news of the editor.
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Another Marzhin Q&A Video

Unread postby rdeford » 20 Feb 2011, 17:20

@ jeff -- you and me both. I worry a little about the dearth of information about the H6 editor. With Ubi, no news is not necessarily good news, eh?
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Re: Another Marzhin Q&A Video

Unread postby jeff » 20 Feb 2011, 17:38

rdeford wrote:With Ubi, no news is not necessarily good news, eh?
I wish I could disagree, but in the past the news at least about the editor was not necessarily good.
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Another Marzhin Q&A Video

Unread postby CloudRiderX » 20 Feb 2011, 17:43

Its interesting to see they are drawing concepts, and terminoloy at the very least, from Clash of Heroes. The heirarchal creature system that was introduced in Heroes IV, I feel, is superior to the classic creature systems in the first 3 games. It makes for more strategic gameplay, and the larger gap between tiers makes things a little less gray in terms of combat. I think its also interesting to see them putting bosses on the adventure map (inspired by King's Bounty mayhap?).



All in all, I like where this is going, and I hope they keep the ideas flowing.
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