A tutorial for homm3(the spoiler of a Chinese map-way home)

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
Pacifist
Peasant
Peasant
Posts: 92
Joined: 06 Jan 2006

Unread postby Pacifist » 11 Oct 2010, 10:41

Ah, I forgot: ) I made a video with the trick of neutral creature in Unleashing the Bloodthirsthy map. Since I learned that trick here, at least I learned that trick well ;).

http://www.youtube.com/profile?user=alk ... PCb9w_RpvI

Pacifist
Peasant
Peasant
Posts: 92
Joined: 06 Jan 2006

Unread postby Pacifist » 11 Oct 2010, 20:28

I restarted this time all went well for secondary skills and I didn't pay much attention to the diamond golems fight lol. I managed to take a naga queen with me to sell at freelancer's guild. Against the wyvern master I had only 3 gargoyles so I put 3 master gremlins more :) and 10 titans instead of 9. Finally learned town portal on day 1-4-4 and the same day I captured Quennel again with troops inside unhired :). Town portal to eyes of sky to wait Zulfjin with a single genie on Rick but 15 titans and other shooters in castle :).

This time I was lucky he didn't capture Eyes of Sky like in the walktrhough :). Last save :

http://www.speedyshare.com/files/246518 ... n_dead.GM1

User avatar
Salamandre
Genie
Genie
Posts: 1032
Joined: 13 May 2006
Location: France
Contact:

Unread postby Salamandre » 11 Oct 2010, 22:56

I played the test map and indeed the cursed ground is really a cursed thing. As it should be, mouhaha, you can' t use dirty tricks on it. (going to add cursed ground everywhere now)

User avatar
benbird
Round Table Hero
Round Table Hero
Posts: 1926
Joined: 14 Aug 2010

Unread postby benbird » 12 Oct 2010, 00:34

Pacifist wrote:I restarted this time all went well for secondary skills and I didn't pay much attention to the diamond golems fight lol. I managed to take a naga queen with me to sell at freelancer's guild. Against the wyvern master I had only 3 gargoyles so I put 3 master gremlins more :) and 10 titans instead of 9. Finally learned town portal on day 1-4-4 and the same day I captured Quennel again with troops inside unhired :). Town portal to eyes of sky to wait Zulfjin with a single genie on Rick but 15 titans and other shooters in castle :).

This time I was lucky he didn't capture Eyes of Sky like in the walktrhough :). Last save :

http://www.speedyshare.com/files/246518 ... n_dead.GM1
Good job! :D

User avatar
benbird
Round Table Hero
Round Table Hero
Posts: 1926
Joined: 14 Aug 2010

Unread postby benbird » 12 Oct 2010, 00:57

I made a little map where you can see all the possibilities. Just take the same unit and move any of the difficult terrains with or without cursed ground. The use of a native creature doesn't help to cancel the movement penalty of Orrin since he doesn't have pathfinding. The cursed ground is a cursed thing!
Yes,it's a strange phenomenon 8|

Why? :D

Pacifist
Peasant
Peasant
Posts: 92
Joined: 06 Jan 2006

Unread postby Pacifist » 13 Oct 2010, 09:11

Well I made a long post but was waiting for a video to upload and when I came back my PC had reboooted don't know why :(.

So in short this time, Darkstone fight was mainly based this time on destroying his turrets, air shield from genies helps a lot too, or air shield basic also interesting in the meantime. The rest the classic, protection from air/water. Only 15 mana left so I had to beat the Ancients with 8 mana max or I could not summon boat same day.

So a video for a method proof of random happenings. If genies cast slayer or prayer maybe mana could be reduced to 5 instead of 8 :). Anyway i had 0 mana on water lol.

The final save:

http://www.speedyshare.com/files/246707 ... _2-1-4.GM1

The video will be uploaded soon on my youtube chain :

http://www.youtube.com/profile?user=alkoriak

I just attacked the Rust dragons to see Lim but not lucky with her , she can't learn town portal before level 8 or else I will be forced to take estates to have both advanced magic and advanced earth :(. Well could have been worse, some coins are always handy. Or I lose some days to walk from Darkstone to Troll Empire ? ...A choice

edit: ah no, she can go directly to Troll Empire with basic town portal :) just don't take one of the chests, flag lighthouse and come back some steps to learn spells from Gabriel (she must have 300 movements points at least). Gabriel then town portal to Quiet Bay and takes boat to flag giant dwelling. Ok so I just have to beat the ogres next day and choose the skills I want :). Archery, ballistic, estates , offense or sorcery are the choices

User avatar
benbird
Round Table Hero
Round Table Hero
Posts: 1926
Joined: 14 Aug 2010

Unread postby benbird » 13 Oct 2010, 09:45

Pacifist wrote:Well I made a long post but was waiting for a video to upload and when I came back my PC had reboooted don't know why :(.

So in short this time, Darkstone fight was mainly based this time on destroying his turrets, air shield from genies helps a lot too, or air shield basic also interesting in the meantime. The rest the classic, protection from air/water. Only 15 mana left so I had to beat the Ancients with 8 mana max or I could not summon boat same day.

So a video for a method proof of random happenings. If genies cast slayer or prayer maybe mana could be reduced to 5 instead of 8 :). Anyway i had 0 mana on water lol.

The final save:

http://www.speedyshare.com/files/246707 ... _2-1-4.GM1

The video will be uploaded soon on my youtube chain :

http://www.youtube.com/profile?user=alkoriak

I just attacked the Rust dragons to see Lim but not lucky with her , she can't learn town portal before level 8 or else I will be forced to take estates to have both advanced magic and advanced earth :(. Well could have been worse, some coins are always handy. Or I lose some days to walk from Darkstone to Troll Empire ? ...A choice
I have download your save,unfortunely,I don't know how you fight against Crixalis because your save has over it :D

About genie,it casts spell randomly ,so maybe its spell can decide your manas left ;|

Lim can level up advanced wisdom,if you make time,you can attack nagas only,don't waste time to attack ogre magis.However,it is more difficult than killed ogre magis first :D

User avatar
benbird
Round Table Hero
Round Table Hero
Posts: 1926
Joined: 14 Aug 2010

Unread postby benbird » 13 Oct 2010, 09:46

:D

ballistic is best choice.

Pacifist
Peasant
Peasant
Posts: 92
Joined: 06 Jan 2006

Unread postby Pacifist » 13 Oct 2010, 09:53

Ah ok,

before and after Darkstone :

http://www.speedyshare.com/files/246711 ... _fight.GM1

http://www.speedyshare.com/files/246711 ... ht_fin.GM1


Thanks for suggestion :) I was hesitating betweem ballistic and archery :)

Pacifist
Peasant
Peasant
Posts: 92
Joined: 06 Jan 2006

Unread postby Pacifist » 13 Oct 2010, 10:20

Direct link to video :

http://www.youtube.com/watch?v=LOYED7ob1tU

Lim finally went to Troll Empire directly, beat the ogres, took the cloak and back on Darkstone to take boat for the nagas on 2-1-5 :). Took ballistic skill ;)

User avatar
benbird
Round Table Hero
Round Table Hero
Posts: 1926
Joined: 14 Aug 2010

Unread postby benbird » 13 Oct 2010, 10:55

Pacifist wrote:Direct link to video :

http://www.youtube.com/watch?v=LOYED7ob1tU

Lim finally went to Troll Empire directly, beat the ogres, took the cloak and back on Darkstone to take boat for the nagas on 2-1-5 :). Took ballistic skill ;)
good.

Pacifist
Peasant
Peasant
Posts: 92
Joined: 06 Jan 2006

Unread postby Pacifist » 13 Oct 2010, 17:13

I wonder if it's possible to beat the faeries before 2-2-1. The only idea that I think can work is 4 archangels, 5 stacks of 1 genie and the titans. Condition is that the genies cast anti-magic on titans and preferrably the last casting genie. So first hero spell is mass slow. But I tried many times and not a single cast of anti-magic :(. I had that spell cast many times in other fights but here where it's the most important no way :).

Maybe they cast this spell only vs another hero, this makes sense as not much creatures cast spells:).

edit : I have an idea but have to come back to 2-1-4 to make it work ...perhaps :)

User avatar
benbird
Round Table Hero
Round Table Hero
Posts: 1926
Joined: 14 Aug 2010

Unread postby benbird » 14 Oct 2010, 00:42

Pacifist wrote:I wonder if it's possible to beat the faeries before 2-2-1. The only idea that I think can work is 4 archangels, 5 stacks of 1 genie and the titans. Condition is that the genies cast anti-magic on titans and preferrably the last casting genie. So first hero spell is mass slow. But I tried many times and not a single cast of anti-magic :(. I had that spell cast many times in other fights but here where it's the most important no way :).

Maybe they cast this spell only vs another hero, this makes sense as not much creatures cast spells:).

edit : I have an idea but have to come back to 2-1-4 to make it work ...perhaps :)
no,no ,no,don't try to let genies casting 'anti-magic',it is insecure.
You can defeat the faerie dragons by 2 methods.
One is my method,use iron golems to attract faerie dragons' attacking,because they can reduce magic damage.
Two is use 'hypnotize',your save seems that Rick's power skill can be 20 if he visit one school of magic,then he can 'hypnotize' one faerie dragon,use 2 faerie dragons block yourself,it is very easy to defeat those faerie dragons. ;)

User avatar
benbird
Round Table Hero
Round Table Hero
Posts: 1926
Joined: 14 Aug 2010

Unread postby benbird » 14 Oct 2010, 01:13

Pacifist wrote:Ah ok,

before and after Darkstone :

http://www.speedyshare.com/files/246711 ... _fight.GM1

http://www.speedyshare.com/files/246711 ... ht_fin.GM1


Thanks for suggestion :) I was hesitating betweem ballistic and archery :)
I know why you only leave so small manas.
I had taken 24 titans and 252 manas to attack Crixalis,you just had 17 titans 8|

Pacifist
Peasant
Peasant
Posts: 92
Joined: 06 Jan 2006

Unread postby Pacifist » 14 Oct 2010, 06:02

Well, I have come to the conclusion the genies will NEVER cast a spell that protects vs other spells in fights vs neutral stacks. This is maybe documented somewhere but I didn't find the info. They never cast hypnotize nor any of the protection from elements spells so I guess it's what 3DO wanted them to do. Maybe with Armaggedon's blade expansion they could have changed that with the apparition of the faerie dragon but they let it like that. Unless you have experimented otherwise?

Yes the second method was to use hypnotize but I had to com back to earlier save because I choose knowledge vs spell power priority. I can also win a level and gain spell power. The plan was to reduce to 1 2 stacks, with ice bolt helping but there is always that random damage, we can never be sure we don't kill the satck, but it can work. Then we put the titans and hypnotized faeries on the other side of the battlefield so the titans can shoot and still be protected from attacks. That works well on 2-2-1 because we have 44 or 45 titans (portal of summoning), the same with golems because we have 196, but on 2-1-6 30 titans is too few to resist the time we can hypnotize and still have a sufficient shot capacity (no ammocart).

I must develop Lim hero too, so the plan is not easy to do. Maybe I can use the tavern but I hope to find another solution. I cannot send a hero collect some nomads AND learn spell hypnotize. I can kill the golems but then not capture Rampart town the same day :(.

From 2-1-3 I tried another approach. Rick beat the efreets (now he has 20 spell power from levelling) and take 50 archdevils, while Gabriel visits anti-magic shrine and Lim will level with the ogres and then next day will go forr the nomads (but she has only advanced pathfinding so must take only tower troops). Gabriel then heads for hypnotize spell. I will not be able to visit brown tent and maybe Marcia will kill Lim and I'll have to rehire her again in tavern later. Still I lose something :).

User avatar
benbird
Round Table Hero
Round Table Hero
Posts: 1926
Joined: 14 Aug 2010

Unread postby benbird » 14 Oct 2010, 06:22

Pacifist wrote:Well, I have come to the conclusion the genies will NEVER cast a spell that protects vs other spells in fights vs neutral stacks. This is maybe documented somewhere but I didn't find the info. They never cast hypnotize nor any of the protection from elements spells so I guess it's what 3DO wanted them to do. Maybe with Armaggedon's blade expansion they could have changed that with the apparition of the faerie dragon but they let it like that. Unless you have experimented otherwise?

Yes the second method was to use hypnotize but I had to com back to earlier save because I choose knowledge vs spell power priority. I can also win a level and gain spell power. The plan was to reduce to 1 2 stacks, with ice bolt helping but there is always that random damage, we can never be sure we don't kill the satck, but it can work. Then we put the titans and hypnotized faeries on the other side of the battlefield so the titans can shoot and still be protected from attacks. That works well on 2-2-1 because we have 44 or 45 titans (portal of summoning), the same with golems because we have 196, but on 2-1-6 30 titans is too few to resist the time we can hypnotize and still have a sufficient shot capacity (no ammocart).

I must develop Lim hero too, so the plan is not easy to do. Maybe I can use the tavern but I hope to find another solution. I cannot send a hero collect some nomads AND learn spell hypnotize. I can kill the golems but then not capture Rampart town the same day :(.

From 2-1-3 I tried another approach. Rick beat the efreets (now he has 20 spell power from levelling) and take 50 archdevils, while Gabriel visits anti-magic shrine and Lim will level with the ogres and then next day will go forr the nomads (but she has only advanced pathfinding so must take only tower troops). Gabriel then heads for hypnotize spell. I will not be able to visit brown tent and maybe Marcia will kill Lim and I'll have to rehire her again in tavern later. Still I lose something :).
You play it faster than me :D

But why don't you recruit nomad before Rick learned 'town portal'? It doesn't waste Rick's more movement because he can approch Quennel at m1w4d5 8|

Pacifist
Peasant
Peasant
Posts: 92
Joined: 06 Jan 2006

Unread postby Pacifist » 14 Oct 2010, 06:46

I wonder if it's a good idea to rush like that because I also lose 5 titans if I don't flag giants dwelling before 2-1-7 and with the boots of levitation from Quiet Bay it needs a full speed Gabriel or Rick to flag it so must be on Quiet Bay at the end of 2-1-6 with gloves...

I was just in time to capture Quennel and TP to Eyes of Sky with speed 11 units and I didn't even take the ring of gems in the way because of that :(


If I can beat the faeries with 227 spell points and still have enough to beat Rampart town...or back again prior save to lose some movement for well on Quiet Bay. I had to use well before attacking Quiet Bay and on the same day could not do it again , so I can wait 3 steps, Gabriel frees Lim and gives helmet to Rick so next day he has more mana...A real puzzle :)

User avatar
benbird
Round Table Hero
Round Table Hero
Posts: 1926
Joined: 14 Aug 2010

Unread postby benbird » 14 Oct 2010, 07:01

Pacifist wrote:
If I can beat the faeries with 227 spell points and still have enough to beat Rampart town...
It's impossible I think 8|

Pacifist
Peasant
Peasant
Posts: 92
Joined: 06 Jan 2006

Unread postby Pacifist » 14 Oct 2010, 13:42

Finally captured Forest Keep on 2-1-6 :). It's very close movement management. Critical to do the things in the right order. The fight vs the faeries is luck dependent because of their chance to resist spells. Too much resists and you don't have enough spell points to attack Forest Keep.

I lost one enchanter, the archmage and the nomad. Not enough spell points :(. I don't want to do the fight again, let it be :).

Now from the last save, Gabriel teleports to Quiet Bay, Lim teleports to Forest Keep and takes the boots and gives them to Gabriel you will water walk on 2-1-7 to take giant dwelling. Lim or gabriel first scuttle boat on 2-1-6 of course.

Now, since Rick took an important fight vs the efreet from Lim, I will have to find another fight for her to level as she needs :).


http://www.speedyshare.com/files/246891 ... ee_Lim.GM1

http://www.speedyshare.com/files/246891 ... _2-1-5.GM1

http://www.speedyshare.com/files/246891 ... _2-1-6.GM1

http://www.speedyshare.com/files/246891 ... _fight.GM1

http://www.speedyshare.com/files/246891 ... _fight.GM1

http://www.speedyshare.com/files/246891 ... ht_fin.GM1

The fight vs the faeries is better done with titans when there are more because archery deals more damage here and there is no loss of rounds to hide and attack. So more spell points are needed here but I don't know how much more to resurrect in the case of titans since they will suffer heavier losses too. Just a guess...

User avatar
benbird
Round Table Hero
Round Table Hero
Posts: 1926
Joined: 14 Aug 2010

Unread postby benbird » 15 Oct 2010, 00:35

The fight vs the faeries is better done with titans when there are more because archery deals more damage here and there is no loss of rounds to hide and attack. So more spell points are needed here but I don't know how much more to resurrect in the case of titans since they will suffer heavier losses too. Just a guess...
Using archdevils is a good method.

If you want to use titans,you need 'hypnotize' 1 faerie dragon at last for resurrection.


Return to “Heroes I-IV”

Who is online

Users browsing this forum: No registered users and 11 guests