You have to charge alright. So does Inferno for example. Sylvan cannot hold back for too long either, etc. Stronghold is less versatile than the other races in this regard, but you don't have to do dumb things and run into the middle of the battlefield.cjlee wrote:As I mentioned, barbarian players often have to do 'dumb' things such as rushing into the middle of the battlefield to trigger increased initiative events.
Even when you're not sure if you can get to your enemies, you have to charge, because a triggered move up the ATB will let you hit them next turn. Moving sideways is defensive and wastes an ATB move up. Unless you're all that desperate to protect your only shooter, which is a level 2. Playing barbarian and not engaging the enemy ASAP is letting them blast you with spells or shooters.
The killer Stronghold units - Executioners, Cyclopses - move pretty fast. With them, you move forward sufficiently far to hit the other players' creatures on the next move, which is hopefully far away enough that you won't get hit for full damage by ranged attacks. You will take hits, yes, but you've got Blood Rage as a shield. Shatter Dark might not protect you completely vs. Mass Slow / Confusion + Puppet Master, but you still have to have it, because without it you'll be even more powerless ...
I agree that Stronghold is less versatile than the other races, but I can't agree that they are ineffective. Without Dark Magic, the only way to beat Stronghold would be to superbuff your own creatures with Light Magic and outduke them.