RT Game Thread: Rules & Regs
- winterfate
- Round Table Hero
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Too bad we couldn't eat the food!and that signalled the end of the cooking game, if that's what it was ....
well, nevermind, I tried
I've been trying to make up a game idea, but nothing groundbreaking comes to mind...
Anyone have any feedback on my game ideas?
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Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- Omega_Destroyer
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- winterfate
- Round Table Hero
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- Joined: 26 Nov 2006
- Location: Puerto Rico
Well, I had a very rough idea.
1) I would have to create the spells. or
2) I was thinking the people who sign up could make their own spells, then measures would have to be taken to make sure the spells are costed correctly.
After that insanity......the ground rules would have to be set. We could have 16 players (for example), set up the player order, then the magic point allowance, and finally let the players have at it .
Phew...it's a lot tougher than it looks to make a game...
1) I would have to create the spells. or
2) I was thinking the people who sign up could make their own spells, then measures would have to be taken to make sure the spells are costed correctly.
After that insanity......the ground rules would have to be set. We could have 16 players (for example), set up the player order, then the magic point allowance, and finally let the players have at it .
Phew...it's a lot tougher than it looks to make a game...
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- Omega_Destroyer
- Round Table Hero
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- winterfate
- Round Table Hero
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- Joined: 26 Nov 2006
- Location: Puerto Rico
The basic spells, IMO:
1. Some sort of negation spell, causing a spell cast to backfire (HOMM5 Counterspell for example...or any counterspell for that matter).
2. Basic damage spell.
3. An amplify/diminish spell (increase/decrease spell effects).
But, like I said, I think the players could make up their own spells and then a library of sorts could be made containing all the spells so all may use.
What does that spell do?I might just have to pull out the ol "chickenator" spell.
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- Omega_Destroyer
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- winterfate
- Round Table Hero
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- Joined: 26 Nov 2006
- Location: Puerto Rico
Oh ok, I remember...hahaha.
Been a while since I've played BG though...
EDIT: If no one minds, I could work on the Unit Draft idea and start the game out soon (it would have to be on a weekend though, as I have more time then).
That is, unless, gravyluvr wants to create the Fantasy Draft for HOMM3 (then I'll wait for that ).
Been a while since I've played BG though...
EDIT: If no one minds, I could work on the Unit Draft idea and start the game out soon (it would have to be on a weekend though, as I have more time then).
That is, unless, gravyluvr wants to create the Fantasy Draft for HOMM3 (then I'll wait for that ).
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- winterfate
- Round Table Hero
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- Joined: 26 Nov 2006
- Location: Puerto Rico
BUMP!!
Sorry for the double post...but um...what do you guys think about the Unit draft.
Here's how it could work:
1. One of the Heroes games is chosen.
2. A list of the towns is made (along with the neutral units).
3. We could have around 16 players, then each player (in a predetermined order, can pick a unit for his/her army).
Basically, what gravyluvr was thinking about, but using the units instead of the Heroes.
Sorry for the double post...but um...what do you guys think about the Unit draft.
Here's how it could work:
1. One of the Heroes games is chosen.
2. A list of the towns is made (along with the neutral units).
3. We could have around 16 players, then each player (in a predetermined order, can pick a unit for his/her army).
Basically, what gravyluvr was thinking about, but using the units instead of the Heroes.
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- winterfate
- Round Table Hero
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- Joined: 26 Nov 2006
- Location: Puerto Rico
Hmm...good question. Well, if 16 people play and we use H3...let's see:
There's nine towns (including Conflux): That makes 9x7= 63 units.
Neutrals, there are a few more.
So, I think it also comes down to whether each individual unit (whether upgraded or not) can be drafted. That would double the town count at 126 which means the max of 7 could be used as the drafting limit.
We should put the objective of the draft to a vote though:
"Which would you prefer?"
A draft for the "perfect" army, or a draft for your favorite army...
I think it could work either way, at least in H3.
There's nine towns (including Conflux): That makes 9x7= 63 units.
Neutrals, there are a few more.
So, I think it also comes down to whether each individual unit (whether upgraded or not) can be drafted. That would double the town count at 126 which means the max of 7 could be used as the drafting limit.
We should put the objective of the draft to a vote though:
"Which would you prefer?"
A draft for the "perfect" army, or a draft for your favorite army...
I think it could work either way, at least in H3.
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- winterfate
- Round Table Hero
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- Joined: 26 Nov 2006
- Location: Puerto Rico
Hmm....
How about:
1 - 4 = 1 point
5 - 7 = 2 points
Then have each player have 10 drafting points perhaps?
How about:
1 - 4 = 1 point
5 - 7 = 2 points
Then have each player have 10 drafting points perhaps?
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- winterfate
- Round Table Hero
- Posts: 6191
- Joined: 26 Nov 2006
- Location: Puerto Rico
PM sent!
Now, it's time to play the waiting game .
Now, it's time to play the waiting game .
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
In the famous words of Tom Hanks: "I don't get it."
Seems to me this game far too much resembles the Auction game, except that it has fewer "items" to fight over. And what do we do with the beasts once we drafted 'em? I mean, in the world of sports there's competition for the best players available at any given time, but that's because there's a season coming. Are you contemplating setting up teams with creatures in opposing armies in some kind of a league after the drafting is over? Have you any idea how much work that would be, and how chaotic the outcome would be if players were to battle it out in a forum rather than by actually playing the game?
Player 1: "My master hunters shoot your liches. Calculations show I win."
Player 2: "Your calculations, you mean. Mine show I win, because of my defensive bonus."
Player 1: "Yeah, but I got lucky."
Seems to me this game far too much resembles the Auction game, except that it has fewer "items" to fight over. And what do we do with the beasts once we drafted 'em? I mean, in the world of sports there's competition for the best players available at any given time, but that's because there's a season coming. Are you contemplating setting up teams with creatures in opposing armies in some kind of a league after the drafting is over? Have you any idea how much work that would be, and how chaotic the outcome would be if players were to battle it out in a forum rather than by actually playing the game?
Player 1: "My master hunters shoot your liches. Calculations show I win."
Player 2: "Your calculations, you mean. Mine show I win, because of my defensive bonus."
Player 1: "Yeah, but I got lucky."
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
- winterfate
- Round Table Hero
- Posts: 6191
- Joined: 26 Nov 2006
- Location: Puerto Rico
Good point...
Hmm....I don't know.
I'll have to think up other ideas then .
EDIT: How about a Tower of Doom?
OK, here's how it works:
Basically, 16 people join up. Characters are created (the system could be unique or AD&D'ish, with AD&D classes and stuff). I'll try to keep the creation process simple.
Then, those 16 enter a Tower comprised of a series of floors. They have to fight their way to the top. They can form alliances, or attempt it solo.
That one sounds fun, IMO...
As usual, all that's left is to work out the chinks...
Character classes:
Fighter - The classic weapon guy
Cleric - Spellcaster that uses light and dark spells, healing magic.
Thief - The picklocker, stealthy guy
Mage - The spellcaster that does what the cleric doesn't. Destructive and Summoning Magics abound .
Standard RPG fare basically.
Spells: Since I'm already shamelessly ripping the HOMM spell trees...why not have the HOMM spells themselves?
Stats: And while we're at it...have the stat system too?
Battle System: Pure and simple (suggestions are welcome):
Attack - Defense = Damage (1 point must system; thus all attacks do at least one).
EDIT: Stats for each character class:
Fighter
ATK: 4
DEF: 4
Spellpower: 0
Knowledge: 0
(only atk and def grow)
Thief
ATK: 2
DEF: 2
Spellpower: 2
Knowledge: 2
(Spellpower and Knowledge influence trapsetting and lockpicking)
Cleric:
ATK: 1
DEF: 2
Spellpower: 2
Knowledge: 3
Mage:
ATK: 1
DEF: 1
Spellpower: 3
Knowledge: 3
When you level up you can allocate a stat point to any stat (except Fighters that have to pick Attack or Defense).
How Spellpower and Knowledge affect Thieves:
Spellpower: Trapsetting. The potency and duration of traps set is affected by Spellpower.
Knowledge: Your ability to pick locks is affected by Knowledge.
HP calculation: 10 + ATK + DEF
Fighters gain 4 HP per level, Thieves and Clerics 3 HP, and Mages 2 HP.
Thus a fighter has 18 HP at level 1
A mage has 12 HP
A thief has 14 HP
And a cleric 13 HP
Special abilites:
Fighter: As a fighter levels up, he/she will get various abilities...along the lines of:
Bash: Once per combat, the Fighter may stun his/her opponent. A stunned opponent cannot act, and if it was casting a spell, loses concentration.
Hmm....I don't know.
I'll have to think up other ideas then .
EDIT: How about a Tower of Doom?
OK, here's how it works:
Basically, 16 people join up. Characters are created (the system could be unique or AD&D'ish, with AD&D classes and stuff). I'll try to keep the creation process simple.
Then, those 16 enter a Tower comprised of a series of floors. They have to fight their way to the top. They can form alliances, or attempt it solo.
That one sounds fun, IMO...
As usual, all that's left is to work out the chinks...
Character classes:
Fighter - The classic weapon guy
Cleric - Spellcaster that uses light and dark spells, healing magic.
Thief - The picklocker, stealthy guy
Mage - The spellcaster that does what the cleric doesn't. Destructive and Summoning Magics abound .
Standard RPG fare basically.
Spells: Since I'm already shamelessly ripping the HOMM spell trees...why not have the HOMM spells themselves?
Stats: And while we're at it...have the stat system too?
Battle System: Pure and simple (suggestions are welcome):
Attack - Defense = Damage (1 point must system; thus all attacks do at least one).
EDIT: Stats for each character class:
Fighter
ATK: 4
DEF: 4
Spellpower: 0
Knowledge: 0
(only atk and def grow)
Thief
ATK: 2
DEF: 2
Spellpower: 2
Knowledge: 2
(Spellpower and Knowledge influence trapsetting and lockpicking)
Cleric:
ATK: 1
DEF: 2
Spellpower: 2
Knowledge: 3
Mage:
ATK: 1
DEF: 1
Spellpower: 3
Knowledge: 3
When you level up you can allocate a stat point to any stat (except Fighters that have to pick Attack or Defense).
How Spellpower and Knowledge affect Thieves:
Spellpower: Trapsetting. The potency and duration of traps set is affected by Spellpower.
Knowledge: Your ability to pick locks is affected by Knowledge.
HP calculation: 10 + ATK + DEF
Fighters gain 4 HP per level, Thieves and Clerics 3 HP, and Mages 2 HP.
Thus a fighter has 18 HP at level 1
A mage has 12 HP
A thief has 14 HP
And a cleric 13 HP
Special abilites:
Fighter: As a fighter levels up, he/she will get various abilities...along the lines of:
Bash: Once per combat, the Fighter may stun his/her opponent. A stunned opponent cannot act, and if it was casting a spell, loses concentration.
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
- theLuckyDragon
- Round Table Knight
- Posts: 4883
- Joined: 06 Jan 2006
LOCKED
1. Rage of the Carrots
2. Quiz
3. Seek, Find, Post - Season 7
4. Hang Man - Part 3
5. Hang Man - Part 4
6. RT Championship
7. Part of the Whole
8. Caladont
9. Christmas One-Word Story
10. Cooking game
FINISHED
11. Million GP auction
ON HOLD
12. Find the Flaws
13. Diary of Yog the Barbarian
ONGOING
14. Might&Magic Riddles (I'm up, but anyone can submit a riddle -- you don't want me inventing another one, do you? )
15. Twilight of Peace -- related threads: Sign-up thread, OOC comments
16. Part of the Whole - Part 2 (seems like Stefan should give another hint)
17. Quiz game (to be locked in the near future, apparently; I'll update this after Kalah pushes the Button)
18. How well do you know Heroes? (Pol's question is unanswered)
1. Rage of the Carrots
2. Quiz
3. Seek, Find, Post - Season 7
4. Hang Man - Part 3
5. Hang Man - Part 4
6. RT Championship
7. Part of the Whole
8. Caladont
9. Christmas One-Word Story
10. Cooking game
FINISHED
11. Million GP auction
ON HOLD
12. Find the Flaws
13. Diary of Yog the Barbarian
ONGOING
14. Might&Magic Riddles (I'm up, but anyone can submit a riddle -- you don't want me inventing another one, do you? )
15. Twilight of Peace -- related threads: Sign-up thread, OOC comments
16. Part of the Whole - Part 2 (seems like Stefan should give another hint)
17. Quiz game (to be locked in the near future, apparently; I'll update this after Kalah pushes the Button)
18. How well do you know Heroes? (Pol's question is unanswered)
"Not all those who wander are lost." -- JRRT
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