Hero without an army (H3)

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
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Orfinn
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Hero without an army (H3)

Unread postby Orfinn » 06 Mar 2006, 17:01

Ok I just played Brave New World and an enemy orange hero appered on the adjecent shores of my green Stronghold town, since the enemy was Theodorus with no armies at all I attacked him, when the battle started I won at once gaining 500 exp 8|
So wahts up, is this a bug, glitch? I have H3 Complete + all patches. I wonder what caused this and I wonder why not the patches have fixed this, its not a big deal anyway since I got alot of artifacts from Theo without a single battle at all :D

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gravyluvr
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Unread postby gravyluvr » 06 Mar 2006, 17:43

It's a scout or "spy and is part of the game.

Nice that you got the artifacts though :)
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Unread postby Corribus » 06 Mar 2006, 18:09

I believe you can program a hero to have no creatures at the beginning of a game. Aside from scripting in WoG, that's the only way to get an army-less hero. And they automatically lose when entering battle.
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Unread postby Pitsu » 06 Mar 2006, 18:26

If you as a player, want to create such hero in game simply have two heroes with a single creature (only 1 stack and only 1 unit in that stack) army. Meet them, click on split stack button on either hero and target to the other hero (you do not need to move the slider, it does not move anyay). When you click OK, the creature moves and you have a hero with no armies.

Edit. Don't ask me why this bug exists.

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Unread postby Metathron » 06 Mar 2006, 18:59

I'm pretty sure it was possible to create an armyless hero in H2 as well.

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Unread postby Orfinn » 06 Mar 2006, 21:38

So that explains it? Thanks for clearing that up people :-D

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Unread postby Pacifist » 06 Mar 2006, 23:02

Or a border gate ask for a creature to let your hero pass. Give that hero only the specified creature, open the gate, the creature will be taken by the gate and the hero will be without any creature. that's a bug of course and it's forbidden to use such heroes in online tournaments.

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Unread postby difool » 07 Mar 2006, 04:15

There's some sort of bug involving AI-only battles (SOD) where an
attacker in a siege will lose all troops but still win (perhaps because of
summoned elementals), will get to sit in the castle door but the color is
still that of the enemy. Oddly while he is in the town he can't be attacked
and taken out of the doorway, I guess because it is considered a "friendly"
town...

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Unread postby csarmi » 07 Mar 2006, 13:44

FYI, this is normally considered cheating in multiplayer.

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Unread postby Corribus » 07 Mar 2006, 15:11

Pitsu wrote:If you as a player, want to create such hero in game simply have two heroes with a single creature (only 1 stack and only 1 unit in that stack) army. Meet them, click on split stack button on either hero and target to the other hero (you do not need to move the slider, it does not move anyay). When you click OK, the creature moves and you have a hero with no armies.
Huh... this one I never knew about. Interesting. Why is this considered cheating in multiplayer?
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Unread postby Pacifist » 07 Mar 2006, 15:34

In multiplayer speed is everything and those heroes without creatures move as if they had a speed 9 creature (like a serpent fly). longer chains, more ressources to grab, etc,... :)

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Unread postby DaemianLucifer » 08 Mar 2006, 07:17

Pitsu wrote:If you as a player, want to create such hero in game simply have two heroes with a single creature (only 1 stack and only 1 unit in that stack) army. Meet them, click on split stack button on either hero and target to the other hero (you do not need to move the slider, it does not move anyay). When you click OK, the creature moves and you have a hero with no armies.

Edit. Don't ask me why this bug exists.
I didnt know about this one.I though you could do this just by wining with summons and loosing all other creatures.

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dallasmavs41
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Unread postby dallasmavs41 » 19 Mar 2006, 01:36

Wow, haven't heard about this bug...Gotta go try it out..

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Unread postby csarmi » 19 Mar 2006, 08:42

No, if you win by summons and lose everything else, you are declared dead on the end of combat.

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Unread postby Pol » 19 Mar 2006, 09:54

difool wrote:There's some sort of bug involving AI-only battles (SOD) where an
attacker in a siege will lose all troops but still win (perhaps because of
summoned elementals), will get to sit in the castle door but the color is
still that of the enemy. Oddly while he is in the town he can't be attacked
and taken out of the doorway, I guess because it is considered a "friendly"
town...
:D here is more AI bugs, I know also one, where after you had conquered the town, which was affected by that, it has become neutral with neutral or AI hero in. I also remember how one town morphing into Garden of Relevation directly behind my eyes.. :D
No, if you win by summons and lose everything else, you are declared dead on the end of combat.
Yes, and if you had been the side who had win on elementals - as castle defender, you are declared dead too. - But you end the fight with town and hero in... - with his "tavern" army. :tongue:
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Unread postby difool » 19 Mar 2006, 16:45

Yes if >I< "win", but I've seen the bug with an enemy hero stationed inside
an opponent's castle, with no army left, on several occasions. I'll try to
recreate the bug, just to satisfy my curiousity...

Well, I was unable to reproduce it. I gave an Overlord hero expert Fire Magic,
1-6 Minotaurs, and the Summon Fire Elemental spell, and no town (so he
attacks at bad odds), vs. a Castle town with varying numbers of Marksmen
and Halberdiers. The problem is the Overlord never cast the summon
elementals for some strange reason...

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Unread postby Pol » 19 Mar 2006, 23:07

No worry, I believe you, as I know that bug pretty well :wave:

On the other hand we cannot see what really happens in that combats and my personal opinion is that this problem is somehow connected with formulas how are these quick combat calculated. Some unit combinations are more complicated then others. Not neccessary fault of summoning though...
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